This is the windows version . !
This time Gez, GameRevolt, Tempest, Worf have improved on an already good thing by sorting out some Stability issues and adding more options
The Ultimate Client Mod is best used on a server running the 'Ultimate Server Mod' as it adds menus and sounds for use in server running the mod, and it also improves the menus, overall increasing the ease and enjoyability of playing. :)
There is really to much to list here,
This really is a necessary must have :cool:
Thank you for reading this readme file. :) ------------------------------- Name: Ultimate Server Mod v1.2 OS Version: Windows Author: Gez Developers: Gez, gameRevolt, Tempest, Worf Site: http://usm.thewizclan.com ------------------------------- =====================================================DESCRIPTION==================================================== Well basiclly, this mod is to make EF2 a lot more fun to play (and more like EF1) I for one was extremely disappointed with EF2 after the long wait, this for me, just about justifies me buying EF2. :) Remember, if you have anything you would like to see in upcoming versions, or if you find any bugs (whether they be due to the mod or created by Ritual), don't hesitate to get into contact with me, Worf or Tempest by sending us e-mail (email@example.com, firstname.lastname@example.org, email@example.com) And remember, this mod is completely SERVER-SIDE, which means clients do not have to download anything =====================================================NEW IN v1.2==================================================== 21st January 2004 Awards/Icons A thumbnail of each player is shown in the scoreboard A thumbnail of your attacker is now shown to the right of the screen Commendations are now given at the end of a game (providing there is an info_player_intermission in the map) You can get all the awards you earned instead of just one of each type BatlethOnly Lookout for batleth dueling in the next version! This modifier has been added ("mp_modifier_BatlethOnly") to play with only the batleth Client Side Mod An optional client side mod is available for download now Item pickup text is now in a readable white The computer and flag sounds are now the same as ef1's The disconnected symbol will appear above any player's head who has a ping greater than 500 The scoreboard name shows the proper gametype and modifier with spaces Misc Bots no longer just go on the red team if you add them without a specified team Holdable transporter now goes to the farthest spawnpoint from your position Lag frags are logged and printed The cvar "mp_disableBlackNames" has been added to stop people using black in their names The cvar "sv_photonSpeed" has been added to alter the primary fire photon speed The intermission can now continue to the next map after 20seconds of one person clicking ready The mod is much more stable overall The speed cvar "sv_maxspeed" is now double the original speed to make it more like the ef1 cvar Third person works properly now when aiming and firing weapons The warmup print no longer defaults when a bot is present and has been improved Specialties Medics can knockout enemies with their tricorder when they are really close to them Quad can only be picked up by heavies and metaphasic shielding by medics The cvar "mp_forceSpecialtiesSkins" has been added to choose whether to force the skins to specialty specific ones Weapons spawning bugs have been fixed Spectators Spectators can chat amongst themselves with team chat and to everyone with normal chat Spectators now spawn at the info_player_intermission spot (if there is one) Spectators now stay spectators on restarts and map changes ===================================================NEW IN v1.1 rc3================================================== 30th December 2003 Misc Intermission and death lag fixed (again) Intermission music fixed Spectator spawnpoints fixed The cvar bot_minplayers chooses more randomly now and doesn't keep adding or kicking bots gradually when it shouldn't Various crashes fixed Printing Server logging added - cvar "g_logfile" added Server welcome message now printed center screen and in the hud Some extra prints added to do with game/map initialization/shutdown Some of the more pointless bot chats/prints removed (they are all pointless really :P) Strange linux console printing bugs/errors/crashes fixed The timer now counts up when "mp_timelimit" is set to zero ===================================================NEW IN v1.1 rc2================================================== 30th December 2003 LINUX SUPPORT! Bots The "I have the flag" console flood has been removed Misc A door's trigger field is bigger in multiplayer than in single player Gamenames at the top of the scoreboard now have the proper spacing Intermission lag fixed Photon fire bug fixed (again - still didn't work for some people) The print "was crushed to death" has been added for death by crushing Specialties Medics can now use their tricorder to kill enemies (like the hypo from ef1) ===================================================NEW IN v1.1 rc1================================================== 25th December 2003 Misc Photon fire bug fixed =====================================================NEW IN v1.1==================================================== 25th December 2003 Bots Bots can now spectate without crashing the server The cvar "bot_minplayers" works again Damage & Weapons Chatfrags are now printed to the console and hud The cvar "sv_showDamageFlash" has been added to remove full screen red blood damage effect The holdable explosive has added sounds and prints The controlled photon is slower than the normal photon Weapons lag reduced Intermission A "ready" state added for intermission (click mouse or press use) Intermission queue time added to see last frag/cap Podium added for intermission (only with an info_player_intermission point) Scoreboard updates faster at the intermission and death Team awards work now Misc Bomb diffusion and singularity points fixed Denied print removed from hud Optional sounds for voting and chatfragging Spectator and noclip movement improved The cvar "mp_forceNoTilt" has been added to force no strafe tilting The cvar "mp_winDuringWarmup" has been added in case you want a warmup but would also like the game to change maps even if its running The default model is now dm_picard to reduce bugs The holdable transporter works every time now The print "changed name" is now "renamed" =================================================NEW IN v1.0 rc1================================================ 10th December 2003 Fixed a small mistake in the destruction/singularity cfg file The cvar "mp_winDuringWarmup" has