PK4Scape

This handy dandy PK4 file editor gets stronger in this new iteration. Here is the list of changes: - new name: only edit PK4 files from now...

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File Description

This handy dandy PK4 file editor gets stronger in this new iteration. Here is the list of changes:
- new name: only edit PK4 files from now on
- executable optimizations
- various bugs/glitches fixing
- improved stability: can build very large files without any problem
- faster compression engine

PS: - you made a tiny mistake in the 'Save As' dialog: 'Quake 3 Pak (*.pk4)' instead of 'Doom 3 Archives (*.pk4)'
- suggestions: 1/. adding support for the 'F2' key like in Windows Explorer to edit files/folders name instead of the more awkward single mouse click
2/. duplicating commands of the 'Object' menu into the toolbar

-Bluehair

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Readme
/***********************************************
PK4Scape. Version: BETA 1B. By Nivelxe
***********************************************/

PK4Scape is tool designed to be used with Doom3 Data Files(.PK4), it allows to open, modify, create and apply compression to all (.PK4) files.

This tool is designed mainly for modders/mappers that need a tool for handling (.PK4) files, PK4Scape is very easy to use, fast, stable and provides with a complete tool to edit/create (.PK4) files.

Features
----------------
* Multiple Document Interface
* Explorer-like UI
* Compression Options
* Drag & Drop (including to and from Explorer)
* Import/Export files and directories

Note: PakScape originally is tool for Quake’s Engine games made by Peter Engström in 1999, this tool is being made for Doom3 by Nivelxe under the name of PK4Scape.

What’s is new:
I have tested PK4Scape, by making a huge file(1.44Gb, the entire doom data) and saving it, after some minutes it saved it perfectly and Doom3 played perfectly also, I think that stability is pretty good now.

Also I am planning an update for the original PakScape………

Version Explanation:
----------------
BETA 1B:
Executable optimizations.
Fixed the stupid bug in save dialog, now it shows Doom 3 Data, just like it was mean to.
A lot of small glitches fixed.
Improved stability.
Faster compression engine.

Know Bugs:
It seems that the HD issue is not a bug, it looks like the problem is low system resources which obligate PS to use HD for file caching, and that can look like PS is hang, but after(it depends on the file size)pass after a brief period of time, anyway I am going to keep checking this because it also can be a memory “leak”, but I cant find anyone yet.

BETA 1A:
Added an installer, which also adds the option to make PS your default .PK4 file viewer.
Fixed more problems with big files.
Fixed some memory issues with big files.

Know Bugs:
Some kind of strange issue with harddisk access when opening big files.

BETA 1(First Public Version):
Added PK4 Support
Fixed some issues with big(over 300Mb) PK4 Files.
Fixed two bugs related with file formats.

Know Bugs:
Some write errors.

Install Instructions:
----------------

Run Setup.exe and follow on screen instructions, on the choose setup type, select if you want that (.PK4) file format is associated with PK4Scape or not.

Enjoy it.

Technical Information
---------------------
Maximum files in a PK4 file: 65535
Maximum path in a PK4 file:  65535 bytes

Recommended System
------------------
* P4 or Equal: 2.0Ghz.
* 1Gb free HD.
* 256Mb DDR.

Minimum System
--------------
* Whatever you can run it……..

Tips and Tricks
---------------
If you don't have a lot of free memory save the archive directly after 
you've added a few files.

If you don't have a fast processor use normal compression when saving pk4 archives, maximum compression is a lot slower and normally doesn't compress a whole lot more than normal compression, also it may decrease performance in game.

Bugs/Limitations
----------------
* When moving objects (files and directories) all of the original 
  objects will be deleted unless you cancel the operation in a 
  'Confirm Replace' dialog. Answering 'No' will only result in that 
  the destination file is not overwritten- the file to be moved will 
  still be deleted!
* File type descriptions may be wrong for non-registered types unless 
  you have used the file open/save dialog. I have no idea why.
* If you decide to view a document (i.e. either double-click the document 
  or choose 'Open' from the context menu) that is registered to open with 
  PK4Scape the temporary file created will not be deleted when PK4Scape closes.


Credits/Acknowledgements
------------------------
PK4Scape uses the zlib compression library.
Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler.

PK4Scape uses the PK4 Extension Details Table created by nivelxe.
Copyright (C) 2004 Nivelxe.

Legal/Disclaimer
----------------
THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' 
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 
PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR 
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE 
USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 
DAMAGE.

You may distribute the software only if it is free of charge and 
the original archive remains intact.

All trademarks are property of their legal owners.

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