Here's version 1.3 of sfmaestre's D3 NewAi mod. Lot's of tweaks and bug fixes to make the mod better. Have fun and enjoy!
****** UnpredictablE DooM3 v.1.3 ****** and now... ****** UnpredictablE DooM3XP_ROE v.1.3 ****** Created by David Fabrega Maestre. (Spain) Mobile Phone: (+34)653080807. firstname.lastname@example.org email@example.com Updates...: First, the BIG mod do not have the bugs that are present in the first small versions, but to make it small whas more hard than it seems at first. D3XP_NewAI_small_v1.3 ROE version - Now, the ROE version ,this has the same features of the same version of normal D3NewAI and...: (Enhaced NEW A.I. for ROE monsters, Bruisser have more dodge and faster firing, and other small things, Now, more than before, Vulgar is a Powerfull Killer Machine !!!) (35% of Flying_Forgotten's are randomly changed for LostSoul's, and also 35% of interchangeable Bruisser's for Mancubus, the Hunters have the NEW A.I. tweaked a bit, (have more dodge, more jump at you, whatever you are, etc...) (more powerfull and small features I don't remember !) (There will be more complete and better Docs on a later update...) v1.3 - NEW A.I. for Zombie_Commando_Cgun, now he runs and use his weapon at the same time, and now he is more Dangerous than never before !!! Also the monsters that can jump, now can jump more higher than before, they're only need a big room with more space to show his power, try it on a map like Fortcomp, Final Key, BJA_LostFacility, BJA_Genetic and any good big maps ! (This maps are NOT included in my mod, but you can find them on D3_FileFront !) v1.2 - Tweaked more the ai_monster_base.script and other to make the monsters jump at you when you are at a position unreachable for them, only whith monsters that jump, like the trites, cherubs, Maggots (superior !!! ,My Maggots), Imp's & Vulgar's. and Hunter_Berserk !!! (I know the Hunters are only on D3XP-ROE, but my mod supports them, and I have a version for D3XP-ROE, I will upload that later !!! v1.1 - I have changed the A.I. for the Zsecs, using ideas from TinMan's Allied NPC's mod, also the Sentry NOW can follow you, only have to press it when he is close, they follow and defend you from the Hell Beasts, try it !!! v1.09 - Fixed small bugs. Added the Plasma versions of Sentry's, ZSec's, Revenants, and others, but for the moment they have to be spawned manually, the retail maps don't use it, but in a later version they will appear, sure... v1.08 Fixed more small bugs, The Mancubus will be more Furious ! v1.07 - small version. Added more fx for the weapons, more fx for the monsters and bugs fixed, but not as good as in the complete bigmod versions, sorry, for the moment I am unable to send files that his size are more than 16Mb. (because of this I was forced to create the small version, BEST is small, than nothing at all !) (see the Mancubus and the Zombie_commando_CGUN !) (see the Zombie_Benzo, I don't create it the Benzo, but I have bettered them.) (see the Infantry Zombies and the Burned Boney's !!!) (Also all the monsters that have a Skin, if they Ressurrect they conserve his Skin and other things !) v1.06 - small version. Added monsters and fixed many bugs. (see the Zombie_Bernie and the Archvile !) (see the AI of the ZSecs for example, or the way many Zombies can Ressurect !!!) v1.05 - small version is a more complete than the old v1.0 beta, but it is not the BIG version ! (see the AI for the Imp, the Trite, the Maggot, and the excellent Wraith !!!) (They are now more dangerous and jump and dodge more, even when not damaged, like in the AI of Quake 4 and Prey) Also I would send the Big version in a few days ! Notes...: This Mod is dedicated to all users that love Doom 3 as it is, and only want more upgrades, because Doom 3 is one of the BEST games in HISTORY (not only for the gfx ,but because they have the best playability ever seen !!!) Thanx also to all ID and all the modders that I have taken parts of their mods to mix with mine (materials, particles, fx, models, skins and sound). (All the .Defs and .scripts are my work.) This the not the complete documentation of my Big Mod D3NewAI_Unpredictable for Doom 3. I will include all Docs later... I wanted to give to Doom 3 community my mod as faster as I can. Please, sayme any changes that we want ,send me feedback, i will apreciate all your comments and try to do the best I can to change the mod as we want !!! In this .ZIP file i only have included a SMALL version of my D3NewAI_Unpredictable files for Doom 3, that said this is fully usable as a MINI-MOD. I am forced to do a MINI version because of D3NewAI because I am having trouble to upload the FULL BIGMOD version (450mb.), I have no Internet on my home, but in as faster as I can i will upload the FULL BIG version. I've been put a couple of screenshots, not finished documentation in the .ZIP file. A VIDEO .DEMO playable on Doom 3 is comming also. Important...: Anyone that want to use any part of my mod can use it, at least my.defs and .scripts, all the other files are we have to ask to the respective owners. Installation...: Only have to drag the