Moth's Prefab Collection

The Doom3 single player maps contain loads of really quite spectacular-looking machinery, dynamic lights, Screens, Panels and Trims. Trouble...

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File Description

The Doom3 single player maps contain loads of really quite spectacular-looking machinery, dynamic lights, Screens, Panels and Trims. Trouble is, when you load them up in Radiant, it's almost impossible to get an idea of how they were constructed because the grid is just full of too many lines (especially side and front views).

The solution was to strip the component pieces out so they could be viewed without this 'pollution'. I spent many hours going through the id maps and isolating machinery and scenery. All have been dragged to the 'Z point' for maximum ease when mapping. In-Editor Screenshots have also been included to save even more time. In addition, I've made a few of my own and thrown them in as a gift :-)

This originally started out as a personal time-saving measure, but the whole thing generated a huge amount of interest that completely exceeded my expectations. It is for this reason that I decided to go back and do things properly :-)

To use those prefabs, load up DOOMEdit and select "Load Prefab" from the "Edit" menu.

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Download 'moth_prefabs.rar' (2MB)

Readme
This file will be updated with each revision.

Current revision is 2 
21 Febuary 2006

NOTE: Enable Word wrapping for best viewing of this document



**********************************
**** Moth's Prefab Collection ****
**********************************


Changes in Revision 2:
----------------------

Added most of the id game machinery, including Destabilizer and Hydrocon
All prefabs should now be at Z point, Some were off center.
Cleaned up some filenames, some confusing names fixed
Aligned most prefabs to grid, aligned nearly all textures better.



Prefabs worthy of particular mention:
*************************************

Elevator/Moth_TwoFloorGUI_NoScripting
--------------------
Two Floor Elevator with GUIs and properly-working doors  - requires NO SCRIPTING!

Machines/Moth_RotatingLightMachine
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Floor-Standing machine with a rotating light-emitting disc.

Machines/Moth_PumpMachine
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Four func_bobbing ents make great-looking moving shadows on this machine. 

Moth Rooms/Moth_Dynamic_SpinRoom
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A recreation of the MarsCity spinning light machine room. 




**********************
* Notes & Disclaimer *
**********************

I am NOT condoning copy-and-paste as a method for mapping :-)

No RoE resources are used by any of these prefabs. This means you can safely use them with both Doom3 and Resurrection of Evil without any fear of breaking EULA

You are free to distribute this archive, provided the accompanying documentation is included in an unmodified form. 

Credit to the respective authors of these prefabs (id software level designers)

Doom3 is property of id software.



---------------------------------
DirectoryListing.txt
---------------------------------



This file will be updated with each revision.

Current revision is 2 
21 Febuary 2006
	

	Prefabs/
		Ancients Stuff/		(9 Prefabs)
		Bridges/		(1 Prefab)
		Ceilings/		(2 Prefabs)
		Computers/		(5 Prefabs)
		Control Panels/		(1 Prefab)
		Crates/			(4 Prefabs)
		Demonic/		(1 Prefab)
		Elevators/		(2 Prefabs)
		Floor Stuff/		(1 Prefab)
		FX/			(2 Prefabs)
		Lights/			(12 Prefabs)
		Machines/		(24 Prefabs)
		Moth Rooms/		(2 Prefabs)
		Other Stuff/		(3 Prefabs)
		Outdoor/		(1 Prefab)
		Pipes/			(19 Prefabs)
		Railings/		(2 Prefabs)
		Simple Things/		(9 Prefabs)
		Steps/			(5 Prefabs)
		Tanks/			(6 Prefabs)
		Wall Stuff/		(7 Prefabs)


			Total 118 Prefabs

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Moth


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Registered 25th February 2006

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