HaZardModding Coop Script Mod - Installer

Chrissstrahl has uploaded his latest version of the HaZardModding Coop Script Mod. This is the window's installer version. Mod Info[/b...

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Chrissstrahl has uploaded his latest version of the HaZardModding Coop Script Mod. This is the window's installer version.

Mod Info: The HaZardModding Co-Operative Modification is an interactive,supportive and extensive quality code Matrix, integrated into the Star Trek(R) Elite Force II level-scripts; Completely soft-coded, in addition to being server-side driven on Ritual Entertainments heavily Modified Übertools ID-Tech3 Engine.

  • Play instantly, no downloads required to join a Co-Op Mod Server
  • Command or Interact with NPCs
  • Take the Challenge of the heavy Last Man Standing Modifier, and resurrect fallen Team-mates by collecting Golden star ships
  • Go trough seven Single-player Missions and all six Secret-Levels, together with up to 7 Buddy's companying you
  • Modulate with your Tricorder, thanks to Puzzle Objects high quality replacements
  • Enjoy new details, more interactivity and Simplified bilingual communication
  • Support your Team as Medic, Weapons Specialist or Technician
  • Jump at any time to your Team it's last 'save location'
  • Enjoy the luxury of upgraded or new Menus and Huds
  • Fight enemy with adaptive strength
  • Touch Interactive Forcefields
  • Skip Multiplayer Cinematic

New Features of 4.1: New playable levels:

  • The complete Mission 4 with three new levels:
  • m4l1a-attraxian_station
  • m4l1b-attraxian_station
  • m4l2b-attraxian_station
  • The last three missing levels of Mission 1:
  • m1l2b-borg_sphere
  • m1l2c-borg_sphere
  • m1l3-borg_boss
  • One level of Mission 6:
  • m6-exteriord_zPak50.pk3

Gameplay:

  • Singleplayer Mission Selection Menu [CL] - Allows you to jump directly to your favourite Singleplayer Mission
  • Network tuning assistant (DUMMY SAVE) [CL] - Makes is very simple to configure your network and performance settings
  • Console messages for important Co-Op events - Allows you to follow the mission process in the server console
  • A replacement function for the inbuilt function 'waitfordialog(entity);''globalCoop_dialog_waitForDialog(entity e);'
  • A Singleplayer Multiplayer entity Manager routine 'globalCoop_return_entityE1OrE2(e,e);' - Allows you to set two entities to be returned, one for single and one for Multiplayer

Updated Features:

  • Slightly modified Model shader on the HazardTeam Members (Player Models) - Actors will become notsolid on death(Stalker,Turrent,Lurker,Basher,Chewer,BugSmall,BugMale,BugFemaleNoSack,Leviathan)
  • Team AI is now crash safe, due to autonomic configuration for Single and Multiplayer
  • Mission 1
  • Mission 3, added a lil more event happening and fixed cinematic sequences
  • Mission 5, if your team picks up the Idryll-staff it keeps it during the Mission
  • Mission 7, fixed some bugs, and the Monkey allows now Visitors again
  • Statistic huds [CL]
  • Global sound pan script
  • Last Man Standing Modus, spectating player lives will be transferred to new/other players

Fixed Features:

  • Wait until Warmuptime is up Function
  • Huds are now Managed correctly also during Singleplayer
  • Mission 9 (m9l1a-klingon_base), spawn spot overlay (1 and 4)
  • Class selection Models do no longer produce a crash if they got hit by a projectile
  • Global COOP Spawn scripts do no longer produce a crash if thair spawned entity got hit by a projectile
  • Mission 9 (m5l2b-drull_ruins1), Gas Camber Trap sequence produced sv-chrash, thanks to 'Isaac Joule' reporting it

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Readme
+++INSTALLER FOR MICROSOFT WINDOWS ONLY+++
+++INSTALLER FOR MICROSOFT WINDOWS ONLY+++
+++INSTALLER FOR MICROSOFT WINDOWS ONLY+++

TERMS OF USE
::::::::::::::::::::::::::::::::::::::::::::::::
By opening this package, installing, modifying and/or using contents of
this custom-built product, you accept the terms of our License stated below.

