magen_v2.zip —
This tool is for batch generation of material files for DOOM3. In order to create material files, you'll need to follow naming conventions for your textures.
Features added in this version:
maGen now can create and resize editorimages for you. Just choose what map (local, specular, diffuse) you'd like to use. Then you can specify, how magen should resize it (to lower editor memory demands) If the specified map does not exist, maGen will use diffuse map as default for given texture. Default value for resizing is 256.
maGen version 2.0 ++++++++++++++++++++++ THIS TOOL MUST BE INSTALLED IN YOUR DOOM3 DIRECTORY! NOT IN THE BASE OR ELSEWHERE! IT ALSO REQUIRES .NET FRAMEWORK. maGen = material Generator My convention is taken from id's: editor files must end with: _ed.tga diffusemap files must end with: _d.tga localmap files must end with: _local.tga bumpmap files must end with: _b.tga specular files must end with: _s.tga colormap files must end with: _add.tga With your textures named like this, you can use my tool to generate .mtr file. New features: ++++++++++++++++++++++ --createbumpmaps This creates bumpmap by converting diffusemap to greyscale. Available parameters: ++++++++++++++++++++++ --moddir <value> note: default is base --texturedir <texture directory> --materialfile <material.mtr> --mtrtype <plastic, metal, stone, ect> note: refer to the mtrtypes.txt for all types and how to properly use them --editorimage <value> 0 - use diffuse 1 - use localmap 2 - use specular 3 - use _ed.tga note: when 1, 2 or 3 does not exist, using 0 as default --editorimagesize <size> 0 - no resampling note: resized by x or y until both meet specified size, default 256 --bumpmapheight <height> note: default value is 5 --createbumpmaps <value> 0 - no 1 - yes note: default value is 0 ++!!!+++++++++++++++++ Once you generated .mtr file and made some changes to it, DO NOT RUN this tool again on same .mtr file! It'd rewrite your file and you'd loose you changes! SAME CASE FOR MODIFIED TEXTURES!!! ++!!!+++++++++++++++++ Example ++++++++++++++++++++++ You'll run maGen.exe like this: maGen.exe --moddir base --texturedir foo --materialfile bar.mtr Your /base/textures/foo directory will contain some textures named by above convention. My tool will generate /base/materials/bar.mtr, it'll contain script for each texture from your directory. Localmap of your texture will be used as qer_editorimage and if you have some bumpmaps, it will use height of 4 as default parameter for the heightmap function. Voila! This tool is open-source. http://www.chainsaw.cz/tools Thanks to the authors of The Evil mod for their improvements, support and feedback. You can find their mod right here: http://www.planetdoom.com/theevil Adam 'Napalm' Konrád napalm AT chainsaw DOT cz http://www.napalm.cz http://www.chainsaw.cz
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