Invisible Pinky Demon

This modification changes nothing in gameplay besides making the Pinky demon invisible (read translucent) as it was it the original D...

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File Description
This modification changes nothing in gameplay besides making the Pinky demon invisible (read translucent) as it was it the original Doom experience.

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Readme
As with all my stuff, use at your own risk!

I allways liked those invisible pinkies, so here it is. Unzip into your doom3 folder and pick it as a mod.
Happy invisible pinky fragging!

This mod does not change toughness or any other difficulty settings of the pinky besides that it makes it 
invisible and that it's corpse stays and is ungibable.

Have PHUN!

MORE STUFF AT: http://pixels.ontheweb.nl



================ TECHSTUFF:

Changes made in monster_pinky.def:
	'burnaway'						'9999'		//BLOODRAYNE: Changed to 9999 from 0.50

Changes made in material shader:
models/monsters/pinky/pinky
{
	noSelfShadow
	unsmoothedTangents
	flesh
	collision
	translucent
	glass
	clamp

	renderbump  -size 1024 1024 -trace 0.05 -colorMap -aa 2 models/monsters/pinky/pinky_local.tga models/monsters/pinky/zpinky_hi.lwo
	
	forceOverlays


	bumpmap	addnormals( models/monsters/pinky/pinky_local.tga, heightmap( models/monsters/pinky/pinky_b.tga, 4 ) )
	diffusemap	textures/washroom/glass01.tga	
	specularmap	models/monsters/pinky/pinky_s.tga


}


models/monsters/pinky/pinky_metal
{
	collision

   	
	noSelfShadow
	unsmoothedTangents
	ricochet
	clamp

	translucent
	glass

	forceOverlays


	bumpmap	addnormals( models/monsters/pinky/pinky_local.tga, heightmap( models/monsters/pinky/pinky_b.tga, 9 ) )
	diffusemap	textures/washroom/glass01.tga	
	specularmap	models/monsters/pinky/pinky_s.tga

}

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BloodRayne


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Registered 2nd November 2004

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