Cushion Texture

Basicly this adds 2 new common textures for all you mappers to use.

the one is a cushion shader, that prevents damage from falling. the...

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File Description

Basicly this adds 2 new common textures for all you mappers to use.

the one is a cushion shader, that prevents damage from falling. the other, no one knows what it is or what it does.

-FliX

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Download 'radiantcommon.zip' (7KB)

Readme
*****************************************************************
                           --Tempests--
               Radiant Cushion and NoDrop Textures
*****************************************************************

Textures and shaders(based on EF1 Shaders) by
Tempest (david.coles.wales@ntlworld.com) (http://homepage.ntlworld.com/david.coles.wales/start.html)
Copyrighted MMIV (2004) - Dated 28/02/04
Version 1.0

INSTALLATION:

Place the 'zzzradiantcommon_texture_addition.pk3' file into your
'C:\Program Files\Activision\EF2\base' folder.
This will add 2 new shaders that were once originally available
in Star Trek Voyager: Elite Force to the Radiant 'Common' menu set
of the UberTools for Star Trek: Elite Force 2.

DEINSTALLATION:

Remove the zzzradiantcommon_texture_addition.pk3 from your
'C:\Program Files\Activision\EF2\base' folder.

Description of the file.

Cushion - Acts as a cushion to stop players getting hurt from falls.
NoDrop - Originally i thought it stopped weapons from falling or something.
	I havent found that it does anything, its really more of an appendix.

Build Time:
12mins 32secs 23nanosecs

Tools Used:

EditPad Lite
Photoshop 7.0
Minimal Brainpower!

Reason for Shaders: Its an alternate to nothing, that Ritual had.

Kudos To:- Me Tempest, Me and uhh Me! a little to Activision and Ritual.

Legal Crap, So I dont get sued and shit!

Star Trek, is Copyright of Viacom/Paramount.
Star Trek: Elite Force 2 is Copyright of Ritual Entertainment.
Publisher is Activision (R)
Developer is Ritual Entertainement(R)
Quake III is (C) by ID Software
All Copyrights Reserved

This is an independant file that has no affiliation with the above 
companies, other than the fact that the textures only runs on thier 
editor.

-------------------------------------------------------
OUR LEGAL STUFF
-------------------------------------------------------
Do not:-
	Decompile OUR File/s
	MODIFY OUR File/s
	Use OUR File/s For Criminal Damage (I Cant See How)
	USE My(Tempests) Custom Textures (Or Atleast Ask Nicely)
Do:-
	Enjoy ELite Force 2
	Enjoy Our Gift We Give To You
	Share this Zipped File (Leave all files intact (including this Readme!))
	Inform mus of where it is hosted, for our records

Warning:-
	 May Cause Loss of Data (I said May, It hasn't Yet Though)
	 May Cause Insomnia
	 May Case RSI

Disclaimer:-
	    Our Files Have Been Scanned By Nortons Antivirus and such
	    other reputable anti-virus scanners.

Basically, If this map/file/s, F*cks up your computer, we are not liable.
	   We warned you, and that by reading this readme file, you sign over
	   your rights to sue me.

This file can be freely distributed, as long as this readme and the
zzzradiantcommon_texture_addition.pk3 file are not changed, and full credit is given to me 
Tempest (david.coles.wales@ntlworld.com)

Not so much as the shader code, but the textures are Intellectual Property
of Tempest. If you wish to use them, fat luck wishing will do. Just ask.

Originally available from:-
	http://homepage.ntlworld.com/david.coles.wales/start.html and
	http://www.effiles.com
	http://www.ritualistic.com
	http://www.eliteforce.com

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Tempest


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Registered 24th December 2002

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