This pak file addresses a number of problems (at least I think so) in DOOM 3, most notably the sound effects for monsters and weapons. To install this pak file, simply extract the contents of this executable to your DOOM 3's ../base/ directory. NOTE: Make sure all previous versions of RyanDOOM are uninstalled prior to this current version being installed.
Have a look at the readme to see what it does exactly.
Ryan's DOOM 3 Modification Pak File (default: ryanpak92.pk4), Build 92 (Public Release) Compatible with all DOOM 3 versions (Latest version strongly recommended for proper functionality) ----------------------------------------- The following list shows what has been modified from 'vanilla' DOOM 3: * Console now responds to tilde key being pressed instead of requiring 3-key combination. * Cyberdemon fight and Caseon PDA fixed. * Weapon sounds for Pistol, Shotgun, Machinegun and Chaingun are changed (including monsters.) * Player now bleeds. * Pistol grip is now green. * Player shadow is now displayed correctly like in multiplayer. # * Game is bloodier in general (more blood.) * Player jump/land/pain/disorientation/step sounds are changed. * Chaingun takes about a second to wind up now to ensure full wind up sound is played. * Keycard sound is now an official DOOM 3 sound. * Menu theme is now 128kbps; secondary theme mirrors main theme now. * 'idlogo' RoQ movie intro replaced with updated intro. * Several door sounds changed. * GUI sounds changed. * Low ammo sound removed. * Swinging light sound changed. * World flashlight projection changed. * Rocket Launcher fire sound changed. * Grenade selection/activate/bounce sounds changed. * Shotgun clip changed to 5 shells. * Shotgun reload rate changed to 1 shell. * Low ammo for Shotgun changed to 1 shell. * Serial information added to Machinegun skin. * Config file rps.cfg now execs only player information (avoids settings overwrite.) * Chaingun motor loop sound reflects new chaingun sounds. * 1.1 Patch files removed from pak file to prevent incompatibilities with previous or future versions of DOOM 3. * Flashlight select sound changed. * Light toggle sound (Xian) changed. * Pinky sounds changed. * Hell Knight footsteps changed. * Monorail intro commando sfx changed to match in-game sfx. * Alphalabs 2 alarm sound changed. * GUI arrow changed. * Super Turbo Turkey Puncher announcer removed. * Default and Vapor versions merged. * Gibbing removed; vaporization replaced with simple demon corpse removal after 10 seconds. This is less CPU intensive. (10 as of Build 82) * Both medkits now have red indicator lights rather than green. * Armor Jacket pickup sound changed. * Plasma Gun idle volume and sound changed. * Shotgun pellet number changed to 15. * Shotgun pellet spread changed to 8. * Elevator loop sound fixed. * Plasma idle tweaked. * Plasma ammo box texture changed. * Weapon/reactive/step sounds changed for the following monsters: Thin Zombie/Scientist Zombie Fat Zombie Commando Zombie (both types) Imp Hell Knight # To activate, find the following entry in your DoomConfig.cfg file under DOOM 3's ../base/ directory: seta g_showPlayerShadow '0' change the '0' to '1', so that the entry reads like this: seta g_showPlayerShadow '1' Save the file, and exit. When you launch DOOM 3 now, DOOM 3 single player will display the player shadow. -or- Execute rps.cfg in-game. Highlighted Text - New to Build 92. Please feel free to make your own modifications to this pak file. Thanks, and enjoy. Ryan Paul Spidell deuxsonic@@@gmail...com
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