 =/= HOSTING
As long as the Archive and its contents remain intact and unmodified
we appreciate and thank you for hosting our Creation!

 =/= WARRANTY
We can not give you any warranties of any kind, use at your own risk!

 =/= SUPPORT
This is a custom-built product, it is provided for free.
This Modification and all it's contents are not supported by
Ritual Entertainment, Mumbo Jumbo, Activision or their affiliates.
Please contact the creator of this custom-built product for support.

 =/= RELATED TRADEMARKS AND TRADE NAMES
Star Trek(R) Elite Force II, TM,(R) & (C) 2003 Paramount Pictures.
Star Trek and related marks are trademarks of Paramount Pictures.
Game code (C) 2003 Activision, Inc. and affiliates.
Star Trek(R) Elite Force II developed by Ritual Entertainment, Inc.

 =/= PROVIDED CONTENTS
You are forbidden to use any materials or intellectual property included
in this Archive without the explicit written permission of the respective owners.

 =/= COPYRIGHT & INTELLECTUAL PROPERTY
HaZardModding Co-Op Script Modification for
(C)2006-2009 some Rights reserved and (IP)intellectual property held by
Christian Sebastian Strahl alias Chrissstrahl.

All other trademarks and trade names are properties of their respective owners.

If any part/parts of this Agreement is/are declared to be illegal or
insufficient, this/these part/parts shall be replaced with an appropriate
context replacement and the remaining part/parts of this Agreements shall
not be affected.


REMOVING THE HAZARDMODDING CO-OP SCRIPT MODIFICATION
::::::::::::::::::::::::::::::::::::::::::::::::
1. Shut-down all running instances of the game Star Trek(R) Elite Force II.
2. Remove the following files, if they do exists:
    z_hzm_co-op_v1.0.pk3
    zzz_co-op_inventory.pk3
    hzm_co-op_matrix-2.0.pk3
    zzz_co-op_clientside.pk3
    hzm_co-op_matrix-2.1.pk3
    zzz_co-op_maps_secrets-2.0.pk3
    zzz_co-op_maps_secrets-2.1.pk3
    zz_advanced_health_hud_mod.pk3
    zzz_co-op_maps_trainings-2.1.pk3
    zzzzzzz_co-op_hzm_script_mod_pak50.pk3
    zzzzzz_co-op_hzm_script_mod.pk3
    zzzzzz_co-op_hzm_script_mod_vlp.pk3
    zzzzzzzzzzzzzzzzzzzzzzzzzzz_co-op_hzm_script_mod_zPak50.pk3

------------------------------------------------
IF YOU DO NOT ACCEPT ANY OF THE TERMS GIVEN IN THE ABOVE STATED AGREEMENT
YOU MUST IMMEDIATELY REMOVE ALL FILES BROUGHT TO YOU WITH ANY VERSION OF
THE HAZARDMODDING CO-OP SCRIPT MODIFICATION FOR STAR TREK(R) ELITE FORCE II
------------------------------------------------


FOR THE GAME:				STAR TREK ELITE FORCE II
GAME VERSION:				All official releases, except the demo!
CLASSIFICATION:				Modification
EXECUTION TYPE:				Parallel server sided
MODUS:						Single/Multiplayer
CREATOR:					HaZardModding


INSTALLATION INSTRUCTIONS
::::::::::::::::::::::::::::::::::::::::::::::::
1. Shut-down all running instances of the
game Star Trek(R) Elite Force II.

