For those of you that enjoyed the Repossessor mod, and wished it could be released for Ressurection of Evil as well, can now jump for joy! DC Doom has sent in his ROE Edition, which is sure to be just as popular as the Base version. For those of you that are new to this mod, Repossessor is a fun choice of mods where you enter the game, with no weapons...sounds kind of difficult to win, eh? Well, instead of weapons, you have the ability to repossess a Demon, and have him/her/it fight your battles for you! These battles will take place in an Arena style map where your chice of monster will face off against an other monster, or monsters.
There are several different gamemodes available to you, as well as an assortmaent of baddies to choose from; You will also have the option of customising this mod to suit your needs!
Some features of this mod include:
- You fight other monsters in skirmish battles in a arena map.
- Different types of games are available.
- Different sets of monsters may be chosen.
- You have some additional ability to customize the mod.
- You can repossess only one monster at a time
- There are no weapons, so you must have fists selected as the player weapon.
In this mod you are the Repossessor, a supernatural being with the ability to possess the possessed. This mod lets you take possession of a monster and use it to attack other monsters. There are different types of games are available. Different sets of monsters may be chosen, and you have some additional ability to customize the mod.
The main additions made to this mod to make it RoE compatible are:
- Adds the forgotten
- Hazmat zombie
- Invulnerable hunter
- Helltime hunter
- Berzerk hunter
Refer to the readme for more information.
Repossessor - ROE Edition by DC Doom June 2007 =========== In this mod you are the Repossessor, a supernatural being with the ability to possess the possessed. This mod lets you take possession of a monster and use it to attack other monsters. You fight other monsters in skirmish battles in a arena map. Different types of games are available. Different sets of monsters may be chosen. You have some additional ability to customize the mod. ========================================================= ROE Edition: Adds the forgotten, hazmat zombie, vulgar, bruiser, invulnerable hunter, helltime hunter, berzerk hunter. ========================================================= INSTALLATION: Unzip roe_repossessor.zip. Place the "maps", "def", "guis", "script" folders into your Doom3/d3xp folder. UNINSTALL: delete "maps", "def", "guis", "script" folders. NOTE: You cannot play normal Resurrection of Evil with these folders installed. ============ LOADING THE MOD Start up Doom 3. Select MODS tab. Select "Resurrection of Evil" from list. loading map: Bring down console. Type in: map repo =============== Normal game operation (From now on, the repossessed monster is referred to as the Repo Mon). All game controls use only the ATTACK button. No weapons are available to the player, you must use your Repo Mon to fight. You begin the game by spawning onto an empty map. Tap the ATTACK button to spawn monsters onto the map. Choose a monster to repossess, place the crosshair on it and tap the ATTACK button. (see the Repossessing a Monster section). To start the battle, tap the ATTACK button, you may simultaneously attack a monster. Monsters start fighting until one or one team is left standing. The player never dies but has two different endings. The Repo Mon dies, the player is separated from it and can watch the battle until it ends. The Repo Mon wins. To play another battle, reload the map. It is suggested you bind a key for this like "bind m map repo". ===================== Repossessing a Monster All Repo Mon controls use the ATTACK button. Controls available: REPOSSESS, ATTACK, MOVE, STOP. REPOSSESS You are allowed to only repossess one monster per battle. You must have fists selected as the player weapon. After the monsters have spawned in, you can walk around the map and survey the situation. (don't bump into any monsters). Choose a monster to repossess, place the crosshair on it and tap the ATTACK button. If the repossession was successful, you should be binded to the monster, slightly above and behind, like a 3rd person view. You will probably have to orient your view to see your Repo Mon. Being binded to the monster means wherever it goes, you go. Your view is not bound to the monster, you can look around wherever you want. Repo Mon's health is doubled. You are now in control of the monster and can order it to ATTACK, MOVE or STOP. ATTACK Place the crosshair on a monster and tap the ATTACK button. The targeted monster is now the enemy of the Repo Mon. The Repo Mon's attack behavior is governed by its AI. The Repo Mon can become distracted by attacks from other monsters and might start to attack them. Keep tapping the ATTACK button if your monster becomes distracted. When the Repo Mon's enemy is killed, you must target another enemy for it. MOVE Place the crosshair on a spot on the ground and tap the ATTACK button. Your monster should move to the spot. As in attacking, the monster sometimes gets distracted. STOP Place the crosshair on your Repo Mon and tap the ATTACK button. Your monster should stop moving, and its enemy is set to none. Useful it your monster starts wandering. ------------------------------------------------------------- You will find some monsters are harder to control than others. If they get distracted, keep tapping ATTACK or MOVE but do not hold down the button continously. Some custom enemies you might face are monsters riding other monsters. If you want to repossess them, always pick the rider, not the mount. ====================== Game Types #define GAME_MELEE 1 #define GAME_FREEFORALL 2 #define GAME_TEAM2 3 #define GAME_TEAM3 4 #define GAME_TEAM4 5 MELEE All monsters attack the Repo Mon. FREE FOR ALL Monsters attack the nearest monster. 