d3newAI folder into Doom 3 folder (not base) and run Doom 3 ,select d3newAI from MOD list and start playing any map... Example...: Open the console and enter...: map game/alphalabs2.map Features...: First: (sorry for my bad English !!!) Features: (Incomplete list of Features for now...) (Latest big features that i remember, because there are thousand of things in my mod !) NewAI - That i change and make it better every day, and bugfixes for the simple d3newai_v10beta that i released a couple of weeks. Full Shadows - Now, all the lights in the game maps have Full Shadows . Dynamic lights and shadows for all weapons that uses it. More Interaction - 90% of objects that have moveable versions, now all this are moveable in any past, present and future map. The monsters will show and use anims that are already in the game but Id (thank you Id) dont activate it ¿why? ¿?, anyway i am activating all that i find and will activate more in next updates !!! For Example: The Monster_Zombie_Bernie now can launch fireballs (later will launch fire, like Archvile !) and Monster_Demon_Archvile will his actual attacks and a new one that id called it Incinerate...) Ammo, weapons and other object now moveables (like ROE) I included some things like in ROE in this mod but i want the style of normal Doom 3 (more scary !). Skills 0 and 1 are EASY, Skills 2 or more are hard and crazy respectiveli :-) and... oh common i will upload this now, i will explain all the features later, i promise, but for now try it, load any good map from the game or from your best collection and go !!! I will update and change this mod every month for ever, if i can and we want ! The game adapts more things depending on the Skill selected, for example: For Skill lesser than 2, the monsters_demons doesn't resurrect, but zombies... Please note...: Important, i added a file named zzz_d3newai_plus.pk4.zip that is inactive, if you remove the .zip extension of this file's name, then the game will show his full potential...;-) (but first, try the normal version only !) ****** UnpredictablE DooM3 v.1.3 ****** and now... ****** UnpredictablE DooM3XP_ROE v.1.3 ****** Created by David Fabrega Maestre. (Spain) Mobile Phone: (+34)653080807. firstname.lastname@example.org email@example.com 1 - The purpose...: Modder Creator Intentions (purpose) and Importants things that I want to do with this Mod...: The true purpose of my Mod. is to give any Doom 3 player more FEAR..., HOW ??? To give D3 players more Inmersion, integration, interaction, playability and the most important thing to me, they have to be Totally Unpredictable, ah, and remeber this, this mod. like Doom 3, are to be played investigating all the rooms slowly, paused, admiring all the gfx, anims, etc. and giving D3 and my mod. the time to FEAR you, and convince you that you are... "Lonely on a Mars planet, a distance long away from your beloved Earth, you have to thing that your mission is not only to save the Earth from the Dangerous and Unknown Demoniac Monsters that have just entered this Mars base, the base you have been arrived and started to work for, you just acomplished your first Sargent Kelly's orders but now what happned ,your lonely ?, one thing is for sure, your lost, and your mind can't understand the Horror you barely have seen. Now, feel the terror ,feel the mix of blood, gunpowder and burned flesh. but, eeehhhhhh, all is not lost, you know the only way to exit this maledict base is to find the Sargent Kelly and acomplish the orders they give you, remember, you are a marine and your mind have to be cool and react fast, you can do it !!! " As it is, my mod. want to FEAR you, Scare you, forget F.E.A.R. game, forget HL2, the best ploace to FEAR you is DOOM, but not only the easy way --> Imp in the rear of the next door, but with Intelligent FEAR, giving the TIME to transport you to a vulnerable state and then... you doesn't know when you will die, when the lights will leave you, when and who is coming at you ,to Kill you, to Eat you, because this things would be NOW UNPREDICTABLE... 2 - Who i am ? First, i'm a Catalonian (Spain) 100% Fan of Doom I, II & especially; III ,and i want to say a very BIG Thank You to Id Software and all the DooM Community of fans, Modders and Map Creators around the World ! I'm sorry for my English ,but i do what i can... Now, let me explain what my MOD. for Doom III can do and especially what is diferent and new that would be interesting to you: 1 - This modification have many parts, there's a part that will give a better lock and feel than the original and this are parts of mods taken from another Very Good people that IMO they have small and big things that I liked very much, I then changed, optimized and bettered (only the .def's & .script's parts are changed by me) just so can be included in my mod. This files are Materials, models, shaders, textures, that make Doom 3 more Beautyfull and Espectacular ! ****** 2a - My main Work which i continue to Make and Create NEW Very Good THINGS, (.def's & .script's ) they're controll the A.I., which i'm most interested, the way the game is played, (better