2. Delete old versions of this mod, if you have any.
You can use a Tool to do that job.
TOOL: mod_hzm_co-op/.delete_old_versions.bat
Files:
    z_hzm_co-op_v1.0.pk3
    zzz_co-op_inventory.pk3
    hzm_co-op_matrix-2.0.pk3
    zzz_co-op_clientside.pk3
    hzm_co-op_matrix-2.1.pk3
    zzz_co-op_maps_secrets-2.0.pk3
    zzz_co-op_maps_secrets-2.1.pk3
    zz_advanced_health_hud_mod.pk3
    zzz_co-op_maps_trainings-2.1.pk3
    zzzzzzz_co-op_hzm_script_mod_pak50.pk3
   
3. Copy the Mod into your 'base' folder.
    File: zzzzzz_co-op_hzm_script_mod.pk3
    File: zzzzzz_co-op_hzm_script_mod_vlp.pk3
    File: zzzzzzzzzzzzzzzzzzzzzzzzzzz_co-op_hzm_script_mod_zPak50.pk3


INTRODUCTION
::::::::::::::::::::::::::::::::::::::::::::::::
The HaZardModding Co-Operative Modification is an interactive,
supportive and extensive quality code Matrix, integrated into
the Star Trek(R) Elite Force II level-scripts; Completely soft-coded,
in addition to being server-side driven on Ritual Entertainments
heavily Modified Übertools ID-Tech3 Engine.


YOU ARE THE HAZARD TEAM!
Engage the Campaign together with your Buddy's via LAN or Internet.

    - Play instantly, no downloads required to join a Co-Op Mod Server
    - Command or Interact with NPCs
    - Take the Challenge of the heavy Last Man Standing Modifier, and resurrect fallen Team-mates by collecting Golden star ships
    - Go trough seven Single-player Missions and all six Secret-Levels, together with up to 7 Buddy's companying you
    - Modulate with your Tricorder, thanks to Puzzle Objects high quality replacements
    - Enjoy new details, more interactivity and Simplified bilingual communication
    - Support your Team as Medic, Weapons Specialist or Technician
    - Jump at any time to your Team it's last 'save location'
    - Enjoy the luxury of upgraded or new Menus and Huds
    - Fight enemy with adaptive strength
    - Touch Interactive Forcefields
    - Skip Multiplayer Cinematic


ADDITIONAL CONTRIBUTORS
::::::::::::::::::::::::::::::::::::::::::::::::
[-GF-]ZyperKarge
    Briefed us (3 years ago) about a uniqe inactive Weapon for STEF2!
    Since Version 4.1 the HZM Co-Op Script Mod is using the unique ability
    of this stock weapon to enhance the player-equip routines significantly.
Polywog			-> HELP AT SOME TEXT PASSAGES
GhosT aka Zero5	-> HELP AT SOME TEXT PASSAGES
Lt.Munro		-> BETA TESTERS OF THIS VERSION
[SFU]Simi		-> BETA TESTERS OF THIS VERSION
[SFI]Ricaros	-> BETA TESTERS OF THIS VERSION
Isaac Joule		-> QUALITY FEEDBACK
Bienchen		-> QUALITY FEEDBACK
[SFU]Simi		-> QUALITY FEEDBACK
Lt.Munro		-> QUALITY FEEDBACK
{NTK}DoomDog	-> QUALITY FEEDBACK


CHANGE LOG
::::::::::::::::::::::::::::::::::::::::::::::::
LEGEND: [CL] = Client side, you need to download the mod to use this feature

:Added
    - LICENSE/AGREEMENT/LEGAL-INFORMATION
    - The complete Mission 4 with three new levels:
        m4l1a-attraxian_station
        m4l1b-attraxian_station
        m4l2b-attraxian_station
    - The last three missing levels of Mission 1:
        m1l2b-borg_sphere
        m1l2c-borg_sphere
        m1l3-borg_boss
    - One level of Mission 6:
        m6-exterior
    - Singleplayer Mission Selection Menu [CL]
        Allows you to jump directly to your favourite Singleplayer Mission
    - Network tuning assistant (DUMMY SAVE) [CL]
        Makes is very simple to configure your network and performance settings
    - Console messages for important Co-Op events
        Allows you to follow the mission process in the server console
    - A replacement function for the inbuilt function 'waitfordialog(entity);'
        'globalCoop_dialog_waitForDialog(entity e);'
    - A Singleplayer Multiplayer entity Manager routine 'globalCoop_return_entityE1OrE2(e,e);'
        Allows you to set two entities to be returned, one for single and one for Multiplayer
       
