Learning

there are three levels: learning, learning1, learning2 these are my first attempts at mapping for a game. this is my first beta release o...

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there are three levels: learning, learning1, learning2

these are my first attempts at mapping for a game. this is my first beta release of these levels and Im still obviously missing some of the finer points of mapping. I would appreciate any feedback; the one bit of feedback i received involved portals and helped enormously.

the next release will be the final version of these maps hopefully; after that, my next project will hopefully be planned out a little.

i realize that these have no plot or plan to them they were mainly an exercise in learning the tools...

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Learming beta 001

files 

learning_beta_001.pk4

installation copy the pk4 file to your base folder

c:\program files\doom3\base

to run type
map learning

areas i really need feedback on are

1. some rooms the portal actually apears black after the door opens

untill you cross the threshold..

2.  nurb editig  i can seem to bind a model to a nurb based path and 
get it to work but not a funk rotate or funk static ????? lost on that one

3.  optimizing..some rooms you think would run great are horibly slow while
others that you think would lag bad run great?????

does anyone know of  a good refeence on how to use the built in functions??


like what is funk_spring etc....

hopefully i here back from you all this time

thanks....


to contact me 

mobiusconstruct

@

hotmail.com

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Voldemort


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Registered 29th January 2005

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