Wrathchild Act I

SpiritusSanctus, a.k.a. Ominous is back, he does not come empty handed! He brings with him a patch that will intesify your Doom III...

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SpiritusSanctus, a.k.a. Ominous is back, he does not come empty handed! He brings with him a patch that will intesify your Doom III gaming experience!

This download will fix your installation of the previously released Wrathchild Act I (1.0)...if you have not played it yet, or if you have played it, but no longer have it, then you will want to download it (or re-download it, whichever is the case) and get it installed before you install Wrathchild Act I (Patch 1.02 | Windows only)! This file includes the previously released patch version 1.01, so no additional patching is required.

Some of the changes with this patch include:

  • Added a clock.
  • Added a location window.
  • Added credts counter and temperature counters.
  • Added a complete new module that includes area specific information.
  • Added the ability of turning the clock, location, stats, weapon inventory, energy, windows on and off.
  • Removed almost all known problems with the PDA (See Known Bugs).
  • And more!

Some of the fixes include: Fixed a bug where you would get stopped when running into the sewercovers. Fixed a bug where the player would retain the pistol ammo after VR. VR weapons are now removed and real ones are given back. Fixed the very buggy armor purchase on the blak market. Buying the armor will have the propper consecuences now. Fixed a bug in the VR chair room where Peter would not turn around and give the green light about entering VR. Now if he doesn't turn around the game automatically plays the sitdown animation and starts the VR segment of the level. Fixed a bug where you could get stuck in the door before the elevator at Peter's Hangar. And more!

If you do not remember the popular 2008 release: Wrathchild Act I is a modification that will get your chin wet with drool. It is set in a dystopian future world torn apart by competing massive Corporations, and natural cataclysms alike. You are one of elite bounty hunter/thrill seeker mercenaries, who call themselves Free Agents. Despite the name, though they are everything but free, as their lives are just as dependent on the Corporations as everybody else. You Are Alexander M. Goodman and nothing depends on you. You are no one, a pawn in a game of chess in which the players are so far away you can't even think about them, because you don't know they exist. This is the world of Wrathchild, politically incorrect because there isn't any politics left. A world torn apart by internal struggles and forcefully brought together to ensure survival.

Refer to the readme for more information.

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Download 'wrathchild_acti_patch1.02.zip' (30.49MB)

Readme
|===============---------------------------------------===============|
- Wrathchild (Act I) Patch 1.02 (Patch 1.01 Included) -
|===============---------------------------------------===============|

By - Ominous
Contact- thebeastwithin@abv.bg

THANK YOU for downloading this mod.

|===============---------------------------------------===============|
- INSTALLATION (For Windows Only) -
|===============---------------------------------------===============|

Requirements:

-	Windows Operating System.
-	Doom 3 installed and patched to v1.3.1 
-	Wrathchild installed
-	Make sure you've installed latest drivers for your graphics card.

How to install this patch: 

-	Extract "Wrathchild ActI Patch1.02.zip" file (using any archiver) in you Wrathchild folder.

|===============---------------------------------------===============|
- PATCH CHANGES (v1.02- 30.01.2009) - 
|===============---------------------------------------===============|

-	Added new tip boxes, to help the player through and explain the different game dynamics.
--	One in Tutorial 1, explaining the role of the fists in Wrathchild.
--	One in Tutorial 2, explaining the inability to use every weapon.

-	Gave the PDA a more complete look, also aded a new module, and the ability to interactively disable or enable almost every part of the hud.
--	Added a clock.
--	Added a location window.
--	Added credts counter and temperature counters.
--	Added a complete new module that includes area specific information.
--	Added the ability of turning the clock, location, stats, weapon inventory, energy, windows on and off.
--	Removed almost all known problems with the PDA (See Known Bugs).

-	Fixed many bugs.
--	Fixed a bug where you would get stopped when running into the sewercovers.
--	Fixed a bug where the player would retain the pistol ammo after VR. VR weapons are now removed and real ones are given back.
--	Fixed the very buggy armor purchase on the blak market. Buying the armor will have the propper consecuences now.
--	Fixed a bug in the VR chair room where Peter would not turn around and give the green light about entering VR. Now if he doesn't turn around the game automatically plays the sitdown animation and starts the VR segment of the level.
--	Fixed a bug where you could get stuck in the door before the elevator at Peter's Hangar.

-	Other changes.
--	Added some new ambient objects in the city in Intro1.
--	Added a ladder in Peter's underground hangar, where you could get stuck under the main platform.
--	Changed the ugly green multiplayer skin with the one in the hud.
--	Improved the quality of all voice-overs.
--	Changed an aspect of Denton's Mod, where enemies would disolve upon death. Now the bodies will remain unless an explosion dissolves them.

KNOWN BUGS V1.02:

-	When the game is saved (in any way), and then loaded (again in any way), the PDA becomes... well bugged and unuseable. Specifically, when the PDA is turned on, every part of it that was active at the time of the save remains visible although completely non-interactive, while everything else is invisible. I have no way to bypass that problem for now. There is one thing though- upon loading of a new level the PDA fixes itself... It is obvious this is an enormous setback, however I am working on it, and if I can't fix it- I will find someone who can. The PDA/HUD is very important to this project and is a priority to be fixed in Act II. For now- just try to play through without too much save-loading :D .

|===============---------------------------------------===============|
- PATCH CHANGES (v1.01- 18.11.2008) - 
|===============---------------------------------------===============|

-	Fixed a critical mistake with few maps, older versions of which I accidentally put in the main release.
-	Fixed the "Cursor at the left top corner" thing. (very annoying)
-	Fixed all of the guis that you couldn't read or see propperly, because of the bloom.
-	Tweaked the player.def slightly.
-	Did some small changes on the maps, that bugged me.

|===============---------------------------------------===============|

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SpiritusSanctus, a.k.a. Ominous


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Registered 25th November 2008

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