Learning

getting close to beta

forgot to mention in previous releases if you want to redistribute use modify copy whatever you want with theese ma...

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getting close to beta

forgot to mention in previous releases if you want to redistribute use modify copy whatever you want with theese maps feel free just please include my credits..

again due to the nature of the editor if i included a texture from your map or model etc... without knowing please notify me so i can modify the credits...

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Download 'sp_learning_alpha_003.zip' (21.08MB)

Readme
Author Mobiusconstruct

installation  simply extract contents to \Program files\doom3\base\maps

at console type 
map learning

files

file sp_learning_alpha_003.zip

files included
learning.aas48
learning.aas96
learning.bak
learning.cm
learning.map
learning.proc
learning.script
learning1.bak
learning1.cm
learning1.lin
learning1.map
learning1.proc
learning1.script
learning2.aas48
learning2.bak
learning2.cm
learning2.map
learning2.proc
learning2.script
screen_shot.jpg
screenshot.jpg
screens.zip


P.S. prefabs were not included to save room anyone interested in any of my prefabs (wall and celing decos..)
email me and ill send you a copy of the prefab file


feedback requests

**********spoilers in theese questions**************
1st off most of my previous questions still remain....
2nd cant seem to get half my portals to work properly even though they are lined up...?
3. most important is how to use the turet monster  dont know how to set one up
4. any one care to recomend a good walkthrough,tutorial,video tutorial on scripting..

really would like feedback into what im doing wrong so future maps may benifit...

apoligize about two of the teleport rooms causing lag on systems... on the first map..
the first one that does this ive been tweaking some allready and though its hard to tell its allready alot better
then the original

the third teleport to hell well Im at a quandry because it looks exactly like i want except i would like slighly more
transparent glass... but the lag is auful
my specs are
p4 3.2 with 800mhz bus
2gb ddr2
pci16 nvidia gforce 6600
audigy 2 sound blaster

etc...

and it causes bad lag for me so sorry

ill try to fix this while retaining visualls

i realize a lot of rooms are
1. are baren 
2. dont have all the details yet

this is still an alpha

im really using this to test ideas and learn the editor..

so agian I would really like your feedback

the process started with 
learning1 then learning2 and finally learning with me constantly working on all three so learing1 is the most
primitive in areas...


*************HINTS************

the final exit door on learning is unlocked by a ceiling acces patch that is nearby simply climb up cross the coridor
and go to the console to unlock


the exam room and mechanic area you need to finish the map are located directly left of whree you climb up to go to the 
far end of the complex...

if you still are geting hurt by mutant monsters kill the body so it disapears and the efect will disapear
im looking in to how to force the body to disapear on death...

on learining 2 there is no switch set up for the first door yet simply walk into the room behind you on entry
and proceed towards the farthest wall once you have triggered the event the door is open  (i plan on linking to a gui soon)


learning2 when the ceiling console drops with the keypad  the combo is 123







***********************************
PREVIOUS README'S
***********************************
bugfix release...

I released the previous version for feedback and help
the one response I did get helped
it involved portals helping frame rates

it took me all this time to figure out because the built in editor kept
crashing when i used visportals so i finaly downloaded radient yesterday and fixed them
and added a few new fixes last night..

Installation copy all the files to 
\Program Files\doom3\base\maps
at console type 

map learning

previous versions started with learning1
this is a change....

as before if your running linux the installation differs unless your using cedega(winex)
if thats the case it the same method that windows users use
mac users sorry not sure since my wife wont let me touch her mac and im to cheap to get one..
P.s. if you guys are wondering about the slow release schedule sorry as of today feb-2005
i am father to two infants 3 dogs My father who is disabled and my wife of course
so this leaves me with only 30min to an hour each night for playing like this...

bug fixes....
fixed the doors not opening in unison
'solution---- ad the team parameter  
team
doors1'

fixed slower frame rates
'added portals and limited duration of some particle effects'

trigger time not working like I thought it should
'used the delay function in a regular trigger instead'

mover problems
'aparently when using the mobable base model for something lining it up must be perfect..'

parts of the world disapeared, where transparent or showed stuff far away
'portals fixed a lot of this'

some of my bevel textures needed fixed but i couldnt get to them
' figured out h and shift+h hide things so you can select things easier'

additional bugs to the list below

in exam room part of the floor sometimes disapears since i added portal???

