This is the MultiPlatform release, if you are looking for the Windows version, Click Here.
As was announced in the Doom 3 Coop Mod Last Man Standing Final Release! ...And more news post, Last Man Standing Coop Mod has released their final version (v4.0) of their popular mod for Doom III, and we have it here to fill your downloading needs! If you haven't read the news release yet, give it a looksee as it also has information and links on the big award that they have recently won!
Last Man Standing Coop Mod is a Doom 3 Coop Single Player and Multiplayer modification that aims to bring back the classic Doom experience. The LMS Mod gametype is survival in nature where you face swarms of attacking monsters to the adrenaline pumping energy of heavy metal soundtracks. This mod also fully supports Single Player Cooperative play through the SP Coop gametype. Also the Doom 3 expansion pack is supported through the ROE coop gametype and the Classic Doom for Doom 3 Mod is supported through the gametype Cdoom Coop.
Some of the features of this release include:
- Windows (including the steam version), Mac and Linux Compatible
- Over ten new LMS SP Coop easter eggs to find!
- New Map TS_HellPentagram.
- Now features over 80 maps tweaked for Cooperative play!
- Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps
- Heavily Improved New Supermaggot skin! Also new menu and wrench icons.
- Portals added so players don't get left behind on train maps.
- Spawns have been significantly tweaked to reduce or eliminate telefragging.
- Training Simulation maps (TS_) have been updated and fixed.
- Numerous SP Coop tweaks and fixes to optimize your gaming experience.
The goal of the Last Man Standing Coop Mod is to utilize the most intriguing elements of the Classic Dooms, the Doom 3 single-player campaign, and ROE and incorporate them into a simple, fresh, and fun coop multiplayer experience. However, if multiplayer isn't your thing, then don't fret...the levels are fully playable single player!
With the addition of Coop to the mod, Marines can partner up to increase their chances of survival. In addition to all of these features, our maps include heavy metal soundtracks to get your adrenaline levels pumping to their max! (Note the music can be turned off via the menu) The monsters keep coming, and the bullets keep flying.
Let the terror begin...
Refer to the readme for more information.
Last Man Standing Coop Official 4.0 Readme! This release requires the 1.3.1 Doom 3 Patch!! Coop Doom 3 Mod Last Man Standing Coop http://lms.d3files.com/ irc.OFTC.net channel #lms-mod Check out our business page for info about all our projects: http://PlatinumArts.NET Mod Database Page: http://mods.moddb.com/3871/ Check out the free and easy to use game creation software Platinum Arts Sandbox http://Kids.PlatinumArts.Net TO INSTALL: (MAKE SURE YOU HAVE THE DOOM 3 1.3.1 PATCH INSTALLED!) 1. Install or unzip the lms4 folder into your Doom 3 folder (DO NOT INSTALL IN BASE). If you are using the Steam version the Doom 3 folder should be located at: C:\Program Files\Steam\steamapps\YOURSTEAMNAME\Doom 3 2. Enter your lms4 folder and click on lms4.bat (windows only) or load up Doom 3, hit the mods button, and select Last Man Standing 4.0 from the list. You should now be ready to kick some horde ass, enjoy. Performance Suggestions: If you are getting a lot of lag there are a few things you can do to improve gameplay. 1) Turn off shadows (under advanced in options -> system) 2) Lower the doom 3 video quality level in options -> system 3) Defrag your hard drive 4) Update video drivers 5) Reduce the number of other programs running 6) Scan for adware 4.0 FEATURES * Windows, Mac and Linux Compatable * Over ten new LMS SP Coop easter eggs to find! * New Map TS_HellPentagram. * Upgraded to the heavily optimized 1.3.1 Classic Doom for Doom 3 Maps * Heavily Improved New Supermaggot skin! Also new menu and wrench icons. * Portals added so players don't get left behind on train maps. * Spawns have been significantly tweaked to reduce or eliminate telefragging. * Training Simulation maps (TS_) have been updated and fixed. * Numerous SP Coop tweaks and fixes to optimize your gaming experience. 3.5 FEATURES * New LMS theme song!!! Also check the lyrics out in the Doc folder, they rock! * All of the zombies will now ragdoll * Lots of SP Coop tweaks including improved spawn points, starting map weapons, and lag tweaks! * Nine new maps are added from TA_Alucard that are prefixed with TS which stands for Training Simulation. Check them out and let us know what you think! * Old LMS favorite Prog_Doomship is back with many fixes! * Colors on players nametags now reflect armor amount. * Fortcomp has recieved some tweaking! Maps- prog_hangar - Timbobsteve, minor gameplay tweaks by Hobbes prog_tlabs - Kaiser, tweaked for coop by calimer prog_refueling_station - Kaiser, tweaked for coop by calimer prog_sigma_quadrant - Kaiser, tweaked for coop by calimer prog_kaiser1 (Omega Anomaly) - Kaiser prog_bunker - Mercykiller prog_sewer - Mercykiller prog_doomship - Beerman tweaked by calimer def_radiotower - Calimer def_fortcomp - Calimer def_kaiser3 (Onslaught)- Kaiser