MegaEfx

This mod tweaks several visual effects of the game to expand their diversity. It doesn't change anything to the gameplay. Here is the int...

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File Description

This mod tweaks several visual effects of the game to expand their diversity. It doesn't change anything to the gameplay.

Here is the interesting part of the readme describing its features:

---- WHAT DOES THE MEGAEFX MOD DO? ------------------------------------------------ -makes it much more exciting to play cause of better visual efx -all weapons cause blood splats -'paint the town red' quantities of blood !!!!!!!!!!!!!!! -during and after death blood squirts -all weapons visual efx greatly enhanced i.e. sparks, smoke, explosions, lights, etc -barrel debris stays -barrels visual efx enhanced -almost all decal marks stay (blood, explosions, weapon, etc) -all bodies stay -weapons have more 'punch' but not more damage ----

-Bluehair

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Readme
*CAUTION* -Lots of CPU and video card horsepower are/may be needed with my mod- *CAUTION*
		Mainly the dynamic lights of plasmagun are cause however.



08/26/04



------------------------------------------------------------
MegaEfx Mod	ver. 0.9 by Destroy
------------------------------------------------------------
This mod was made for and during Doom3 ver.1.0.1262 and has been only tested just past Alpha labs levels.
Updates in ver0.9:
-fixed yellow barrel debris to stay
-changed soulcube effect slightly



First, I must give huge credits to the following mod authors:

PBMax_Weapons_Mod_v1.0

and

############################
# Doom 3 Retail Gore Mod   
# Version: 1.1             
# ------------------------ 
# Presented by *Nitro*Clan 
# http://www.nitroclan.de  
############################

and

**********************************
*bog_debris_mod.zip
*bog_decal_mod.zip
*boglito@hotmail.com
***********************************


The starting point for my mod was based off the above mod creators. I have kept some of their material and altered much from there.
THANKS GUYS!!!!  You rock Doom3!!!!


 

HOW TO INSTALL
------------------------
1. Extract 'MegaEfx.zip' contents into your Doom3 directory
2. Run the 'MegaEfx.bat' file within the Doom3 directory or start Doom3 normally and enable the mod within the Mod menu.




WHY DID I MAKE THIS MOD?
-----------------------------------------------
I liked Doom3 but it was visually stale and got boring after a short time. 
This mod keeps Doom3 single player gameplay 98% the same BUT the visual 'wow' factor is greatly enhanced as you'll see. :)




SUGGESTIONS TO MAKE DOOM3 EVEN BETTER?
--------------------------------------------------------
Before playing with my mod, install both of these mods:
-MEGA_SOUND_PACK_v0.2.zip (by far the best weapon sounds out there currently, IMO.)
-Parallax Mapping Mod v1.0  (awesome bump mapping enhancement to the game)

All three mods, 2 above plus my MegaEfx mod,  will work well at the same time together!!!!!!





WHAT DOES THE MEGAEFX MOD DO?
------------------------------------------------
-makes it much more exciting to play cause of better visual efx
-all weapons cause blood splats
-'paint the town red' quantities of blood !!!!!!!!!!!!!!!
-during and after death blood squirts
-all weapons visual efx greatly enhanced i.e. sparks, smoke, explosions, lights, etc
-barrel debris stays
-barrels visual efx enhanced
-almost all decal marks stay (blood, explosions, weapon, etc)
-all bodies stay
-weapons have more 'punch' but not more damage




WHAT DOES THE MOD NOT DO?
-----------------------------------------------------
- no changes to weapon power, ammo, clips, etc
- no changes in Doom3's overall gameplay
- no cheats inside
- no player advantage enhancements except 'more' weapon punch for fun physics
- no monster advantage enhancements


KNOWN PROBLEMS
------------------------------------------------
-seems this mod, like others, don't work with previous mid level save games
-however, mid level saves will work after making a save with mod enabled


Enjoy!  Let me know what you think!!
pl-destroy@rocketmail.com

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Destroy


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Registered 1st September 2004

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