need to figure out how to make models disapear or not be seen till triggered.

still realy would like to know how to use the turrets...

below is the old readme including the additonal files list



file sp_learning_alpha_002.zip

files included
learning.aas48
learning.aas96
learning.bak
learning.cm
learning.map
learning.proc
learning.script
learning1.bak
learning1.cm
learning1.lin
learning1.map
learning1.proc
learning1.script
learning2.aas48
learning2.bak
learning2.cm
learning2.map
learning2.proc
learning2.script
screen_shot.jpg
screens.zip
 **donst expect alot this is an in alpha level and not much layout or planning this was meant only as experimentation on my 
part on how to map levels.....****

up front ive downloaded every single player map i could find on the internet 
unfortunatly the editor dosnt tell me if its an id texture,model etc.....
so if i inadvertantly used something of yours without giveing proper accolades or credits please
let me know so i can fix this...


second this is my first stab at any such an endeavor so yes lots of it suck and it is an alfa
im releasing it early for two reasons
1. not a lot of maps are being released of late (as crudy as it is i hope it gives some entertainment value till i finish the series of levels

2. ive read a couple of tutorials and cant seem to find the answers to some wierd quirks ive stumbled upon (figured best way to show the exact
error is to let you all see the goods themselves)

*******SPOILERS within here dont read unless you plan on helping or have allready played levels)*******

	a.  learning1  as you enter the exam room  (the one with the hell hell knight getting munched on by the imp) just as you come up to the
door the whole world becomes transparent as if i had textured that area with caulk (cant see any reason for this??)

	b.  learning1   zombie with the headlights...  1st he is eratic so far either the triger hurt dosnt bother him at all as far as being an obstocle
or it does mess him up ???havnt got that one licked yet  2nd rather than do a lot of fancy scripting i just bound the effects to him the problem 
is they remain till his body fades but the body dosnt fade till its been thouroughly gibbed  how do i make it automatically fade on death??

	c.  learning1   lots of lag in some areas that i would consider bleak of detail to help on the lag...  any ideas why?

	d.  learning1   at the curent start location there is a emergency weapons cache with breakable glass  but when you look at it the whole transparent
world problem here two...ive remade that area from scratch several times and even extended the material to make sure no leaks or any thing else???

	e.  learning1   exploding ticks and trites   why do they sometimes explode of their own accord???

	f.  learning1   turrets i havnt found any article on how to use turet monsters  i have turents in the room with the headlight zombies
but they are only the model  my first plan was to have a swarm of them and have them as its first enemy and when finished turn on you so you had to 
scramble for a switch but i cant seem to figure how to set them up the dont follow standard monster principles????

	g.  learning2  mover problem  in the exceedingly gory room with 100 triggers  one of my movers dosnt seem to be working

located in learning2.script it calls for a pentagram to rise up and become visible but it dosnt seem to do this all my other movers work great

i compared this one to them several times and saw no reason for failure...

	h.. you can ignore figured this one out my self...but a timp for others that hit this snag

every time i made a bevel or cylnder patch etc when i was done runing bsp and unselected it it disapeared from the editor viewsbut would shwop up 
properly in the map  this made editing very hard until i figured this one out last night cntl+z was my only recourse simply do a compelete redo
since i couldnt see my errors and fix them..

solution for this ......cntrl+p

all such items apear then..

i realize they need a lot of work and with your help i hope to make something worth the communities time



thanks....


maps....
learning1
learning2

installation

Windows installation (linux may vary if your using native port or cedega(winex))
\Program Files\Doom3\base\maps 

all files go here....

running the levels....

bring up a console within the game  cntrl+alt=tidle  or with simple console simply hit ~ key

type 
map learning1  'hit enter'


buiild time

9 days  at about 1hr a day...

contact me via my hotmail accout 

name mobiusconstruct   at hotmail .com

One of the sites said not to use the at symbol in my email or it would be flaged as spam so thats why the wierd maner its written in here

I hope to hear your feedback soon

mobiusconstruct  aka the krb-(killer rubber duckie)

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Voldemort


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Registered 29th January 2005

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