Last Man Standing Coop feat. Classic Doom Coop

Here it is, the 3.0 Official Release! This release is far superior to 2.0 and everyone should download it!

If you have any troubles...


Do not refresh or leave this page!

File Description

Here it is, the 3.0 Official Release! This release is far superior to 2.0 and everyone should download it!

If you have any troubles visit our 3.0 Feedback Forums for FAQ and Bug Reporting. If you are not familiar with our mod check out our gameplay summary!

We have spent a lot of extra time making sure this release was as solid and bug free as possible. Here are some of the main features included:

* Integration of the Classic Doom Mod using the Cdoom Coop Gametype * A help tab has been added in the main menu * Stamina re-implemented in SP COOP and ROE COOP gametypes. * All of the ROE maps are now tweaked for Coop * The Plasmathrower stream has been updated * Two new difficulty levels have been added, si_skill 4 and si_skill 5 * New maps kf_arena and prog_sewer * New boat model * Persistent data is fixed so now players retain their weapons when they change levels. * Map skips are fixed. * Monsters now also drop items when dying if the server is dedicated. * Various lag tweaks

These are only a few of the many features added so be sure to check out 3.0! Also there are some yummy easter eggs for the more attentive SP Coop players ;D

I really want to give a huge thanks to all of our beta testers and the community for all of your support through the development of LMS. You guys and gals have really made it a pleasure to work on LMS and I hope everyone is enjoying LMS as much as I still am :) Take care and thanks for everything. -calimer Check out our business page Sign up for our newsletter Come and talk to us on IRC Visit our Moddb Page Also feel free to talk to us on ventrilo (voice chat) at: HOST = | PORT = 3848 | PASS = hotlms

Read More

Download 'lms_3_win.exe' (301.61MB)

Last Man Standing Coop Official Readme!

This release requires the 1.3 Doom 3 Patch!!

Doom 3 Mod Last Man Standing Coop channel #lms-mod

Join our newsletter at:

Check out our business page for info about all our projects:

Mod Database Page:

Also feel free on join us on ventrilo (voice chat) at: 
HOST = | PORT = 11602 

You can either use the installer or use the archive that is provided. To use the archive, unzip the lms3 folder into your Doom3 folder (not the base folder).  After using the installer or archive, use the provided shortcuts or load up Doom 3, hit the mods button, and select Last Man Standing 3.0 from the list. You should now be ready to kick some horde ass, enjoy.

Performance Suggestions:
If you are getting a lot of lag there are a few things you can do to improve gameplay.
1) Turn off shadows (under advanced in options -> system)
2) Lower the doom 3 video quality level in options -> system
3) Defrag your hard drive
4) Update video drivers
5) Reduce the number of other programs running

Changes since 2.0 (2.0 was released on 10/10/05):

* A rare bug that could crash servers because of no ideal weapon on client.
* Music volume is not properly set when first spawning a map.
* Players screen goes black when using the berserk powerup. As soon an the berserk is done it returns to normal. Affects only LMS Mod and SP Coop gametypes.
* Server crash when clients spawned at info_player_start_5 on Erebus3 (moved the info player start)
* Several speakers in the prog_bunker map was treated as a music speakers when they should not.
* Now closes PDA instead of going into the main menu if PDA is up.
* Message box appears with "str#_0100626" and "str_0100625". This will occur if you try to start a listen server with max players greater than 4. Click "Yes" to start the server.
* Persistant data is fixed so now players retain their weapons when they change levels.
* Map skips are fixed.
* Revenant rockets are now synchronized on clients.
* Monsters now also drop items when dying if the server is dedicated.

* Integration of the Classic Doom Mod at using the Cdoom Coop Gametype
* A tip system showing tips if the cvar lms_tips is true, used by all gametypes.
* A help tab has been added in the main menu
* Stamina reimplemented in SP COOP and ROE COOP gametypes.
* All of the ROE maps are now tweaked for Coop
* The Plasmathrower stream has been updated
* Two new difficulty levels have been added, si_skill 4 and si_skill 5
* New menu
* New maps kf_arena and prog_sewer
* New boat model

prog_hangar - Timbobsteve, minor gameplay tweaks by Hobbes
prog_tlabs - Kaiser, tweaked for coop by calimer 
prog_refueling_station - Kaiser, tweaked for coop by calimer 
prog_sigma_quadrant - Kaiser, tweaked for coop by calimer
prog_kaiser1 (Omega Anomaly) - Kaiser
prog_bunker - Mercykiller
prog_sewer - Mercykiller
def_radiotower - Calimer
def_fortcomp - Calimer
def_kaiser3 (Onslaught)- Kaiser
def_tunnel - MercyKiller
kf_ancient_ruins - Agent Spork
kf_arena - The Master
kf_bunker - MercyKiller
kf_chambers - MercyKiller
kf_commandoattack - Spawn-FT, minor gameplay tweaks by Kaiser
kf_kaiser2 (Human Disposal) - Kaiser
kf_labyrinth - B33rman, minor gameplay tweaks by Hobbes (still very much WIP)
kf_loading_dock - B33rman, heavy gameplay tweaks by calimer
kf_lockedin - Timbobsteve, heavy gameplay tweaks by Hobbes
kf_trapped - Timbobsteve
kf_tunnel - Mercykiller - included but not on the menu as per request


