This mod lets you spawn in any monster as your 'pet'.
- Pets will attack your enemies on sight - You can command pets to move to a position, attack, or follow/stay - Pets can carry flashlights or have mounted lights - Pets can be teleported to a new location if they become stuck - You can check your pets status by placing the crosshair over them
Special Pet: Archvile as a Pet - If your pet is an Archvile you can command it to respawn your pets, and respawn dead enemies to become new pets - Archviles can be commanded to Automatically Respawn selected pets
This mod is now compatible with the RoE expansion.
- Archviles would respawn respawn pets even though the archvile was dead
- The AI is really simple and may seem stupid at times - In single-player maps, your pet may not follow or become blocked (Monster Clip) - Sometimes pets seem like they won't listen to your commands (Because of monster clip) - Flying monsters (Lost Soul, Cacodemon) will not follow you properly - Playing this mod with ROE expansion will reset your controls (Not my fault, just the way Doom3 does stuff)
If there are any bugs or problems, PLEASE SEND ME AN EMAIL and I will try and to help you as soon as possible.
Monster Pet/Buddy Mod (Beta 2.4) - Ultima669 ultima669 AT gmail.com ------- Description ------- NOTE: This mod is now compatible with the ROE expansion. AI in this mod is not perfect. It is really stupid sometimes. THIS IS A REALLY LATE RELEASE! And--as always--BUGS! ------- Installation ------- 1. Make a new folder in your Doom 3 directory named petmod (ex. ...doom3/petmod) 2. Extract all the files in the zip file that new directory 3. Load the mod and play the game! *************PLAYING THIS MOD WITH ROE************** In order to play 'Pet Mod' with the 'Resurrection of Evil' Expansion, you need to make a shortcut with these command line parameters: +set fs_game_base d3xp +set fs_game petmod Ex: 'C:\doom3\doom3.exe' +set fs_game_base d3xp +set fs_game petmod ***************************************************** There is a Autoexec.cfg included in the zip file that will automatically load pet_config.cfg. if you already have an Autoexec.cfg file, then just include 'exec pet_config.cfg' in one of the lines. you can also type 'exec pet_config.cfg' in the console whenever the game loads. ------- Usage ------- 1. Open any map or play a single player game (partially supported [teleporting]). 2. if you want the monster to be your pet then spawn them with the 'team' key set to '0' or just spawn a monster with 'pet_' in front of their name. example b: spawn monster_demon_imp team 0 spawn monster_zombie_fat team 0 spawn army_zsec_plasma team 0 spawn pet_revenant ------- Commanding Pets ------- NOTE: you can set the commands to any key by changing them in 'pet_config.cfg' file B - Select a pet and command it to move, attack, follow, or stay V - Command all pets to move or attack N - Teleports all pets to a new location ONE PET press B to select a pet. press B again on the selected pet and it will toggle the follow command. After selecting a pet, press B to move to a position, or press B on an enemy (really you can target anyone) and it will attack it. ALL PETS press V to command all pets to attack somebody or to move to a certain position. *If you want them all to follow you, point downwards and press V. TELEPORTING PETS If your pets get stuck somewhere or cannot follow you (ei. if you climb a ladder) you can teleport all your pets to a new location by pressing N. ARCHVILE If the you select an archvile, you can do some special commands: 1. If you target dead pets, the archvile respawn them. 2. If you target pets that are alive, the archvile will keep them alive (Auto Respawn) 3. if you target dead enemies, the archvile will respawn that enemy and will make it your new pet. You can still tell your pet to follow and stay by 'talking' to them. ------- Cvars ------- pet_infight - if true then you can command your pets to attack each other pet_noLights - if true, pets will not spawn with light attachments pet_lightNoShadows - if true, pet lights will not cast shadows pet_showHealthPct - if true, pet display will show health in percent form pet_infoNoColor - if true, pet info will not have color pet_infoHealth - How pet health is displayed (Default 1);0=nothing;1=(50/200);2=(25%);3=(50) ------- Pets ------- This is a sample list, there are more listed in the pets.txt file. -- DEMONS -- pet_imp pet_hellimp pet_hellknight pet_hellknightbranded pet_revenant pet_archvile -- ZOMBIES -- pet_fat pet_bernie pet_flashlight pet_commando pet_sawyer pet_shotgun pet_machinegun pet_plasma pet_chainguncommando pet_shotgunsarg pet_machinegunsarg NOTE: Any kind of monster can be your pet, just set the team to 0. ------- Army ------- These are variations of the normal ZSec monsters and are much stronger army_zsec_shotgun army_zsec_shotgun_sargent army_zsec_machinegun army_zsec_machinegun_sargent army_zsec_plasma army_zsec_rocket army_zsec_rocket_specialist ------- Fixed Bugs ------- -BETA 2.1 + Sometimes pets will attack you or other pets. + When you have alot of pets, some may not teleport until the there is enough room. -BETA 1 - 2.0 + If you shoot your pet it may attack you or wander aimlessly depending on what monster it is + If 'pet_infight' is true, and you command a pet to attack itself, it will ------- History ------- BETA2.4 + Now compatible with the ROE expansion! + Added a ton of new petdefs (almost all monsters, plus their variations, and Bosses too!) + Added/Modifed scripts for the Guardian and Sabaoth, so that they can be your pets + Fixed some Archvile bugs. + Added new archvile attack. BETA2.3 + Added Archvile Auto-Respawn option BETA2.2 - Tweaked alot of things, fixed some bugs. + Added more petsdefs... + Added Archvile respawning abilities BETA2.1 + Added 'All Follow' command. + Add more pets (Bernie, ZsecMachinegun, Zombie Sawyer, Commando..) + Changed the HUD to keep track of your pets (looks ugly: still working on it) - Added teleport command - Fixed up some things (again) BETA1 - Initial Beta Release - Cleaned up some things, and added the ability to command your pets ------- Thanks ------- d3files.com - for hosting this file! ID Software - for making Doom 3 ------------------------ Pets.txt ------------------------ These are the predefined Pets that you can spawn. KEY: L = pet has a light attachment S = pet has special commands -- Zombies -- pet_fat pet_fat2 pet_bernie (L) pet_boney pet_flashlight (L) pet_commando pet_sawyer pet_hellboney - pet_zom_jumpsuit pet_zom_labcoat pet_zom_maint pet_zom_shirt pet_zom_suit -- Guns -- pet_shotgun pet_machinegun pet_plasma pet_chainguncommando pet_shotgunsarg pet_machinegunsarg -- Demons -- pet_imp pet_hellimp pet_hellknight pet_hellknightbranded pet_revenant pet_revenant_3light (L) pet_revenant_onelight (L) pet_revenant_onelight2 (L) pet_archvile (S) pet_maggot pet_wraith pet_mancubus pet_pinky -- Bosses -- pet_vagary pet_guardian pet_cyberdemon pet_sabaoth -- Miniz -- pet_tick pet_trite pet_cherub !!! ROE ONLY !!! pet_bruiser pet_hunterberzerk pet_hunterinvul pet_hunterhelltime pet_zom_hazmat_xp pet_vulgar pet_forgotten
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