Parallax Mapping Mod enhances Doom3's graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect.
NOTE: This mod requires at least a Radeon 9500 or GeForce FX
===================================== Parallax Mapping Mod v1.0 a Doom3 modification by Junkguy ===================================== Author: Junkguy Release date: August 14, 2004 Other Doom3 mods by this author: Ungibbable, Cel Shader Email: firstname.lastname@example.org Web: www.junkguy.tk Description: Parallax Mapping Mod is a modification for Doom3's graphics engine. It improves all of the game's bump maps by applying a technology known as parallax mapping, which gives surfaces more depth and realism. Parallax mapping is also known as virtual displacement mapping or offset mapping. This technology, featured in the upcoming Unreal Engine 3 and Serious Engine 2, makes bump mapped textures look more 3D by offsetting the bumps depending on your view. With this mod, parallax mapping is applied to all textures in the game by using a heavily modified vertex and pixel shader. Many of Doom3's bump map textures have been manually modifed with custom height information to produce a true parallax effect. All other textures use simulated parallax mapping. This mod also works in custom levels that may contain custom textures. A tutorial is included that explains how to create custom textures that make the most of the parallax mapping technology offered in this mod. NOTE: This mod requires at least a Radeon 9500 or GeForce FX Installation: - If you have any other shader mods installed, remove them first - Put pak_Parallax.pk4 into Doom 3\base - Start Doom 3, and the mod will be on Technical Notes: - Use HIGH or ULTRA settings with this mod, otherwise the custom parallax height maps will not be used, and simulated parallax mapping will be used for everything. - Make sure you turn on SPECULAR and BUMP MAPS - All custom bump maps in user-made levels will automatically have simulated parallax mapping. If you want to make your own textures take advantage of true parallax mapping, please read the included tutorial. Author's Notes: - You may not notice any obvious parallax effects immediately. Look closely at bump mapped textures and notice how they change depending on your viewing location. Most bumps will look like they're actually sticking out, but some textures are more obvious than others. Try using default Doom3 to compare and you will see a difference. - This mod uses a custom shader and custom textures that I made. I did NOT simply turn on a setting in the engine. Compatibility: - This mod requires a Radeon 9500 or GeForce FX or above - This mod is compatible with most other mods, except those that modify the main shader - This mod works in multiplayer, but only if all other players are using it too License/Permissions: ---> You may *NOT* use any part of this mod, its coding, or its contents for your own mod or level without my permission. You may distribute this mod, provided you include this readme file and all the contents of the original zip file, with NO modifications. You may distribute this file in any electronic format as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
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