Oblivion Modification

- A new item: the flare grenade, to momentarily light up the darkest corners on Mars... - Original weapons and player's capabilities modif...


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- A new item: the flare grenade, to momentarily light up the darkest corners on Mars... - Original weapons and player's capabilities modified for a more balanced gameplay (in both SP and MP) - Added various effects, minor graphical tweaks and sound effects - New binds: press "v" key to toggle the thirdperson view, "h" to show/hide the HUD and "a" to toggle bullet time (1/2 timescale)!

List of important changes: - The new flare item and the handgrenade share the same ammo type - Damage tweaked for all the weapons: fists and flashlight lowered, plasma has been increased,... - Ballistic changes for all the weapons: accuracy modified, velocity of all projectiles modified, gravity and air friction now alter all non-energy projectiles,... - All projectiles including bullets are launched from the barrel of the gun, which was not the case before... - Only plasma, rocket, BFG, handgrenade, soulcube and chainsaw can gib characters - Weapon script changed for all the weapons - Added a light shader for plasma and chaingun tracer - Lights caused by any explosion now slowly fade - Muzzle flash radius increased - Sounds changed for the machinegun - HUD changed: player can no longer see the ammo in clip of the weapon, only the total amount of ammunition is displayed - GUI weapons changed: the various weapons' GUI no longer display the total amount of ammunition - Player movement lowered in both SP and MP: the crouch, walk and run speed have been decreased - Max ammo for all the weapons decreased - In MP, players now start with a flashlight, a pistol, a machinegun, handgrenades and flares by default - Controls Menu changed according to the new weapon list - Weapon list changed: (by order) fists, flashlight, pistol, shotgun, machinegun, chaingun, plasmagun, rocketlauncher, BFG, handgrenade, flare, SoulCube, chainsaw

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- The option "g_projectileLights" "1" must be enabled... otherwise, the flare will not work!
- You should re-configure the controls according to the new weapon list

Known issues:
For any non-english version of Doom3, the name of the new flare item will not be displayed correctly on the HUD.
It needs to be translated first...
Here is how to fix this minor issue:
- Open the zpak000.pk4 with any software that supports .zip format
- Open the file .lang inside the "strings" directory with any text editor
- Add the following line: "#str_01422b"	"Flares"
That's it!


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