Parallax Mapping Mod (v2.0), originally created by Junkguy, is a mod that enhances Doom3's graphics engine by applying parallax mapping to all textures; This mod was previously only available for Quake IV Doom3 v1.0. Dafama2K7 has tweaked it so that it is now compatible with the latest patch (v1.3.1)...and now, you will be able to enjoy a much better Parallax effect for your Doom3 experience!
Sequel to the popular Doom3 Parallax Mapping v1.0, this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping.
Parallax Mapping Mod v2.0 enhances Doom3's graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view.
Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect.
NOTE: This mod requires at least an ATI Radeon 9500 or NVidia GeForce FX
==================================== Parallax Mapping Engine 2.0 a Doom 3 graphics mod by Junkguy ( adapted by DFM ) ==================================== Author: Junkguy Release date: October 29, 2005 Email: firstname.lastname@example.org Web: www.junkguy.org Description: Parallax Mapping Engine 2.0 is a mod that implements parallax mapping technology into Doom 3. For those who do not know, parallax mapping is an advanced graphical technology used in next-generation titles such as Unreal Tournament 2007 and Perfect Dark Zero. It is also known as "virtual displacement mapping" or "offset mapping." This technology adapts to the player's angle of view and offsets surfaces, thus simulating physical displacements on the ground, wall, etc. This results in a fuller 3D experience. Sequel to the popular Doom3 Parallax Mapping 1.0, this mod incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. NOTE: This mod requires at least a Radeon 9500 or GeForce FX Installation: 1. If you have other shader mods installed, remove them first 2. Extract the contents of .zip file into Doom 3\base 3. Start Doom 3, and the mod will be automatically activated Technical Notes: - Make sure you turn on the Specular Map and Bump Map options - All custom bump maps in user-made levels will automatically have simulated parallax mapping. If you want your own textures to take advantage of true parallax mapping, please read the included tutorial. Compatibility: - This mod requires a Radeon 9500 or GeForce FX or above - This mod is compatible with most other mods, except those that modify the main shader Troubleshooting: If you see obvious graphical errors like black textures, see below: Make sure you are using recent video drivers. For Nvidia cards, if updating drivers doesn't help, do the following: 1. Go to the folder Doom 3\base\zparallax.pk4 into glprogs folder. 2. Open interaction.vfp with Wordpad or Notepad and delete the line that says OPTION ARB_precision_hint_fastest; 3. Save the file. If you have any problems or questions, email me. License/Permissions: Please email me at email@example.com if you wish to include any part of this mod in your own Doom 3 project. If you wish to distribute this mod in your own publication, feel free to do so without asking for my permission, but please send me an email so I'll know. You may distribute this mod, provided you include this readme file and all the contents of the original zip file, with NO modifications. You may distribute this file in any electronic format as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
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