Q3 To D3

Q3toD3 GUI converts automatically Quake3 Maps into Doom3 Maps. It performs the following tasks for you, so you don't have to do them by...

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Q3toD3 GUI converts automatically Quake3 Maps into Doom3 Maps.

It performs the following tasks for you, so you don't have to do them by hand:

* Convert Quake3 Map into Doom3 Map * Extract textures needed by the map * Convert textures to Doom3 * Copy material list to the right place * Extract models needed by the map * Convert Models to Doom3 * Extract needed textures by the models * Convert model textures to Doom3 * Copy model material list to the right place

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Readme
Q3toD3 GUI Help File 2004-08-10

Introduction:

-------------


Q3toD3 GUI converts automatically Quake3 Maps into Doom3 Maps.

It performs the following tasks for you, so you don't have to do them by hand:

    * Convert Quake3 Map into Doom3 Map
    * Extract textures needed by the map
    * Convert textures to Doom3
    * Copy material list to the right place
    * Extract models needed by the map
    * Convert Models to Doom3
    * Extract needed textures by the models
    * Convert model textures to Doom3
    * Copy model material list to the right place

How to start the Doom3 map:

    * in doom3, get down the console (ALT-GR and Tilde [the key left of the '1' key])
    * type in "dmap mapname" - this comiles the map. might take some minutes.
    * type in "map mapname" to load it into the game

FAQ:
-----
Before you look at the questions in this FAQ, please notice the following points:

    * The program does not function if:
          o you have extracted your Quake3 .pk3's into the baseq3\ directory
          o and deleted the .pk3 files

      Maybe future versions will support this

    * The program only searches data in .pk3 files named with the following pattern:
          o pakxxx.pk3 where xxx must begin at 0 and may only increment by 1
            e.g. pak0.pk3, pak1.pk3, pak2.pk3, pak3.pk3, ... and so on

      Maybe future versions will search in every .pk3 file found in baseq3\
    *

      ?: "WARNING - Texture not found!" - What can I do?
      !: * Assure you got everything correctly installed.
      * Get Q3 Update to version 1.32.
      * Install the map editor GTKradiant
      * some textures like fog can't be converted, because it's a special shader,
      so don't worry

    * ?: "I can't convert the .bsp files!"
      !: Q3toD3 supports only conversion of .map files. But with q3map2 you can
      decompile any .bsp to .map. Mapobjects may get lost.
      http://shaderlab.com/q3map2/

    * ?: "The map is too dark!"
      !: The lighting system between Quake3 and Doom3 is very different. If you take
      the -noshadows variant all light are a bit brighter.
      Another trick is to type this into the console: "bind F1 testpointlight".
      If you press F1 now at any position, a new light will be created.

Known Bugs:
---------------

    * texture scaling, shifting and rotating is wrong
    * quake3 shaders aren't converted correctly, so there is no texture animation right now

Warning:
----------
We are not responsible for ANY data loss or what you do with that converter!
Use this program at your own risk!

Please don't upload copyright protected maps, textures and so on!

Thanx to:
-----------

    * id Software for Quake3: Arena and Doom3, the greatest games in computer history!

Further questions, suggestions or found a bug?
----------------------------------------------------
Q3toD3 - Daniel Pohl: elchtest@quake.de
Q3toD3 GUI - Matthias Pleines: matthias@vyrix.de

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Daniel Pohl


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Registered 25th August 2004

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