Ultimate Server Mod

What better Christmas present could any EF2 player want than another release of the Ultimate Server Mod. Three excellent modders have com...

Download

Uploading...
Do not refresh or leave this page!

File Description

What better Christmas present could any EF2 player want than another release of the Ultimate Server Mod.

Three excellent modders have come together to further enhance the game we would all love to love. Updates in this version include: Bots

  • Bots can now spectate without crashing the server
  • The cvar "bot_minplayers" works again

Damage & Weapons

  • Chatfrags are now printed to the console and hud
  • The cvar "sv_showDamageFlash" has been added to remove full screen red blood damage effect
  • The holdable explosive has added sounds and prints
  • The controlled photon is slower than the normal photon
  • Weapons lag reduced

Intermission

  • A "ready" state added for intermission (click mouse or press use)
  • Intermission queue time added to see last frag/cap
  • Podium added for intermission (only with an info_player_intermission point)
  • Scoreboard updates faster at the intermission and death
  • Team awards work now

Misc

  • Bomb diffusion and singularity points fixed
  • Denied print removed from hud
  • Optional sounds for voting and chatfragging
  • Spectator and noclip movement improved
  • The cvar "mp_forceNoTilt" has been added to force no strafe tilting
  • The cvar "mp_winDuringWarmup" has been added in case you want a warmup but would also like the game to change maps even if its running
  • The default model is now dm_picard to reduce bugs
  • The holdable transporter works every time now
  • The print "changed name" is now "renamed"

As you can see, this mod offers a lot to the EF2 server admins and to players.

Among the many features of this mod (full list in the readme), some noticeable things this mod fixes/adds are the wall stickyness (ever get tired of getting glued to slanting surfaces?), the weapon lag, a much improved banning system, and our beloved EF1 podium and intermission at the end of every match.

I highly recommend this mod to ALL EF2 players. You won't regret it.

Note: While I have your attention ;) any EF2 mappers out there are requested to put an info_player_intermission entity in their maps to specify the location of where the podium is displayed at the end of matches.

Read More

Readme
Thank you for not reading this readme file. :)

-------------------------------
Name: Ultimate Server Mod v1.1
Author: Gez
Developers: Gez, Worf, Tempest
Site: http://usm.thewizclan.com
-------------------------------

===================================================DESCRIPTION==================================================
Well basiclly, this mod is to make EF2 a lot more fun to play (and more like EF1)
I for one was extremely disappointed with EF2 after the long wait, this for me, just about justifies me buying EF2. :)

Remember, if you have anything you would like to see in upcoming versions, or if you find any bugs (whether they be
due to the mod or created by Ritual), don't hesitate to get into contact with me, Worf or Tempest by sending us
e-mail (wizgez@hotmail.com, sfiworf@hotmail.com, david.coles.wales@ntlworld.com)

===================================================NEW IN v1.1 rc1==================================================
25th December 2003

Misc
Photon fire bug fixed

===================================================NEW IN v1.1==================================================
25th December 2003

Bots
Bots can now spectate without crashing the server
The cvar "bot_minplayers" works again

Damage & Weapons
Chatfrags are now printed to the console and hud
The cvar "sv_showDamageFlash" has been added to remove full screen red blood damage effect
The holdable explosive has added sounds and prints
The controlled photon is slower than the normal photon
Weapons lag reduced

Intermission
A "ready" state added for intermission (click mouse or press use)
Intermission queue time added to see last frag/cap
Podium added for intermission (only with an info_player_intermission point)
Scoreboard updates faster at the intermission and death
Team awards work now

Misc
Bomb diffusion and singularity points fixed
Denied print removed from hud
Optional sounds for voting and chatfragging
Spectator and noclip movement improved
The cvar "mp_forceNoTilt" has been added to force no strafe tilting
The cvar "mp_winDuringWarmup" has been added in case you want a warmup but would also like the game to change maps even if its running
The default model is now dm_picard to reduce bugs
The holdable transporter works every time now
The print "changed name" is now "renamed"

=================================================NEW IN v1.0 rc1================================================
10th December 2003

Fixed a small mistake in the destruction/singularity cfg file
The cvar "mp_winDuringWarmup" has been added to allow the server to continue the map rotation even if the warmup is still active
Voting majority fixed - bots not counted in vote and a timeout will cause the greater majority of votes to win
Weapons no longer sometimes spawn on the ground instead of your hand in specialties

====================================================FEATURES====================================================
Admin Control:
A cvar has been added to specify the allowed votes
The banning commands work now
The dedicated console now shows a lot more information
You can now talk from the dedicated console properly
More commands including forceteam, forceclass, forcemodel and forcename
The points have been reset to EF1 standards (1 team point per cap, 5 player points, etc)

CTF:
Extra sounds have been added for flag pickups/scores/returns
The flag gets returned after suicide or misadventure/lava etc

InstantKill/Disintegration:
If you use an STX phaser on your server, this will no longer be given to players in this mode
Only certain powerups and the holable transpoter will spawn
The ammo for your rifle will no longer 'run out'

