T-Lab Complex



The guy who made this map said he was new to this and so not to expect much with lots of bugs...I think this is called excessive modesty because this is a very good map, definately close to the quality of the retail Doom 3 SP maps. It has it all, atmosphere from lighting and noise, bursts of music, unexpected monsters and most of all...it's big.

When I first started it I didn't expect much to be quite honest, I thought "oh it's going to be one of those maps that should have remained on the designers PC as their tests, not public releases" so when I saw a monster dive through a door, music start with the lights powering up and monsters where I thought I had killed them...I was 'pleasantly' surprised!

The lighting in this map is done exactly how Doom 3 expects it, not much of it, and when there is light, it's faulty: when a light is faulty, there is sound to accompany it - an oft overlooked part of map making. In fact you'd be hard pressed to find something that doesn't have an appropriate sound attached or the right type of lighting to suite it!

Overall detail is there - and most importantly, it's constant, you're always in a place that has detail, no-where is boring and lacking in detail; it feels like the UAC, it sounds like the UAC and I'm sure if we had smell-o-vision it would smell like the UAC too!

I'm sure this map has its faults...but to be honest I missed them, or refused to see them due to my awe of the map; I honestly felt like I was playing Doom 3 all over again as I got to glimpse UAC systems running and hell being born - simply stunning.

Reviewed by: WadeV1589

N.B: The bat files mentioned aren't included, this was a slip-up by yours truly...however the bat files were incorrect anyhow and didn't launch the map! To load the map use map game/samuel/kaiser_1d3



Kaiser_1d3.pk4 file Readme
Primary purpose         : Single+Coop play
Title                   : T-Lab Complex
Filename                : kaiser_1d3.pk4
Release date            : November 12, 2004
Author                  : Samuel 'Kaiser' Villarreal
Email Address           : kaiser AT newdoom DOT com // svhome AT gameslink DOT net  // svkaiser AT gmail DOT com
Other Doom 3 Files By Author   :	None 
Misc. Author Info       : Some guy who loves mapping. Made hundreds of Doom1/Doom2 levels and done many Doom2 projects.

Description             : The T-Lab Complex is the only independant UAC processing center that produces its own supply of BFG cells and plasma. The plasma is taken from beneth the Mars surface and then transfered to the Plasma Core where it is fed to the reactor for power supply.

Additional Credits to   :  ID Software, Doomworld.com, Newdoom.com, Team Future, and Agent Spork.

11-21-2004 - Added some more ammo near red key card and in T-Lab Sector A. Fixed clip brush that was blocking a medkit and clip in the temple area. Improved floor at the start.

* What is included *

New levels              : 1
Sounds                  :  Yes
Graphics                : Yes
Sounds		:Yes - by the very talented Aubery Hodges

* Play Information *

Game                    : Doom 3 (Base)
Single Player           : Yes
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 4 Months
Known Bugs              : They are all over the place....if you find one, let me know.

* Notes *

This is my first map that I've made for Doom3. I know, its a little crude, but I am still learning the full 3d editing curve here,
since I was so used to 2d editing like Doom and Strife. I've also made a couple of Quake 2 and Serious Sam maps, but they
weren't that all great. I've spent quite a while trying to perfect this map, and since I can't model or animate
I was pretty much restricted to making indoor areas. I hope you'll enjoy this map.

* How to launch *

Place kaiser_1d3.pk4 in /base and place the three batch files beside doom3.exe. Each one will launch the map at a prefered
difficulty skill. Simply double click one of the bat files to begin playing.

* Copyright / Permissions *

*.map files*
Authors may NOT use the contents inside the map file as a base for
modification or reuse. However, you may use the prefabs included for anything you like.
Authors may use the resources without asking. Except the texture files, please ask me about these before continuing.

* Where to get the file that this text file describes *

Web sites: http://dsv.newdoom.com


November 12, 2004
Samuel A. Villarreal
Enjoy the map.

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