there are three levels: learning, learning1, learning2
these are my first attempts at mapping for a game. this is my first beta release of these levels and Im still obviously missing some of the finer points of mapping. I would appreciate any feedback; the one bit of feedback i received involved portals and helped enormously.
the next release will be the final version of these maps hopefully; after that, my next project will hopefully be planned out a little.
i realize that these have no plot or plan to them they were mainly an exercise in learning the tools...
Learming beta 001 files learning_beta_001.pk4 installation copy the pk4 file to your base folder c:\program files\doom3\base to run type map learning areas i really need feedback on are 1. some rooms the portal actually apears black after the door opens untill you cross the threshold.. 2. nurb editig i can seem to bind a model to a nurb based path and get it to work but not a funk rotate or funk static ????? lost on that one 3. optimizing..some rooms you think would run great are horibly slow while others that you think would lag bad run great????? does anyone know of a good refeence on how to use the built in functions?? like what is funk_spring etc.... hopefully i here back from you all this time thanks.... to contact me mobiusconstruct @ hotmail.com
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