mindkiller.zip —
Excellent weapons mod with tons of changes. It replaces the weapons' original sounds with new ones (best ones I've seen so far), renames the weapons' ammo names to more realistic ones, gibbing is now strickted to rocket launcher, changes rates of fire and power of weapons, etc, etc, etc. The best and most original thing about this mod, is that it changes the weapons' offset on the screen. They now look GREAT! The mod comes with a nice installation file, so the most lazy ones won't have any problem in installing. ;) This is a very well balanced mod and a highly recommended one! Two thumbs up!
Doom 3: Mind-Killer v. 1.0 Created by: Labyrinth Productions Juuso "Mr. Big Mister" Rautaharju http://[email protected] Requirements: none Installation: Instal the mod into your Doom 3 main directory (like c:\games\doom3). Start the game, select Mind-Killer from the mod menu and play away. ===================================================================== What is it? This is a mod for the Doom 3 Single Player only. This mod continues my single player modding projects than include Weapon Mod for Soldier of Fortune 2 and Beyond the Call of Duty for Call of Duty. It doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. ===================================================================== 1.0 Features: -New sound effects for weapons. -Changed some weapons offset on the screen. -No more gibbing. -Only a direct hit from a rocket launcher or BFG will gib a character. -Weapons have no recoil and visualy kick less when shooting. -Pistol fires semi-auto and has little more firepower. -Pistol, Machinegun and Chaingun use caseless rounds (duh, in 150 years they should be very common) -Shotgun, machinegun and chaingun have a tactical light. -Flashlight is more powerful (helps to navigate). -Plasma rifle has a prototype Advanced Environment Illuminator, which lights up very well, but works only on a small area and has a very limited range. -Machinegun shoots faster and its bullets spread wider. -Chaingun shoots way faster, spreads its bullet little wider and has 100 round magazine. -Shotguns pellets spread much tighter and have little more firepower (imp dies from one blast from close range). -Shotgun holds only 5 shells, it shoots little faster and reloads one shell at a time. -Plasma rifle shoots little bit slower, is little bit more powerful, its projectiles no longer kick things around, they leaves smaller delas on the walls, bloody decals into characters and are way faster. -Grenades bounce less and are more powerful. -Rockets are more powerful and fly faster. -Chainsaw, fists and flashlight have little bit more range. -Chainsaw has double the rate-of-fire and dropped the damage to compensate. -Flashlight and fists no longer have blood flying impact effects on character and they knock thing around with less power. -Fists flesh impact sound effect is the same as the default. -Max ammo modified: *100 shells *120 bullets *20 rockets *200 cells *15 grenades *16 BFG cells *300 machinegun rounds *200 chaingun rounds -Ammo names changed: *bullets > Caseless Pistol Rounds *shells > Magnum Shotshells *clip > Caseless Assault Carbine Rounds *belt > Belt of Caseless Machinegun Rounds *cells > Plasma Power Cells *grenades > Demolition Packs *BFG cells > Phased Quantum Power Cells *rockets > 60mm HE Rockets (it reads 60mm on the side of the launcher so I took a wild stab in the dark with this one) =====================================================================
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