playability) and many more things i next explain in more depth below... ****** 3 - and finally my own configuration, (especially for ATI gfx card's 9200 or later !) I have an ATI 9800 Pro with 256Mb. , I know that the best way to play Doom 3 is with an NVidia gfx card but this is what I have and after try & tweake ,try & tweake and try & tweake, many, many, many month's (yes, month's) i can safely say that for ATI users there's no better config. file around that can do what they do at Max. Quality with NO FPS cost, effectively they'll give more FPS than normally with only 512Mb. or plus of memory and an AMD Athlon 1700+ or higher CPU. (this where my config.) All very basic for today's standards. Well, next will give you my MOD. especifications (part 2b of the above): Weapons: They now have click, click sounds and animation (thank's to I.F.D.O.) they originally from the IFDO mod. where very good but i tweaked a little to fix small bugs, not from IFDO mod, but from Id (previously the machineGun & ChainGun cause's OverFlow when pressed the fire button for more than 5 secons) and add better feel (try the ChainGun for example). The view position have been changed to cause more visual Impact and Proximity ! Fire Rate and velocity have changed to push and move more the small moveable object which can touch. Make more light (with muzzleFlash) in the fire of the Gun and in the position the fire collides. Added more spread to some weapons (not all) ,more mass to the Hand-Grenade, better optimization and many things I dont remember... Brass stay more, but not infinitely (to save memory). All the ammor that eject brass also do flesh sound in the flesh collision place of the Human/Zombie/Monster that have been hit ! All the weapons sounds come from a mix of Trent Reznor's package and other's. Ammo: Decreassed the Ammo of all the weapons and the ammo that the packs can contain. A.I.: Ahhh, my favourite tweakes, I changed the A.I. of many Demon Monsters and Zombies and ... Trite & Tick: This one and his brother Trite_jump and his parent Tick now the jump ability have been extended to be able to jump to a locations above him that he can't go before, he's jump is now more fast and higher. When he can't continue to chase the player because he cannot go forward he will try to jump ,etc... Cherub & Maggot: He will do like the Trites & Ticks, it will try to jump to a location above him and chase the player ! Imp & Vulgar: Now, him are more faster and dangerous, he will hunt you anywhere you go. Note !!!: Some day I'm playing Doom 3 with my Mod. and when I was spawned on d3m3 map I open the console and spawn a Vulgar with Health 2000, because I only have my pistol and nothing more we try to run and go to another place betwen me and Vulgar, on another time I was on an upper location than the Vulgar, I will jump from my position to another location that I was thinking where safe, in the middle of my jump the Vulgar jumped from his lower position, I can't acomplish my jump because the Vulgar kill me before I was on the safe location... Archvile: He now can do one more new attack, this new attack is like the one of the Guardian's and you will have to jump when Archvile uses this attack, to save your life ! Revenant: There are now two Revenants ,one with guided missiles and one without. And many more monsters and changes, bugfixes, etc... ********************************************************************** Sorry, but this document it's unfinished, in the next version v1.0 Final, that should be available in a month more or less, the full document would be done. Also I want you to know that I will make more new, better and bugfixed versions of my Mod. every two to three months. Note...: I will apreciate feedback and comments from any of you, thank you. Doom 3 is the Best !!! ********************************************************************** The next list of Mods is to name and to give a very big thank you to the Mod. authors I was taken a part or more from his Mods, I like very much all this Mods, but don't know personally anyone of his authors...: Detailed Doom 3 - better Textures Parallax Mapping - Parallax Mapping Poly Modifier - better looking People TweakeDoom v4 - Textures Ultimate Mod - Lightning Effects UEQ Mod - Self Shadowing View Mod - Textures 1024x1024 Monsters - High Resolution of Monsters Relief Mapping - Structure for Textures Enhanced Doom 3 - different changes Faiakes Alt Entended - Particle Effects GTX Mod - Menu Animations, Bloom Shader Trent Reznor Sounds - a lot of new Sounds Carnage - Explosion Effects UAC Sentry - you can spawn a sentry bot And many other i have forgotten this time but I will include on a later version... Sorry, if i have forgotten anybody. ********************************************************************** Notes...: To creator of HolyShit...: You are wrong, very wrong, The Doom 3 have the BEST playability as it is, only can go better, but already is very good !!! The Game and Engine of Doom 3 are no crap, in fact are the BEST Game and Engine in HISTORY !!!
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