Scavbase is a small CTF map that attempts to take on the feeling of a scavenger base. Perhaps my vision of a scavenger base have been too tainted by EF1, but for some reason this map didn't add up to the theme all too well. Sure, you have your crates and general feeling of a place patched up together... but something is really missing.
The map is pretty straightforward, the bases lie right across each other though you can't just run straight to them :p a row os lasers separate the bases. As soon as you touch the laser you get transporter to the 'crate room' where you find weapons stashed inside open crates and two transporters that take you back to the other side of the base.
There were a number of z-fighting issues and other technicalities (like the map image not properly showing) and that there was no indication of lighting! There was also too much ammo lying around and clumped together, weapons would clip into the wall and surrounding ammo. I was happy with the idea and some parts of the layout but the map needs a lot more work. Anyway, we all have to start from somewhere :)
Bot Support: Yes New Textures: No New Sounds: No New Models: No
extract the file to ur bese folder and start the match something is worng wit the screenshot it just wont appere thats all Inuyasha email Kougai0050@netscape.net Jeremy email firstname.lastname@example.org
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