Who doesn't like the less-then-ideal teleport sounds, especially when the overall feeling of the game is so positive?! Always looking to make Doom III even more l3373r then it already is, TheRealSceneGraphManager has sent in, for your gaming enjoyment, a sound mod that will change the monster spawn sounds so that they are less 'crappy'! In the words of the developer: "Just lil' something I made a while back and never really thought to upload. Makes the monster spawn sounds less crappy by completely remaking them from scratch."
The TRSGM's Upgraded Teleport Sounds mod is this developer's effort at bringing these sounds up to a more modern standard. They have been completely reconstructed from scratch using the chant effects of the equivalents in Doom 3 and a number of high-quality samples of actual lightning. Timings have been synced, so nothing seems out of place and a sincere effort was made to remain as close to the spirit of the original as possible.
Also included is a set of tweaked sound shaders to bring out the work done by TheRealSceneGraphManager a little bit more than the default settings would allow.
Refer to the readme for more information.
TheRealSceneGraphManager's Upgraded Teleport Sounds =========================================================== In continuance with my tradition of making Doom 3 moar leeter than id originally made it, I am proud to present my new monster teleport sounds! The noticeably low quality of the original sounds bothered me quite a bit, considering how frequently they were played/heard and how important they were to the overall experience. This mod is my effort at bringing them up to more modern standards. They have been completely reconstructed from scratch using the chant effects of the equivalents in Doom 3 (I experimented with using some of the D3 alpha vocals but they didn't sound quite right, as did a number of other ominous chants I had laying around) and a number of high-quality samples of actual lightning. Timings have been synced so nothing seems out of place and a sincere effort was made to remain as close to the spirit of the original as possible. Also included is a set of tweaked sound shaders to bring out my work a little bit more than the default settings would allow. Enjoy, and constructive feedback is always welcome. INSTALLATION: -------------- Drop the 'pak626.pk4' file into the 'base' folder or into the folder of the mod you wish to have use these new sounds. REMOVAL: -------------- Remove the pak from wherever it is that you may have put it. COMPATIBILITY: --------------- This is the only mod I know of that touches the teleport sounds and the sound shader file that I edited. To sum things up, should work with anything no problem. USAGE IN OTHER MODS: --------------------- Fine by me, just don't say you made 'em. If you do decide to actually edit these, it's fair game but a mention somewhere in the mod credits for the originals would be nice. Have fun! TOOLS USED: -------------- like 50 billion sound banks, GoldWave 5.13, Notepad and Audacity (no idea which version) Keep you eyes peeled for the impending alpha release of DentonMod 3!
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