def_tunnel - MercyKiller kf_ancient_ruins - Agent Spork kf_arena - The Master kf_bunker - MercyKiller kf_chambers - MercyKiller kf_commandoattack - Spawn-FT, minor gameplay tweaks by Kaiser kf_kaiser2 (Human Disposal) - Kaiser kf_labyrinth - B33rman, minor gameplay tweaks by Hobbes (still very much WIP) kf_loading_dock - B33rman, heavy gameplay tweaks by calimer kf_lockedin - Timbobsteve, heavy gameplay tweaks by Hobbes kf_trapped - Timbobsteve kf_tunnel - Mercykiller - included but not on the menu as per request ts_maps - 10 maps created by TA_Alucard to serve as Training Simulations! Music: Neurosphere -- http://www.neurosphere.it Lost Angel's Last Flight We Just do as we Want The Bonestorm Last Man Standing (Features a new updated version!) Skaven -- http://www.futurecrew.com/skaven/ They Crave Cannon Angel Past The Chase Legacy of Rust Corruptor (Used in the LMS 2.0 gameplay video http://doom3.filefront.com/file/;48332) Switchblade Masquerade (formerly Opaque --http://www.myspace.com/switchblademasquerade Never Again Track1 (Used in the LMS 2.0 gameplay video http://doom3.filefront.com/file/;48332) Naxiel -- Doomed The Mod Team: AO - Coding BurN - Webmaster, Graphics Calimer - Project leader, Public relations, Mapping, Scripting Hobbes - Quality Assurance, Map Tweaking, Coding MercyKiller - Mapping Contributors: Agent Spork - Mapping Altheus Stone - Art Direction B33Rman - Mapping, Scripting, FX Classic Doom for Doom 3 Team - Their Mod Deadite - Sounds Gen. Miester [KoRA] - Mac Help Heruncle - Coding, Map tweaking Iten - Coding Kaiser - Mapping Naxiel - Music Nicemice - Use of OpenCoop Code and coding advice Nocturn - Music Revility - 3D Modelling (DB shotgun) Sgt. Commander Neurosphere - Music and Sound Skaven - Music Spawn-FT - Mapping TA_Alucard - Mapping TA_Blasto - Promo Videos The Master - Mapping Timbobsteve - Mapping, Scripting Beta Testers: Heruncle DarkWolf Mixa The Master XxLaVaxX Other Credits: Special shoutout from Michael "calimer" Tomaino: I want to give a special mention to all of my little buddies including those whom I worked with, know through the school and who live near my parent's house. You guys rock and I always enjoy my time spent with you. Be good, stay in school, and I hope to see all of you soon :) Heruncle - I want to give Heruncle a big thanks for all of the help he's given to this release. He's helped clean up and fix the SP Coop maps, and helped to push the mod forward. SP Coop players especially will appreciate the time and effort Heruncle put into the mod. Cdoom Team - They have been really great in supporting us and it was a pleasure work with them to bring Cdoom coop to life! They are a great group of guys and you if haven't stopped over to their page yet, do so at http://cdoom.d3files.com Kaiser - I want to give Kaiser a big thanks for giving us permission to tweak his maps for coop. Also he has been very good about giving me map help in general and it is greatly appreciated. Thanks for all you have done for us Kaiser. XxLaVaxX - I really want to thank Lava for always taking time to help test the maps, and giving back excellent feedback. Thanks buddy! Bluehair - I'd also like to give a special thanks to Bluehair of d3files.com He has been a huge help to the mod with all of his constant support with posting our news and files, and other mod related help. Your assistance is as always, greatly appreciated ;D Bluewolf72 - A big thanks to Bluewolf72 for everything he has done to promote us. He was a big help in getting us on the map and I've actually lost count of how many times he's interviewed me. Thanks for everything. Revility - Revility graciously donated the double barrel shotgun! He did the modeling, texturing and animations. Thank you so much Revility! The gun turned out way better than I could of ever imagined. Also he donated the wrench! Be sure to check it out! Brian Harris - Thank you as well Brian Harris for your part in helping Beerman with Infrared vision among other things. We really appreciate your prompt and informative assistance, thanks! Nicemice - Thanks goes to Nicemice for letting us use his source from OpenCoop Beta 2.0 and previous versions and for other help and support that he has given the mod. We would like to extend a special thanks to the Doom 3 Community for your continuing support. We would also like to thank Id software for making the kick ass game that started it all: DooM. Remember: Great mods are immortalized in the memories of fans. Keep LMS alive. A special thanks from the Team: Thanks to the community for continually supporting the development of LMS. You guys make it all worth it. Final note: I hope you enjoy the mod and please feel free to contact us about any problems you have, whether you like it or dislike it, anything. We'd really like to hear from you. Take care. -calimer [email protected] http://lms.d3files.com/ irc.OFTC.net channel #lms-mod Our Business Page: http://PlatinumArts.NET Our Mod Database Page http://mods.moddb.com/3871/ Check out the free and easy to use game creation software Platinum Arts Sandbox http://Kids.PlatinumArts.Net
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