Choice is one of the greatest things that we, as gamers have...the more opportunities we have for making a choice, the better our gaming experiences will be! And now is no different. We now have a choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Doom 3, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of the popular Parallax Extreme mod!
This mod tweakes the Doom3's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Doom3 universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view.
Some of the changes in this version include:
- Metal effect enhanced.
- Optimized a little, should be much faster now.
- Fixed various bugs.
Refer to the readme for more information.
Parallax Extreme v1.5 for Doom 3, Quake IV and Prey mod...: Parallax up to v2.0 by Junkguy. Parallax v1.1 by [x26]VOLAND. Brilliant Highlights up to v0.6b by Maha-X. Extreme Quality mod & shaders up to v1.01 by Rygel. Parallax Extreme v1.1 (That's a mix of all this great shaders) updated now by Dafama2k7. Features...: - Interior environments almost real, really scary, not suitable for all people. - Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! - Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! - Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping. Warning...: At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon ! Compatibility: - Patch v1.3.0 or higher required. - This mod requires a Radeon 9500 or GeForce FX or any OpenGL v2.0 or higher gfx card. - This mod is compatible with most other mods, except those that modify the main shader. History.... v1.5 - Metal effect enhanced. Optimized a little, should be much faster now. Fixed bugs. v1.4 - Beyond the limits effect added to the Parallax shaders !!! (with F.E.A.R. alike texture reflections !) v1.3 - Enhanced faster & quality shaders. Now compatible with both ATI & NVidia gfx cards. Fixed config files.. v1.2 - Bettered the Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader ! v1.1 - Now enhanced with some UEQ techniques i learned recently to be more metallic and at the same time Brilliant. Note...: Always make sure there is disabled compresion for textures on D3, this is already done in the Doomconfig.cfg, but if someone wants to use his own Doomconfig.cfg make sure to have this lines on it to be able to see the Relief... image_usePreCompressedTextures "0" image_useCompression "0" If you typed this from the in-game console you need to type vid_Restart now to activate. ------ Original Doc...: Troubleshooting: If you see obvious graphical errors like black textures, see below: Make sure you are using recent video drivers. For Nvidia cards, if updating drivers doesn't help, do the following: 1. Go to the folder Quake 4\q4base\glprogs 2. Open interaction.vfp with Wordpad or Notepad and delete the line that says OPTION ARB_precision_hint_fastest; 3. Save the file. This mod is dedicated to Id Software and all the people that created the original great Shaders mods.
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