Misc:
A better warmup has been implemented
A louder combadge sound plays when someone chats
Bots no longer talk about nothing (their chat can also be disabled once again with bot_nochat)
Bots now stay connected across levels
Doors have a bigger trigger field (open when you are a bit further away than before)
If a client has a password set and the server does not, the client is now allowed into the server
If more people vote yes and a vote times out, the vote will pass rather than failing
PrivatePassword works again
Sloping walls no longer slow you down like before
Strafing and jumping is much more like EF1/Q3
The detpack hurts more and has a bigger effect
The holdable transporter shows the proper effect and spawns at a random point rather than only your team's
The intermission no longer skips on the first map it runs
The photon moves faster and has higher knockback
The speed boots work
The tell command works properly now
The use button can also be used to respawn
The vote string has been moved out of the way of the scores and shows more information
The weapons switch in a more prioritized order

Specialties:
Ammo/Armor/Health/Holdables/Powerups/Weapons no longer spawn
Can change class from the console again
Class remembered on respawns and map changes
Classes now have specific skins
Infiltrators jump higher
Medics no longer have a strange death sequence or regen when dead
The specialties room can be disabled

==================================================INSTALLATION==================================================
-Windows:
Unzip to your base folder (eg. "C:\Program Files\Activision\EF2\base")

How to run:
Double click Run Server.bat (you can set other things by editing the .bat), alternitavly you can run the mod with
a shortcut by adding:
+set gamedll "base\UltimateServer.dll"
to the end of the target box after any quotes

=================================================INCLUDED FILES=================================================
Don't Readme.txt - This file (yes really)

Run Server.bat - Runs a dedicated EF2 server with this mod (starting with Regular CTF)

ef2server.cfg - Server configuration file
actionhero.cfg - Runs Actionhero with a maplist
autohandicap.cfg - Runs Autohandicap with a maplist
controlpoints.cfg - Runs Control Points with a maplist
destruction.cfg - Runs Singularities with a maplist
elimination.cfg - Runs Elimination with a maplist
diffusion.cfg - Runs Bomb Diffusion with a maplist
modsoff.cfg - Runs Regular CTF with a maplist
oneflag.cfg - Runs One Flag with a maplist
pointsperweapon.cfg - Runs Points Per Weapon with a maplist
specialties.cfg - Runs Specialties with a maplist

=================================================COMMANDS/CVARS=================================================
New Rcon Commands:
( <> = Required [] = optional )

&quot;addip&quot;
Usage: addip <ip>
Adds an ip to the ban filter, NOTE: filterban must be set to 1 to ban ips. To ban a range, type for example &quot;addip 195&quot;

&quot;removeip&quot;
Usage: removeip <ip>
Removes an ip from the ban filter

&quot;listip&quot;
Usage: listip
Lists the ips currently filtered

&quot;writeip&quot;
Usage: writeip
Writes the banned ips to a cfg file so they remain banned if you close and reopen your server

&quot;botlist&quot;
Usage: botlist
Lists all of the available bots

&quot;callvote&quot;
Usage: callvote <command> <argument>
Calls a vote inside the server (you can use any command)

&quot;forceteam&quot;
Usage: forceteam <client num> <team>
Changes the team of the specified player

&quot;forceclass&quot;
Usage: forceclass <client num> <class>
Changes the class of the specified player

&quot;forcemodel&quot;
Usage: forcemodel <client num> <model>
Changes the model of the specified player

&quot;forcename&quot;
Usage: forcename <client num> <name>
Changes the name of the specified player

&quot;svsay&quot;
Usage: svsay <text>
Lets you talk through the dedicated console to players

New cvars:

mp_forceNoTilt
Example: mp_forceNoTilt &quot;1&quot;
1 disables the tilt for all clients, 0 lets them choose with cg_viewStrafeTilt

mp_motd
Example: mp_motd &quot;Welcome to my server&quot;
Displays a message to clients once they enter the server

mp_specialtiesRoom
Example: mp_specialtiesRoom &quot;0&quot;
0 disables the room where you can choose your specialty, 1 enables it

mp_votes
Example: mp_votes &quot;kick map mp_gametype nextmap poll restart actionhero autohandicap controlpoints destruction
diffusion elimination instantkill modsoff oneflag pointsperweapon specialties&quot;
Sets the votes for which players are allowed to vote for (Poll will call a poll, actionhero/instantkill/specialties etc,
will exec a config named that in your base directory)

mp_winDuringWarmup
Example: mp_winDuringWarmup &quot;1&quot;
1 allows the maplist to continue during the warmup, 0 disallows it from changing

sv_showDamageFlash
Example: sv_showDamageFlash &quot;0&quot;
0 disables the full screen blood damage effect, 1 enables it

====================================================CREDITS=====================================================
Me
Worf
Tempest
True Captain
All those people who joined my beta server and put up with it crashing while I fixed the bugs :)

=============================================COPYRIGHT/PERMISSIONS==============================================
This file shall be distributed in its original form (being in the original unmodified zip archive).

Read More

Comments on this File

There are no comments yet. Be the first!

Gez, Worf, Tempest


50 XP


Registered 26th December 2003

1 Files Uploaded

Share This File
Embed File