Neurosphere --

Lost Angel's Last Flight
We Just do as we Want
The Bonestorm
Last Man Standing
Skaven --
They Crave
Cannon Angel
Past The Chase
Legacy of Rust
Corruptor (Used in the LMS 2.0 gameplay video;48332)

Switchblade Masquerade (formerly Opaque --

Never Again
Track1 (Used in the LMS 2.0 gameplay video;48332)

Naxiel --


The Mod Team:

AO - Coding
BurN - Webmaster, Graphics
Calimer - Project leader, Public relations, Mapping
Hobbes - Quality Assurance, Map Tweaking, Coding
MercyKiller - Mapping


Agent Spork - Mapping
Altheus Stone - Art Direction
B33Rman - Mapping, Scripting, FX
Danamo - Graphics, 3d Modelling
Deadite - Sounds
Gen. Miester [KoRA] - Mac Help
Iten - Coding
Kaiser - Mapping
Naxiel - Music
Nicemice - Use of OpenCoop Code and coding advice
Nocturn - Music
Revility - 3D Modelling (DB shotgun)
Sgt. Commander Neurosphere - Music and Sound
Skaven - Music
Skutarth - Cursor and Wrench Icons, supermaggot skin
Spawn-FT - Mapping
The Master - Mapping
Timbobsteve - Mapping, Scripting
TopGunSF - Weapon Scripting advice
Beta Testers:

|<DC>| Alucard - Beta Testing
Altheus Stone - Beta Testing, Art Direction
Deadite4 - Beta Testing
Mixa - Beta Testing
Painfulflare - Beta Testing
Phrosty - Beta Testing
Riddick - Beta Testing
The Master - Beta Testing
XxLaVaxX - Beta Testing, misc help

Other Credits:

My little homies (from calimer aka Michael Tomaino) - I want to give a special shoutout to my little homies Seana, Steve and Nick.  Seana, keep up the good work in school and in your reading, writing and drawing.  I'm looking forward to chatting with you again on your future visits.  Steve, keep up the good work in school as well and hopefully next time I will be a better match for you next time we play Halo 2.  And also try not to break your foot again when playing football :D  Nick, not to sound like a broken record but keep up the good work in school too!  I'm looking forward to our next football matchup.  Take care my little buddies and keep in mind that you have all had a significant positive impact in my life, and I thank you very much for that.

Cdoom Team - They have been really great in supporting us and it was a pleasure work with them to bring Cdoom coop to life!  They are a great group of guys and you if haven't stopped over to their page yet, do so at

Kaiser - I want to give Kaiser a big thanks for giving us permission to tweak his maps for coop.  Also he has been very good about giving me map help in general and it is greatly appreciated.  Thanks for all you have done for us Kaiser.

XxLaVaxX - I really want to thank Lava for always taking time to help test the maps, and giving back excellent feedback.  Thanks buddy!

Bluehair - I'd also like to give a special thanks to Bluehair of He has been a huge help to the mod with all of his constant support with posting our news and files, and other mod related help. Your assistance is as always, greatly appreciated ;D

Bluewolf72 - A big thanks to Bluewolf72 for everything he has done to promote us.  He was a big help in getting us on the map and I've actually lost count of how many times he's interviewed me.  Thanks for everything.

The Master - I would like give a huge thanks to The Master for his outstanding help in testing.  He has really been a leading force in getting the other testers together and has been unyeilding in his effort to find bugs.  In addition he helped us get the ROE footage for the 2.0 video.  You rock.

Deadite4 - Deadite and I have become quick friends and I can't speak enough on how much of a pleasure it is to have him around.  Thanks for all of your help and for putting up with all of The Master's "where's deadite? deadite are you around? DEADITE!!" haha, poor guy.  Looking forward to working with you in the future, buddy.

SnoopJedi - Thank you SnoopJedi for your support of our mod since the fortcomp days!  It is always a pleasure when you stop by our channel.  I also appreciate it when you have tried to help me with my crazy coding projects!  I don't think any of them made it into this release but some neat surprises to come...

Gen. Miester [KoRA] - Thanks goes to Gen for all the help he gave us in getting the Mac Binary to compile.

Nicemice - Thanks goes to Nicemice for letting us use his source from OpenCoop Beta 2.0 and previous versions and for other help and support that he has given the mod.

