This is another little weapons mod, that changes the handgun and makes it a more powerfull mashinegun. But be aware, this little mother eats more ammo, than anything. Another fun little mod.
This mod is not compatible with any other pistol mod!
Name: David Age: 17 E-mail: firstname.lastname@example.org Overview: Well, this is my first, and only, really, mod for Doom 3. It changes the pistol into a machine pistol with a bigger clip, and higher damage. Also, it's fully automatic. That means you're gonna go through ammo very fast, so this is more useful at later levels when perhaps you are running low on more powerful weaponry. However, if you use this like a tool at a lower level (i.e. anything before Enpro 2, I'd estimate), you're going to be out of ammo for quite a while, and since pistol ammo is pretty scare after the Alpha labs, I'd just say you're going to be screwed. Oh well. It's still hella cool :D Installation: Extract to C:\Program Files\Doom 3\Base. Whatever your Doom 3\Base directory is, actually. All you need to do, in case you already have a few mods for Doom 3, is rename this to pak006, pak007, etc., depending on the amount. Also: Anything that overwrites the pistol is probably going to be overwritten by this, so no pistol flashlight mod compatability. Actually, no complatability with anything that modifies a pistol. PS: The default amount of pistol ammo you can carry is low. Use this in CQB, because it's got more kick than the MG and less accuracy at longer ranges. However, it does about twice the damage the pistol does, and oh, is fully automatic. So, tradeoff. Eh.
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