Tough Zsecs

Features:

- zsecs can throw grenades. - zsecs kill the player instantaneously if they come close enough....

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File Description

Features:

- zsecs can throw grenades. - zsecs kill the player instantaneously if they come close enough. - zsecs will generally act smarter: they will try to retreat after throwing grenades. They will seek cover at certain distances. If near to the player, they will try to approach you for an instant kill... However, sometimes they have less bright moments when they blow each other up with their own grenades.

The behavior needs to be tweaked based on the design of the level you want to use them in. The provided settings work well in the map game/alphalabs1. If the corridors are larger and wider, the distance settings need to be increased. These settings and other tweaks can be controlled through the entityDef monster_zsec_pistol.

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Download 'tough_zsecs.zip' (82KB)

Readme
*************************************************************
Tough Zsecs 0.1 01/11/05
Leif Dehmelt -- leif AT gravity-music.net
*************************************************************

To run:
- Copy tough_zsecs directory to your Doom 3 directory
- Start mod by double-clicking the file tough_zsecs.bat in 
the tough_zsecs directory
- start a game - for example by typing map game/alphalabs1 in
the console (type CTRL-ALT-~ to open the console)


*************************************************************

-------------------------------------------------------------
                          Features:
-------------------------------------------------------------

key:            default:   description:

'num_grenades'	'2'     //the number of grenades available
			// to zsec
'cover_dist'	'500'   //if zsec distance to player is 
			//larger than this value, zsec will
			//seek cover
'toss_dist'	'200'   //if zsec distance to player is 
			//between this value and cover_dist, 
			//zsec will toss a grenade
'break_cover'	'200'   //while seeking cover, if zsec is
			//within this distance to the 
			//player, stop cover seeking 
			//business
'search_dist'	'1000'  //distance to probe in all four
			//directions to look for positions
			//suitable for cover
'smash_dist'	'80'	//if zsec distance to player is 
			//lower than this value, zsec will
			//kill the player
'grenade_speed'	'1'     //modifier for grenade toss speed
'flee_timeout'	'10'    //maximum time (in seconds) to spend
			//during the retreat procedure


Legal:
----------------------------------------------------------

This archive may be freely distributed as is without 
removing or editing of any of the contents. If you want to 
include any of the contents of this mod in your own work,
you have to contact me first. The contents of this archive
is provided as is. I do not take responsibility for any 
damage that may result, either directly or indirectly, from 
this mod.

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Hellborg


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Registered 30th January 2005

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