Open Render Bump

The latest version of ORB render bump app for generating 2D normal maps and associated media from high res 3D model meshes. Will read th...

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File Description

The latest version of ORB render bump app for generating 2D normal maps and associated media from high res 3D model meshes.

Will read the following 3D formats: *.OBJ, *.ASE, *.LWO

Outputs *.TGA

General instructions for use: - Create a high and low res version of a model - UVWmap the low res - Triangulate both meshes - Import both into ORB

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Readme
OPEN RENDER BUMP (ORB) README 2003.06.01

http://www.soclab.bth.se/practices/orb.html



--------------------------------
¤¤¤ CONTACT ¤¤¤
--------------------------------
Christian Seger

Societies of Computation Laboratory (SOCLAB),
Department of Software Engineering and Computer Science,
Blekinge Institute of Technology,
Box 520, Ronneby – Sweden.

http://www.soclab.bth.se/personnel/seger_c.html

mailto:christian.seger AT bth DOT se



--------------------------------
¤¤¤ DISCLAIMER ¤¤¤
--------------------------------
SOCLAB is not responsible for any accidental damage caused
by ORB to any software or hardware, e.g., a system crash or
loss of un-saved data. 



--------------------------------
¤¤¤ COPYRIGHT ¤¤¤
--------------------------------
ORB is FREEWARE and you may therefore use it anyway you want, 
also for commercial purposes. If you use it in a commercial
product, please note that somewhere in the documentation, like this:
'normal maps generated with ORB (http://www.soclab.bth.se/practices/orb.html)'.

If you use ORB for anything other than evaluation, we'd love
to hear from you. Just send an email to christian.seger AT bth DOT se.
It is our hope that this tool will be useful for all of you...



--------------------------------
¤¤¤ CREDITS ¤¤¤
--------------------------------
- Displacement mapping
  Thanks Tom Forsyth @ Muckyfoot for help and insights
  
- Lightwave format
  CCCP http://www.geocities.com/c3p1models/
  Thanks for help on details about the .lwo format
  
- Testing/bug reporting
  Pestilence (of Tenebrae2 project)
  Bernhard Grabowski (BNA!)
  (and a number of other people...)
  Thanks for tesing, bug reports, suggestions, etc.

- Head model
  Derick Dressel http://www.BrainFaucet.com

- Polygon Reduction algorithm
  implemented from technique descripbed in
  article 'A Simple fast and effective Polygon Reduction Algorithm'
  by Stan Melax

- Normalization Cube map
  'A Practical and Robust bump mapping technique'
  by Mark J. Kilgard (nVidia)

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kat


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Registered 23rd August 2003

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