opencoop_beta4.zip —
OpenCoop is a cooperative-based mod for Doom 3. It aims to provide the feel of the original single player maps in multiplayer.
The current version you have is a beta version. This means it is far from complete, untested and probably won't run like you'd want it to. It also comes with the SP map Final Key.
Changes:
- Network traffic cut down by about 40% in normal areas and 90% in special ones. Yet, in some places, it still looks laggy and especially if the player is interacting with a moving object (lift, monorail). This will be fixed in later versions, hopefully. - You are now able to "save" your inventory in multiplayer. If you press the multiplayer save button, all your inventory will be saved. If you die, you will respawn with the saved inventory. The multiplayer save button can be configured via the options menu. But be aware: saving costs health! - Default weapon loadout provided to players having just joined a map. Now you can start playing the maps from anywhere! - Two new skill levels: uberHard and pureEvil (g_skill 4 and g_skill 5):
uberHard: Same like hard + the damage done by the players to a monster will decrease if more players are on the server. Consequence: monsters live longer + more cooperation is needed to get one each of them down.
pureEvil: Same like uberHard + the damage done by the monsters to a player will increase if more players are on the server.
- 10 singleplayer levels modified especially for coop: alphalabs1, alphalabs2, alphalabs3, alphlabs4, enpro and monorail - More singleplayer-style gameplay: falldamage & stamina are working like in singleplayer.
Fixes:
- Inventory now stays when switching to another level. - T-pose bug fixed (wrong start animation for monsters and NPCs). - Clientside prediction of bullets: the player's shotgun gets now predicted on the client (no data will be send anymore). - Clientside prediction of revenant rockets: now they're flying correctly, no lag anymore. - Big machines animate correctly: due to errors in the original network code some things weren't moving correctly. - Many game objects have been updated for synchronisation. - All characters with lights display it correctly now. - Some GUIs didn't synchronize correctly on dedicated servers. Over 30! They have been fixed.
Links:
**************************** OpenCoop Beta 4.0 **************************** OpenCoop is a cooperative based mod for the popular id Software Game 'Doom 3'. It aims to provide the feel of the original single player maps in multiplayer. The current version you have is a beta version. This means it is far from complete, untested and probbably won't run like you'd want it to. **************************** INSTRUCTIONS OF USE: **************************** Please ta ke a look at our forums which contain detailed install instructions at the forums at http://opencoop.doom3maps.org. **************************** Credits: **************************** Team: Programming, scripting, mapping: Nicemice Guis, Mainmenue, mapping: Klonsemann Contributors Webpage: Freakman **************************** Thanks to: **************************** - Freakman and doom3maps.org for the webpage - The whole Last Man Standing Team for their support and feedback - Agent666 for the readme template and the sample code on doom3word.org - Zombie for allowing us to create a modified map base on final key ( see readme_final_key.txt for more details ) **************************** Copyright & Permissions: **************************** Copyright (c) 2005 Richard Schmidt (aka Nicemice), Christian Klonz ( aka Klonsemann ) Doom3 is a registered trademark of id Software, Inc. THIS MODIFICATION MAY BE ELECTRONICALLY DISTRIBUTED ONLY AT NO CHARGE TO THE RECIPIENT IN ITS CURRENT STATE, MUST INCLUDE THIS README.TXT FILE, AND MAY NOT BE MODIFIED IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR PERMISSION.
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