CTF_Holodeck

CTF_Holodeck is another attempt to revive EF2 out of its coma. This is a small sized map not suitable for a large amount of players. With a...

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CTF_Holodeck is another attempt to revive EF2 out of its coma. This is a small sized map not suitable for a large amount of players. With a fairly simple design, this takes you right into a...holodeck ;) The small walkways are not nessecarily a bad thing, this keeps you on your toes otherwise you will fall and you will be killed. There could have been some kind of acid placed at the bottom instead of nothing. This way you actually know why you are dying instead of "why on earth was I killed by nothing". The weapon placement is actually pretty good, there aren't too many weapons and best of all, there aren't any heavy weapons. Heavy weapons just don't fit on a map with this size.

I encourage EF2 maps. Who knows, maybe EF2 will become popular one day :)

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CTF_Holodeck
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By: Andrew "Stylsy" Styles
http://www.stylsy.co.uk

Date: 27th January 2005

As the name suggest, this map is based inside a cargobay. At each side is a flag base, and in between are two levels of 'catwalks' connecting the base together. Falling onto the holodeck floor will result in death.

I am not a mapper who can make beautiful maps, but I did design this map for fast paced, precision combat. The only weapons placed on the map are the Romulan Disruptor, Compression Rifles and Assault Rifle...  no uber weapons.

This was designed for CTF, but does work well in Team Holomatch as well. Due to the spawn locations, regular Holomatches are not recommended. The map does include bot support.

Enjoy,
- Stylsy!

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Stylsy


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Registered 12th October 2003

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