opencoop_beta3.zip —
OpenCoop is a cooperative based mod for Doom 3. It aims to provide the feel of the original single player maps in multiplayer.
The current version you have is a beta version. This means it is far from complete, untested and probably won't run like you'd want it to.
New Features:
- ported to Doom3 v1.3. - modified mainmenu with the opencoop logo. - added new custom map. - added synchronsation for "replay" guis, like those in mars_city1. - framecommands can now be called serverside only using the flag svOnly. - added preaching of clip/tracemodels with the key/value pair "toclipmodel" "1". - added sys.getClosestPlayer( vector position ), for getting the closest nonspectating player. - added script command startNetSndShader for entities to play sound shaders via network. - added script command setNetShader for setting shader parameters via network. - mars_city1, mc_underground, mars_city2 and admin are now opencoop compatible. - reduced the network traffic for ai characters. - godmode works in multiplayer now. - notarget works in multiplayer now. - Damagescale in gamemode "coop" is now like singleplayer. - Added a new gamemode "coop". - Spawns can be enabled/disabled using the script commands enable()/disable() - Multiple guis from an entity can now be synchronised. - triggerFirst Key/Value for barrels added. If set, barrels must be triggered before the can explode. - Teleporters can now teleport multiple players if they have teleporters as targets. - If you talk with an AI character the chat icons is displayed above your head. - new script command for sys: sys.getskill returns the current skill level which is usefull for creating skill specific events/monsters actions - new script command for sys: You can check how many nonspectating players are currently playing by using sys.numPlayers() - new script command for info_locations: You can check how many nonspectating players are currently in a location using $info_location_XXX.numPlayers(). - added info_player_coop as a spawnspot for cooperative games. - Clientside smoothing of monstermovement.
The mod also includes the SP map Final Key.
Links:
**************************** OpenCoop Beta 3.0 **************************** **************************** INSTRUCTIONS OF USE: **************************** Please take a look at our forums which contain detailed install instructions at the forums at http://opencoop.doom3maps.org. **************************** Credits: **************************** Team: Programming, scripting, mapping: Nicemice Guis, Mainmenue, mapping: Klonsemann Contributors Webpage: Freakman **************************** Thanks to: **************************** - Freakman and doom3maps.org for the webpage - The whole Last Man Standing Team for their support and feedback - Agent666 for the readme template and the sample code on doom3word.org - Zombie for allowing us to create a modified map base on final key ( see readme_final_key.txt for more details ) **************************** Copyright & Permissions: **************************** Copyright (c) 2005 Richard Schmidt (aka Nicemice) Doom3 is a registered trademark of id Software, Inc. THIS MODIFICATION MAY BE ELECTRONICALLY DISTRIBUTED ONLY AT NO CHARGE TO THE RECIPIENT IN ITS CURRENT STATE, MUST INCLUDE THIS README.TXT FILE, AND MAY NOT BE MODIFIED IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR PERMISSION.
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