2 TEAM A FREE FOR ALL game in which monsters start as members of a team. See Customizing section for instructions on how to set up team games. Uses the A and B teams. 3 TEAM Uses the A, B and C teams. 4 TEAM Uses the A, B, C and D teams. ============ Monster Sets Monster sets are used to control which type of monsters spawn in the game. See Customizing section for using monsters sets in different game types. Description of team types // Monster Sets #define TEAM_ALL 1 // all monsters #define TEAM_NONBOSS 2 // all monsters except the 4 bosses #define TEAM_ZOMBIE 3 #define TEAM_GHOUL 4 #define TEAM_ZSEC 5 #define TEAM_COMMANDO 6 #define TEAM_GUARD 7 // zsec + commando #define TEAM_HUMAN 8 // zombies + zsec + commando #define TEAM_DEMON 9 // demons except the bosses #define TEAM_BOSS 10 // the 4 bosses #define TEAM_ARCHVILE 11 #define TEAM_CACODEMON 12 #define TEAM_CHERUB 13 #define TEAM_HELLKNIGHT 14 #define TEAM_IMP 15 #define TEAM_LOSTSOUL 16 #define TEAM_MAGGOT 17 #define TEAM_MANCUBUS 18 #define TEAM_PINKY 19 #define TEAM_REVENANT 20 #define TEAM_TICK 21 #define TEAM_TRITE 22 #define TEAM_WRAITH 23 #define TEAM_VAGARY 24 #define TEAM_SABAOTH 25 #define TEAM_GUARDIAN 26 #define TEAM_CYBERDEMON 27 #define TEAM_FORGOTTEN 28 #define TEAM_SENTRY 29 #define TEAM_VULGAR 30 #define TEAM_BRUISER 31 #define TEAM_HUNTER_INVUL 32 #define TEAM_HUNTER_HELLTIME 33 #define TEAM_HUNTER_BERZERK 34 #define TEAM_MALEDICT 35 #define TEAM_PISTOLERO 50 // guard riding pinky #define TEAM_FLYINGIMP 51 // imp riding lost soul, cacodemon #define TEAM_ALL_IMP 52 // imp + hellimp + flying imp #define TEAM_IMP_VULGAR 53 // imp + vulgar #define TEAM_DOOM3_BIG 54 // hellknight + mancubus #define TEAM_ROE_BIG 55 // bruiser + the 3 hunters #define TEAM_BIG 56 // doom3 big + roe big #define TEAM_UAC 57 // guards + sentry =================== Customizing the mod The game files are unpacked and can be opened with a text editor like notepad or wordpad. You can change the number of monsters on a map or the chances of which type of monster spawns onto the map. *** YOU MUST SAVE THE FILE FOR THE CHANGES TO GO INTO EFFECT *** ================================================================ SETTING UP NON-TEAM GAMES Open the "ai_player.script" file in the "script" folder. Near the top of the file you should see: -------------------------------------------------------- // REPOSSESSOR GAME SETTINGS // You can change these numbers to play different games. #define GAME_TYPE 2 #define MONSTER_SET 2 #define MAX_MONSTERS 12 -------------------------------------------------------- Use these 3 values for non-team game setup. GAME_TYPE = the type of game you are going to play, 2 means "free for all". MONSTER_SET = the type of monsters which will spawn, 2 means "non-boss". MAX_MONSTERS = the number of monsters which will spawn. The limit is 32. ================================================== SETTING UP TEAM GAMES Open the "ai_player.script" file in the "script" folder. Near the top of the file you should see: ------------------------------------------------------- // REPOSSESSOR GAME SETTINGS // You can change these numbers to play different games. #define GAME_TYPE 2 #define MONSTER_SET 2 #define MAX_MONSTERS 8 #define MONSTER_SET_TEAM_A 5 #define MAX_MONSTERS_TEAM_A 8 #define MONSTER_SET_TEAM_B 15 #define MAX_MONSTERS_TEAM_B 6 #define MONSTER_SET_TEAM_C 14 #define MAX_MONSTERS_TEAM_C 1 #define MONSTER_SET_TEAM_D 20 #define MAX_MONSTERS_TEAM_D 2 ------------------------------------------------------- For a team game change the GAME_TYPE (3 for 2 team, 4 for 3 team, 5 for 4 team) MONSTER_SET and MAX_MONSTERS are not used for team games. To set up team A for example: MONSTER_SET_TEAM_A is the monster spawn set for team A. MAX_MONSTERS_TEAM_A is the number of team A members which will spawn. Looking at the list above, you see: TEAM A is 8 zsecs. TEAM B is 6 imps. TEAM C is one hellnight. TEAM D is 2 revenants. ======================================================== CHANGING A MONSTER'S CHANCES OF SPAWNING Still in the "ai_player.script" file, scroll down until you come to this section: /////////////////////// // MONSTER LOTTERY // /////////////////////// // Zombies mz1 = 3; // fat mz2 = 1; // fat w/wrench mz3 = 2; // jumpsuit mz4 = 2; // labcoat skinny mz5 = 2; // bald mz6 = 2; // flashlight mz7 = 2; // tshirt mz8 = 2; // neckstump mz9 = 2; // no jaw mz10 = 2; // fast mz11 = 2; // maint w/wrench mz12 = 2; // flaming mz13 = 2; // boney mz14 = 2; // morgue mz15 = 2; // chainsaw ... ... ... ... --------------------------------------- The line "mz1 = 3" means monster zombie 1 (fat guy) has three chances of spawning. Set the number higher to give him more chances. Set it lower to give him less of a chance. Set the number to zero to give him no chance of spawning. ===================================================== Notes =================== Originally this was a mod to replay the single player game from Doom3. You didn't have any weapons and you were supposed to go through the game repossessing monsters and using them to fight the other monsters. However, it was a pain to get the monsters to navigate through the cramped hallways and doors so I ended up scraping the mod. It was fun testing the mod by having battles on a big map, so I decided to expand on that and this file is the result. As you can tell from the map supplied, I can only make test maps. If you want to make one yourself, just add 32 spawn points named "info_player_deathmatch_1" to "info_player_deathmatch_32" and add AAS files for all the monsters. If you are getting the same monsters every time, trying waiting longer before you start the game. The monsters health has been modified. To change them yourself, open a monster's def file in the "def" folder, search for "health" and change it to whatever you like.
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