Elden Ring bigger and more open than Dark Souls 4

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Published by Danny 1 week ago , last updated 1 week ago

One of the more exciting bits of news to come out of E3 season so far was the confirmation of Elden Ring, a colaboration between Dark Souls and Sekiro developer From Software, and George R.R. Martin, the author behind the Game of Thrones series of books. We've not learned some more details, and apparently the game will be more akin to Dark Souls with a focus on RPG elements.

Lead developer Hidetaka Miyazaki confirmed that the new game wouldn't follow in the footsteps of Sekiro, stating that it would "double-down" on Dark Souls' RPG gameplay, and will focus less on pure action. 

Unlike Sekiro, which has a heavy focus on action, Elden Ring puts more focus on RPG elements. Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.

The game will feature character customization and a wide range of wepaons and combat styles, much like Dark Souls - but it won't just be a direct clone - Miyazaki promised a much more open world experience with opportunities for exploration.


The game will also be significantly longer than Dark Souls 4 and Sekiro, and will have a huge depth of freedom and intricate storyline. We take from this that it'll be something more more akin to Skyrim then Sekiro.

Melee combat will still be a big focus, though, in true From Software style.

You can check out the full interview over at at the Xbox Website.

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