Pet Mod

This mod lets you spawn in any monster as your 'pet'.

Features:

- Pets will attack your enemies on sight...

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File Description

This mod lets you spawn in any monster as your 'pet'.

Features:

- Pets will attack your enemies on sight. - You can command pets to move to a position, attack, or follow/stay. - Pets can carry flashlights or have mounted lights. - Pets can be teleported to a new location if they become stuck. - You can check your pets status by placing the crosshair over them. - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets. - Archviles can be commanded to Automatically Respawn selected pets.

What's new:

- Added Archvile Auto-Respawn option

Problems:

- The AI is really simple and may seem stupid at times - in single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won't listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly

If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.

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Download 'petmodbeta_01312k6.zip' (33KB)

Screenshots
Readme
Monster Pet/Buddy Mod (Beta 2.3) - Ultima669
ultima669 AT gmail DOT com

------- Description -------

NOTE: AI in this mod is not perfect. This is buggy.

-------	Installation -------
1. Make a new folder in your Doom 3 directory named petmod (ex. ...doom3/petmod)
2. Extract all the files in the zip file that new directory
3. Load the mod and play the game!

There is a Autoexec.cfg included in the zip file that will automatically load pet_config.cfg.
if you already have an Autoexec.cfg file, then just include 'exec pet_config.cfg' in one of the 
lines. you can also type 'exec pet_config.cfg' in the console whenever the game loads. 

-------	Usage -------
1. Open any map or play a single player game (partially supported [teleporting]).
2. if you want the monster to be your pet then spawn them with the 'team' key set 
to '0' or just spawn a monster with 'pet_' in front of their name.
			
example b:	spawn monster_demon_imp team 0
		spawn monster_zombie_fat team 0
		spawn army_zsec_plasma team 0
		spawn pet_revenant
		
------- Commanding Pets -------

NOTE: you can set the commands to any key by changing them in 'pet_config.cfg' file

B - Select a pet and command it to move, attack, follow, or stay
V - Command all pets to move or attack
N - Teleports all pets to a new location

ONE PET
press B to select a pet. press B again on the selected pet and it will toggle the follow command.
After selecting a pet, press B to move to a position, or press B on an enemy (really you can target anyone)
and it will attack it. 

ALL PETS
press V to command all pets to attack somebody or to move to a certain position. *If you want them
all to follow you, point downwards and press V.

TELEPORTING PETS
If your pets get stuck somewhere or cannot follow you (ei. if you climb a ladder) you can
teleport all your pets to a new location by pressing N. 

ARCHVILE
If the you select an archvile, you can do some special commands:
1. If you target dead pets, the archvile respawn them.
2. If you target pets that are alive, the archvile will keep them alive (Auto Respawn) 
3. if you target dead enemies, the archvile will respawn that enemy and will make it your new pet.

You can still tell your pet to follow and stay by 'talking' to them.


------- Cvars -------

pet_infight 		- if true then you can command your pets to attack each other
pet_noLights 		- if true, pets will not spawn with light attachments
pet_lightNoShadows 	- if true, pet lights will not cast shadows
pet_showHealthPct	- if true, pet display will show health in percent form
pet_infoNoColor 	- if true, pet info will not have color

------- Pets -------

*DEMONS*
pet_imp
pet_hellimp
pet_hellknight
pet_hellknightbranded
pet_revenant
pet_revenant_3light
pet_revenant_onelight (2)
pet_archvile ***
*ZOMBIES*
pet_fat
pet_fat2
pet_bernie	
pet_flashlight	
pet_commando	
pet_sawyer
* PETS WITH GUNS *
pet_shotgun		
pet_machinegun		
pet_plasma
pet_chainguncommando
pet_shotgunsarg
pet_machinegunsarg

NOTE: 	Any kind of monster can be your pet, just set the team to 0. 

------- Army -------
These are variations of the normal ZSec monsters and are much stronger

army_zsec_shotgun
army_zsec_shotgun_sargent
army_zsec_machinegun
army_zsec_machinegun_sargent
army_zsec_plasma
army_zsec_rocket
army_zsec_rocket_specialist


-------	Fixed Bugs -------
-BETA 2.1
+ Sometimes pets will attack you or other pets.
+ When you have alot of pets, some may not teleport until the there is enough room.

-BETA 1 - 2.0
+ If you shoot your pet it may attack you or wander aimlessly depending on what monster it is
+ If 'pet_infight' is true, and you command a pet to attack itself, it will


-------	History -------

BETA2.3	+ Added Archvile Auto-Respawn option
	
BETA2.2	- Tweaked alot of things, fixed some bugs. 
	+ Added more petsdefs...
	+ Added Archvile respawning abilities

BETA2.1	+ Added 'All Follow' command.
	+ Add more pets (Bernie, ZsecMachinegun, Zombie Sawyer, Commando..)
	+ Changed the HUD to keep track of your pets (looks ugly: still working on it)
	- Added teleport command
	- Fixed up some things (again) 

BETA1 	- Initial Beta Release
	- Cleaned up some things, and added the ability to command your pets

------- Thanks  -------
d3files.com - for hosting this file!
ID Software - for making Doom 3

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Ultima669


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Registered 15th October 2005

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