Revility - Revility graciously donated the double barrel shotgun! He did the modeling, texturing and animations. Thank you so much Revility! The gun turned out way better than I could of ever imagined.  Also he donated the wrench!  Be sure to check it out!
Brian Harris - Thank you as well Brian Harris for your part in helping Beerman with Infrared vision among other things. We really appreciate your prompt and informative assistance, thanks!

We would like to extend a special thanks to the Doom 3 Community for your continuing support.
We would also like to thank Id software for making the kick ass game that started it all: DooM.
Personal messages from the team (In alphabetical order by alias):

Arne Olav "AO" Hallingstad:

In this final release of LMS Coop we have a lot of new stuff for all of you. There's a lot of polishing of the mod, most notably we have also integrated a new gametype allowing you to play the Classic Doom Mod Cooperatively with friends! I joined in middle of December 2004 when the team was about to release its first version. I'm proud to have been part of this great team of 5 who have all stuck together for about year. Looking back it's been a great experience and will definitely help me on the way to a game programming job someday. Hope you enjoy this release.

Michael "Calimer" Tomaino:

I'm so proud that we have reached the point of a final release of LMS.  I really can't thank my team enough for all of their awesome work and for all of the help to get us to this point.  It is so amazing to see how much we have accomplished, and how far we exceeded the original goals of the project.  Burn has been with me from the beginning and I can't thank him enough for sticking with the mod and believing in me even when we were the only active ones on the team for a while.  It is so amazing to think back to that point of time and think about where we are now.  I couldn't of done it without you.  Also thanks for never giving up on making the new webpage and for all of your hard work.  Mercykiller was the next person to join the team of the core members, and wow has he come a long way.  I remember seeing his first map called mineshaft I believe, and it was rough to say the least.  I decided to give him a chance and it has been absolutely amazing to see how much he has grown.  I'm very proud of him for never giving up and for always striving to improve.  Keep up the good work, KF_chambers is still one of my favorite maps.  AO aka Arne Olav Hallingstad is the next core team member to have joined.  AO really worked his ass off on this mod as can be seen in all of his work to get Co-op working and all of the awesome features he has added to LMS.  AO is a great example of where brilliance, inspiration and motivation have come together.  It has been an extreme pleasure to work with him.  Hobbes was the last person of the core team to join and he has really done an outstanding job.  Not only did he tweak all of the Single Player maps for Co-op but he also tweaked them all for ROE and did the majority of the ROE Coop code integration.  If it weren't for Hobbes the world would never have gotten to experience ROE Coop.  Also he has crushed an incredible amount of bugs.  His dedication to LMS has been outstanding and I'm so glad to have him on the team.  I'm sure I missed a lot of other ways that I'm proud of you guys but I don't want to take up the whole readme :)  It has been a great honor to work with each one of you.  I consider each of you a lifelong friend and I hope you all stay in contact with me well after this project.  You guys rock.


It has taken a long time to get to this point. I am the newest team member and it was almost a year ago when I became involved with LMS. That shows you that the core team is dedicated to make this mod the best we can. I want to thank all of the players that have stayed with us over the course of development. It is great to see people enjoying what we have put so much of our time and effort into making. It has been a great experience and I enjoyed every minute of it. Hope to see you on the servers. 

Stephen "MercyKiller" Youts:

It's been a long, difficult road to LMS 3.0 Final, but well worth it. In my 16 months here I've seen people come and go, but for over a year the core team has remained the same: Calimer, BurN, AO, Hobbes, and I. It's been great working with such talented developers on what has come to be the most widely played multiplayer Doom3 mod in existence. All the contributors and former team, thanks for playing a part in the development of LMS, it wouldn't be what it is today without you. I've learned so much from working with you all, and am very happy with what we've accomplished. To the players: you are what has kept LMS alive for the past year and a half, and we'd be nothing without you. Feedback has been tremendously helpful and now that LMS is at its final version, hopefully you can play in a relatively bug-free environment. I've enjoyed working on LMS a ton, and hopefully some of that enjoyment has been tranfered to you through the mod.

Remember: Great mods are immortalized in the memories of fans.

Keep LMS alive.

A special thanks from the Team:

Thanks to the community for continually supporting the development of LMS.  You guys make it all worth it.

Final note:

I hope you enjoy the mod and please feel free to contact us about any problems you have, whether you like it or dislike it, anything. We'd really like to hear from you. Take care.

[email protected] channel #lms-mod

Join our newsletter at:

Our Business Page:

Our Mod Database Page

Also feel free on join us on ventrilo (voice chat) at: 
 HOST = | PORT = 3848 | PASS = hotlms

Read More

Comments on this File

There are no comments yet. Be the first!

Platinum Arts

50 XP

Registered 15th October 2004

32 Files Uploaded

Share This File
Embed File