This is a mod for the Doom 3 Single Player only. This mod continues my single player modding projects than include Weapon Mod for Sol...


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This is a mod for the Doom 3 Single Player only. This mod continues my single player modding projects than include Weapon Mod for Soldier of Fortune 2 and Beyond the Call of Duty for Call of Duty. It doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. If you have any ideas or you feel somethings should be different, such as balance issues, don't be scared to give me a tinkle.

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Download 'mk13.zip' (16.96MB)

Doom 3: Mind-Killer v. 1.3

Created by:
Labyrinth Productions
Juuso 'Mr. Big Mister' Rautaharju


Doom 3 v. 1.1 Patch

1. Instal the mod into your Doom 3 main directory (like c:\games\doom3).
2. Start the mod either via the desktop icon supplied with the mod 
Or start the game and select Mind-Killer from the mod menu


Legal crap:
Labyrinth Productions takes no responsability for any mental, physical of financial damage caused by this mod. You have been warned.


Special Credits to:
-Trent Reznor for the sounds.
-MWoody for the Plasma Radar.
d3 AT mwoody DOT com



-New sounds.
-New effects.
-Redone some weapons.
-Changed some weapons offset on the screen.
-Only explosives gib.
-Weapons have no recoil.
-Weapons are more powerfull.
-Pistol fires semi-auto.
-Pistol, Machinegun and Chaingun use caseless rounds (no shells).
-Shotgun and Machinegun have a tactical light.
-Flashlight is more powerful.
-Machinegun shoots faster and its bullets spread wider.
-Chaingun shoots way faster (about 2500rpm, if I calculated correctly), spreads its bullet wider and since it uses a ammo belt it can have all of its 500 rounds in the magazine at the same time.
-Shotguns pellets spread much tighter, it holds only 5 shells, it shoots little faster and reloads one shell at a time.
-Plasma rifle holds only 25 rounds, its projectiles are faster, they don't spill blood and the ammo counter converted into a radar.
-Grenades bounce less, the fuce is 5 seconds and the grenade will explode if shot at.
-Rockets fly faster and in a long arc.
-Chainsaw, fists and flashlight have little bit more range.
-Chainsaw has double the rate-of-fire and does less damage to compensate. 
-Flashlight and fists no longer have blood flying impact effects on character and they knock thing around with less power.
-Fists flesh impact sound effect is the same as the default.
-Implemented the Trent Reznor sound pack into the mod. Used mostly monster sounds.
-Player can jump little higher.
-Revenant fires fast flying rockets instead of slow moving homing missiles.
-Zombies (the stupid ones) take more beating before dying, they won't get extra damage from head shots (no brains, no worries) and they might reanimate if not gibbed.
-Gibs, blood, wallmarks and things of that nature stay longer.
-You can't see the remaining rounds in the clip unless the weapons has an ammo counter on it.
-Enemies do more damage and some of them take more beating.
-Enemies armed with the same weapons as the player do as much damage and the hits won't kick the player around as much.
-Lost Souls and Revenants don't bleed.
-Some new gore effects.
-New tracer effects for Plasma gun and BFG.
-Removed muzzle smoke from weapons.
-Max ammo modified:
*100 shells + 5 on the weapon
*120 bullets + 12 in the weapon
*20 rockets + 5 in the weapon
*200 cells + 25 in the weapon
*20 grenades
*16 BFG cells + 4 in the weapon
*300 machinegun rounds + 60 in the weapon
*500 round chaingun belt


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Registered 30th September 2002

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