:ON HOLD
    - The Complete Mission 10, until a solution for the client side crashes could be found
   
:Updated
    - Slightly modified Model shader on the HazardTeam Members (Player Models)
    - Actors will become notsolid on death
        (Stalker,Turrent,Lurker,Basher,Chewer,BugSmall,BugMale,BugFemaleNoSack,Leviathan)
    - Team AI is now crash safe, due to autonomic configuration for Single and Multiplayer
    - Mission 1
    - Mission 3, added a lil more event happening and fixed cinematic sequences
    - Mission 5, if your team picks up the Idryll-staff it keeps it during the Mission
    - Mission 7, fixed some bugs, and the Monkey allows now Visitors again
    - Statistic huds [CL]
    - Global sound pan script
    - Last Man Standing Modus, spectating player lives will be transferred to new/other players

:Fixed
    - Wait until Warmuptime is up Function
    - Huds are now Managed correctly also during Singleplayer
    - Mission 9 (m9l1a-klingon_base), spawn spot overlay (1 and 4)
    - Class selection Models do no longer produce a crash if they got hit by a projectile
    - Global COOP Spawn scripts do no longer produce a crash if thair spawned entity got hit by a projectile
    - Mission 9 (m5l2b-drull_ruins1), Gas Camber Trap sequence produced sv-chrash, thanks to 'Isaac Joule' reporting it

Removed:
    - Support for the welcome Message (cvar: coop_welcomeMsg)
   
   
WHAT IS THE 'BASE' FOLDER
::::::::::::::::::::::::::::::::::::::::::::::::
    The Elite Force II 'base' folder is located within the
    Game directory, you need to go to the location you have
    installed the game Star Trek Elite Force II.
    EXAMPLE: c:gamesactivisionEF2base
   
    In this folder there are more files with the extension
    .pk3, also the file 'pak0.pk3' if you can't find your
    base folder simply search for the file 'pak0.pk3' using
    your Operating System it's file search.


COMPATIBILITY
::::::::::::::::::::::::::::::::::::::::::::::::
+ -> Dedicated Linux Server Compatible!
+ -> Dedicated Windows Server Compatible!
+ -> Works with: Death Match, Team Death Match and all Modifiers.
? -> This Mod was not tested under Mac OS-X.
? -> This Mod was not tested with the UltimatePatchMod for EF2.
! -> Not compatible to previous versions of the HZM EF2 Co-Op Mod.
! -> Not compatible to Bomb-Defusion and Singularity


HOW TO START THE MOD
::::::::::::::::::::::::::::::::::::::::::::::::
    Load any supported level while in Multiplayer on a Server
    (callvote map secret1), or start a Server from the Game
    Menu. Once server is up and the level is loaded, the
    Co-Op Mod starts autonomic to configure the server if
    necessary.


HOW TO START A SERVER
::::::::::::::::::::::::::::::::::::::::::::::::
    You can try to start a server with our Tool (Windows).
    TOOL PATH: mod_hzm_co-op/.run_server_loop.bat
    If that fails try to start a dedicated Server
    from within the game Menu.


CONTACT - SUPPORT
::::::::::::::::::::::::::::::::::::::::::::::::
    Please read first our FAQ before establishing contact,
    the FAQ Document is located at: mod_hzm_co-op/Documents/faq.txt
    If that didn't help, please send a E-Mail containing all
    circumstances of your issue to: chrissstrahl at yahoo dot de


WEBLINKS
::::::::::::::::::::::::::::::::::::::::::::::::
    EF Stuff -> www.effiles.com
    Modding Stuff -> www.moddb.com
    Activison -> www.activision.com
    Ritual Entertainment -> www.ritualistic.com
    Borg War - The Movie -> www.borgwarmovie.org
    Strong Compression tool/Archiver -> www.7zip.org
    Star Traks: Machinima -> www.khobrah.net/silver/machinima.html
    Podcast dedicated to Star Trek Gaming -> http://www.hailingfrequency.co.uk
    Program with which this Mod has been Developed on -> http://notepad-plus.sourceforge.net

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Chrissstrahl


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Registered 18th August 2006

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