What better Christmas present could any EF2 player want than another release of the Ultimate Server Mod.
Three excellent modders have come together to further enhance the game we would all love to love. Updates in this version include: Bots
- Bots can now spectate without crashing the server
- The cvar "bot_minplayers" works again
Damage & Weapons
- Chatfrags are now printed to the console and hud
- The cvar "sv_showDamageFlash" has been added to remove full screen red blood damage effect
- The holdable explosive has added sounds and prints
- The controlled photon is slower than the normal photon
- Weapons lag reduced
- A "ready" state added for intermission (click mouse or press use)
- Intermission queue time added to see last frag/cap
- Podium added for intermission (only with an info_player_intermission point)
- Scoreboard updates faster at the intermission and death
- Team awards work now
- Bomb diffusion and singularity points fixed
- Denied print removed from hud
- Optional sounds for voting and chatfragging
- Spectator and noclip movement improved
- The cvar "mp_forceNoTilt" has been added to force no strafe tilting
- The cvar "mp_winDuringWarmup" has been added in case you want a warmup but would also like the game to change maps even if its running
- The default model is now dm_picard to reduce bugs
- The holdable transporter works every time now
- The print "changed name" is now "renamed"
As you can see, this mod offers a lot to the EF2 server admins and to players.
Among the many features of this mod (full list in the readme), some noticeable things this mod fixes/adds are the wall stickyness (ever get tired of getting glued to slanting surfaces?), the weapon lag, a much improved banning system, and our beloved EF1 podium and intermission at the end of every match.
I highly recommend this mod to ALL EF2 players. You won't regret it.
Note: While I have your attention ;) any EF2 mappers out there are requested to put an info_player_intermission entity in their maps to specify the location of where the podium is displayed at the end of matches.
Thank you for not reading this readme file. :) ------------------------------- Name: Ultimate Server Mod v1.1 Author: Gez Developers: Gez, Worf, Tempest Site: http://usm.thewizclan.com ------------------------------- ===================================================DESCRIPTION================================================== Well basiclly, this mod is to make EF2 a lot more fun to play (and more like EF1) I for one was extremely disappointed with EF2 after the long wait, this for me, just about justifies me buying EF2. :) Remember, if you have anything you would like to see in upcoming versions, or if you find any bugs (whether they be due to the mod or created by Ritual), don't hesitate to get into contact with me, Worf or Tempest by sending us e-mail (email@example.com, firstname.lastname@example.org, email@example.com) ===================================================NEW IN v1.1 rc1================================================== 25th December 2003 Misc Photon fire bug fixed ===================================================NEW IN v1.1================================================== 25th December 2003 Bots Bots can now spectate without crashing the server The cvar "bot_minplayers" works again Damage & Weapons Chatfrags are now printed to the console and hud The cvar "sv_showDamageFlash" has been added to remove full screen red blood damage effect The holdable explosive has added sounds and prints The controlled photon is slower than the normal photon Weapons lag reduced Intermission A "ready" state added for intermission (click mouse or press use) Intermission queue time added to see last frag/cap Podium added for intermission (only with an info_player_intermission point) Scoreboard updates faster at the intermission and death Team awards work now Misc Bomb diffusion and singularity points fixed Denied print removed from hud Optional sounds for voting and chatfragging Spectator and noclip movement improved The cvar "mp_forceNoTilt" has been added to force no strafe tilting The cvar "mp_winDuringWarmup" has been added in case you want a warmup but would also like the game to change maps even if its running The default model is now dm_picard to reduce bugs The holdable transporter works every time now The print "changed name" is now "renamed" =================================================NEW IN v1.0 rc1================================================ 10th December 2003 Fixed a small mistake in the destruction/singularity cfg file The cvar "mp_winDuringWarmup" has been added to allow the server to continue the map rotation even if the warmup is still active Voting majority fixed - bots not counted in vote and a timeout will cause the greater majority of votes to win Weapons no longer sometimes spawn on the ground instead of your hand in specialties ====================================================FEATURES==================================================== Admin Control: A cvar has been added to specify the allowed votes The banning commands work now The dedicated console now shows a lot more information You can now talk from the dedicated console properly More commands including forceteam, forceclass, forcemodel and forcename The points have been reset to EF1 standards (1 team point per cap, 5 player points, etc) CTF: Extra sounds have been added for flag pickups/scores/returns The flag gets returned after suicide or misadventure/lava etc