Temple of Retribution is a conversion from ID's Quake 3 Arena for the Doom 3 Expansion Pack Resurrection of Evil Only.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Title : Temple_of_Retribution Author : Shamino Email Address : Shamino74656 AT arcor DOT de Description : Temple_of_Retribution Conversion from ID´s Quake 3 Arena for the Doom 3 Expansion Pack Resurrection of Evil Only ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---Instructions--- Unzip the DM_TempleofRetribution.pk4 Q3Textures.pk4 to your C:/DOOM3/base directory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---Mappack Information--- Build : Original Map is from ID-Software also the Texture Art. Build Time : About 2 Month, every day 2-8 hours Conversion took the Programm a few Minutes. Working on the extracted Textures 2 Weeks. Correcting all the Conversion errors from the Programm 1 Month All Extracted Textures and the Extracted Map where done from a bought Quake 3 Arena Version. Requirements : DOOM 3 Retail Install and the Expansion Pack Resurrection of Evil Map Names : DM_TempleofRetribution.pk4 Game Mode : Multiplayer, up to 8 players New Textures : yes Original Textures from ID-Software improved with Bumpmaps New Sounds : no New Music : No Bugs : Could not made any Vis-portals to Work on the map but the Performance is ok. In the Room where you get Teleported is on the Right side on the Ceiling a Texture Distortion. Any Models from Quake 3 Arena not included Tested on the following Machines: Athlon XP 3200+ 1 Gig Ram Gforce FX5600 256mb ram 640x480 - 1024x768 low to High Quality Performance is ok. Previous works: Duke Nukem 3D Maps ( no public releases ) Unreal, Unreal Tournament 1, UT2k3 ( all no public releases ) Doom 3 : DM_Tutorial (Released) DM_Wastemyhate (Released) DM_Arenagate (Released) DM_NoRemorse (Released) DM_NoRegret (Released) DM_OldBase (Released) DM_NewWorld (Released) DM_Crestaverde (Released) Evil_Empire Mappack (Released) Speacial Thanks: Thanks to John Carmack to program, once again, a very Impressive Engine. Thanks to ID Software for the great Quake 3 Arena Maps Thanks to all the People who like my Previous Works and Downloaded my Maps :) Thanks to Daniel Pohl and Matthias Pleines for the Q3toD3 Conversion Programm what made this 1 to 1 Conversion Possible.
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