(Submitted by Gazz) Since the release of 0.56 we have been hard at work on a number of new features for the project including the usual new set of maps, music and weapons. We have many new features that will be in the next release and hopefully the project will be complete. Due to the amount o...
Two talented animators have joined the already talented team; one of them has started working on the Builder Guard and posted a short QuickTime animation of it in a "failed blackjack attempt" posture. Check it out A few more static, decorating models have also been created. Those can be looked at in...
Earlier this week, the team behind this DOOM I/II TC posted several screenshots of E1M3 which they claim is done. They are now moving on to redoing The Waste Tunnels, a DOOM II map.
(Submitted by Sgt Ginge) The WH40k-based Doom TC "Space Hulk: The Brood" are currently looking for artists who can draw characters from the WH40k universe in detail and from many different poses, so that the modeling can be made easier. As well as concept artists, we are also looking for more mo...
With QuakeCon 2005 coming up in just a few weeks, the team is putting the final touches to their Test Build. Today, they put online two more renders of monsters as well as miscellaneous downloadable goodies -- notably the official soundtrack of the mod (rock 'n' rocky...) plus ready-to-print CD cove...
The team posted up details about a feature they just finished implementing. I wish they had provided a little more background about it tho', I didn't really understand the guts of it... The mantle proceeds in either 2 or 3 phases: pull -> push -> done. If the upper surface is below the POV of...
Pending the upcoming QuakeCon event (August 11-14) during which the mod should make its first public appearance, Kiltron decided to show us some very detailed model renders. One of them depicts a Light Guard, the other an Enforcer. And currently, he's busy trying to animate the former: Jeremy 'Re...
The team have put online several pictures for us to see. The first three show areas of a completed map: The Underhalls from DOOM II (MAP02); the three last views on some work-in-progress map items -- the textures aren't final indeed.
The team are looking for "enthusiastic" modelers. If you have skills in this field, like the mod then you might want to offer your services to them: We are in need of talented modelers. If you have some experience in modeling or if you are simply very enthusiastic then please contact us via our e...
So you are :D OK then, what about you being the voice of Quake II: Lost Marine? The team indeed is looking for an female voice actor -- preferably experienced or feeding a passion for game, and who would be kind enough to voice the computer system that will tell the player his mission objectives....
The mod team have posted a handful of new screens this week. Some of them show a custom skin of the Chaingunner Zombie created by Blaker and others an early version of the Arachnatron or Arachna-trite-atron if you will, until they manage to hunt down a modeler :D Besides, don't forget to pay us a vi...
The mod team report having added a new character into the game: a City watchman. In the original game, this class of characters represented the only armed force wandering in the City and a dangerous adversary for Garrett, the game's hero. Otherwise, they might have secured a deal with a texture p...
ModDB has two new screenshots from the mod. The first is pretty dark and shows a Revenant, the second is a picture of the Builder family dressed in a nice, detailed medieval outfit. Both are in-game shots of course.
This is the first ever post about this TC, so a little presentation won't hurt: Quake 2: Lost Marine is a Total Conversion for DOOM 3. The mod is recreating the Quake 2 experience in a whole new light through it's Single Player and Multiplayer components. Our aim is to give players a whole new Qu...
(Submitted by Dowie100) We are currently thinking about moving our mod to Quake 4 after seeing what the modded engine is capable of. We feel that this move could enable us to better show the story the way we intend it to be seen. It would also allow us to have bigger battles (something we were un...