InstantKill/Disintegration: If you use an STX phaser on your server, this will no longer be given to players in this mode Only certain powerups and the holable transpoter will spawn The ammo for your rifle will no longer 'run out' Misc: A better warmup has been implemented A louder combadge sound plays when someone chats Bots no longer talk about nothing (their chat can also be disabled once again with bot_nochat) Bots now stay connected across levels Doors have a bigger trigger field (open when you are a bit further away than before) If a client has a password set and the server does not, the client is now allowed into the server If more people vote yes and a vote times out, the vote will pass rather than failing PrivatePassword works again Sloping walls no longer slow you down like before Strafing and jumping is much more like EF1/Q3 The detpack hurts more and has a bigger effect The holdable transporter shows the proper effect and spawns at a random point rather than only your team's The intermission no longer skips on the first map it runs The photon moves faster and has higher knockback The speed boots work The tell command works properly now The use button can also be used to respawn The vote string has been moved out of the way of the scores and shows more information The weapons switch in a more prioritized order Specialties: Ammo/Armor/Health/Holdables/Powerups/Weapons no longer spawn Can change class from the console again Class remembered on respawns and map changes Classes now have specific skins Infiltrators jump higher Medics no longer have a strange death sequence or regen when dead The specialties room can be disabled ==================================================INSTALLATION================================================== -Windows: Unzip to your base folder (eg. "C:\Program Files\Activision\EF2\base") How to run: Double click Run Server.bat (you can set other things by editing the .bat), alternitavly you can run the mod with a shortcut by adding: +set gamedll "base\UltimateServer.dll" to the end of the target box after any quotes =================================================INCLUDED FILES================================================= Don't Readme.txt - This file (yes really) Run Server.bat - Runs a dedicated EF2 server with this mod (starting with Regular CTF) ef2server.cfg - Server configuration file actionhero.cfg - Runs Actionhero with a maplist autohandicap.cfg - Runs Autohandicap with a maplist controlpoints.cfg - Runs Control Points with a maplist destruction.cfg - Runs Singularities with a maplist elimination.cfg - Runs Elimination with a maplist diffusion.cfg - Runs Bomb Diffusion with a maplist modsoff.cfg - Runs Regular CTF with a maplist oneflag.cfg - Runs One Flag with a maplist pointsperweapon.cfg - Runs Points Per Weapon with a maplist specialties.cfg - Runs Specialties with a maplist =================================================COMMANDS/CVARS================================================= New Rcon Commands: ( <> = Required  = optional ) "addip" Usage: addip <ip> Adds an ip to the ban filter, NOTE: filterban must be set to 1 to ban ips. To ban a range, type for example "addip 195" "removeip" Usage: removeip <ip> Removes an ip from the ban filter "listip" Usage: listip Lists the ips currently filtered "writeip" Usage: writeip Writes the banned ips to a cfg file so they remain banned if you close and reopen your server "botlist" Usage: botlist Lists all of the available bots "callvote" Usage: callvote <command> <argument> Calls a vote inside the server (you can use any command) "forceteam" Usage: forceteam <client num> <team> Changes the team of the specified player "forceclass" Usage: forceclass <client num> <class> Changes the class of the specified player "forcemodel" Usage: forcemodel <client num> <model> Changes the model of the specified player "forcename" Usage: forcename <client num> <name> Changes the name of the specified player "svsay" Usage: svsay <text> Lets you talk through the dedicated console to players New cvars: mp_forceNoTilt Example: mp_forceNoTilt "1" 1 disables the tilt for all clients, 0 lets them choose with cg_viewStrafeTilt mp_motd Example: mp_motd "Welcome to my server" Displays a message to clients once they enter the server mp_specialtiesRoom Example: mp_specialtiesRoom "0" 0 disables the room where you can choose your specialty, 1 enables it mp_votes Example: mp_votes "kick map mp_gametype nextmap poll restart actionhero autohandicap controlpoints destruction diffusion elimination instantkill modsoff oneflag pointsperweapon specialties" Sets the votes for which players are allowed to vote for (Poll will call a poll, actionhero/instantkill/specialties etc, will exec a config named that in your base directory) mp_winDuringWarmup Example: mp_winDuringWarmup "1" 1 allows the maplist to continue during the warmup, 0 disallows it from changing sv_showDamageFlash Example: sv_showDamageFlash "0" 0 disables the full screen blood damage effect, 1 enables it ====================================================CREDITS===================================================== Me Worf Tempest True Captain All those people who joined my beta server and put up with it crashing while I fixed the bugs :) =============================================COPYRIGHT/PERMISSIONS============================================== This file shall be distributed in its original form (being in the original unmodified zip archive).
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