been added to allow the server to continue the map rotation even if the warmup is still active Voting majority fixed - bots not counted in vote and a timeout will cause the greater majority of votes to win Weapons no longer sometimes spawn on the ground instead of your hand in specialties ====================================================FEATURES==================================================== Admin Control: A cvar has been added to specify the allowed votes The banning commands work now The dedicated console now shows a lot more information You can now talk from the dedicated console properly More commands including forceteam, forceclass, forcemodel and forcename The points have been reset to EF1 standards (1 team point per cap, 5 player points, etc) CTF: Extra sounds have been added for flag pickups/scores/returns The flag gets returned after suicide or misadventure/lava etc InstantKill/Disintegration: If you use an STX phaser on your server, this will no longer be given to players in this mode Only certain powerups and the holable transpoter will spawn The ammo for your rifle will no longer 'run out' Misc: A better warmup has been implemented A louder combadge sound plays when someone chats Bots no longer talk about nothing (their chat can also be disabled once again with bot_nochat) Bots now stay connected across levels Doors have a bigger trigger field (open when you are a bit further away than before) If a client has a password set and the server does not, the client is now allowed into the server If more people vote yes and a vote times out, the vote will pass rather than failing PrivatePassword works again Sloping walls no longer slow you down like before Strafing and jumping is much more like EF1/Q3 The detpack hurts more and has a bigger effect The holdable transporter shows the proper effect and spawns at a random point rather than only your team's The intermission no longer skips on the first map it runs The photon moves faster and has higher knockback The speed boots work The tell command works properly now The use button can also be used to respawn The vote string has been moved out of the way of the scores and shows more information The weapons switch in a more prioritized order Specialties: Ammo/Armor/Health/Holdables/Powerups/Weapons no longer spawn Can change class from the console again Class remembered on respawns and map changes Classes now have specific skins Infiltrators jump higher Medics no longer have a strange death sequence or regen when dead The specialties room can be disabled ==================================================INSTALLATION================================================== -Windows: Unzip all the files to your ef2 directory (eg. "C:\Program Files\Activision\EF2") Some files will be placed into your base folder automaticly How to run: Double click Run Server.bat (you can set other things by editing the .bat), alternitavly you can run the mod with a shortcut by adding: +set gamedll "base\UltimateServer.dll" to the end of the target box after any quotes =================================================INCLUDED FILES================================================= Ultimate Server Mod README.txt - This file (yes really) Run Server.bat - Runs a dedicated EF2 server with this mod (starting with Regular CTF) UltimateServer.dll - "The Mod" ef2server.cfg - Server configuration file actionhero.cfg - Runs Actionhero with a maplist autohandicap.cfg - Runs Autohandicap with a maplist controlpoints.cfg - Runs Control Points with a maplist destruction.cfg - Runs Singularities with a maplist elimination.cfg - Runs Elimination with a maplist diffusion.cfg - Runs Bomb Diffusion with a maplist modsoff.cfg - Runs Regular CTF with a maplist oneflag.cfg - Runs One Flag with a maplist pointsperweapon.cfg - Runs Points Per Weapon with a maplist specialties.cfg - Runs Specialties with a maplist =================================================CLIENT COMMANDS================================================ "class" Usage: class <specialty class> Changes you to the specified specialty class "team" Usage: team <team name> Changes you to the specified team =================================================COMMANDS/CVARS================================================= ---New Rcon Commands:--- ( <> = Required  = optional ) "addip" Usage: addip <ip> Adds an ip to the ban filter, NOTE: filterban must be set to 1 to ban ips. To ban a range, type for example "addip 195" "removeip" Usage: removeip <ip> Removes an ip from the ban filter "listip" Usage: listip Lists the ips currently filtered "writeip" Usage: writeip Writes the banned ips to a cfg file so they remain banned if you close and reopen your server "botlist" Usage: botlist Lists all of the available bots "callvote" Usage: callvote <command> <argument> Calls a vote inside the server (you can use any command) "forceteam" Usage: forceteam <client num> <team> Changes the team of the specified player "forceclass" Usage: forceclass <client num> <class> Changes the class of the specified player "forcemodel" Usage: forcemodel <client num> <model> Changes the model of the specified player "forcename" Usage: forcename <client num> <name> Changes the name of the specified player "nextmapinlist" Usage: nextmapinlist This will advance to the next map in your maplist "svsay" Usage: svsay <text> Lets you talk through the dedicated console to players ---New cvars:--- g_logfile Example: g_logfile "global/game.log" This defines the file to which the server log is written, you must have g_logstats set to 1 to log server activity mp_disableBlackNames Example: mp_disableBlackNames "1" 1 disables black text in player names, 0 allows it mp_extraSounds Example: mp_extraSounds "1" 1 enables extra sounds for voting and chatfragging, 0 disables these mp_forceNoTilt Example: mp_forceNoTilt "1" 1 disables the tilt for all clients, 0 lets them choose with cg_viewStrafeTilt mp_forceSpecialtiesSkins Example: mp_forceSpecialtiesSkins "1" 1 forces clients to use a specific skin for their class, 0 lets them use any skin (infil=munro, tech=chell, heavy=korban, medic=jurot, sniper=telsia, demo=chang) mp_motd Example: mp_motd "Welcome to my server" Displays a message to clients once they enter the server mp_specialtiesRoom Example: mp_specialtiesRoom "0" 0 disables the room where you can choose your specialty, 1 enables it mp_votes Example: mp_votes "kick map mp_gametype nextmap poll restart actionhero autohandicap controlpoints destruction disintegration diffusion elimination modsoff oneflag pointsperweapon specialties" Sets the votes for which players are allowed to vote for (Poll will call a poll, actionhero/disintegration/specialties etc, will exec a config named that in your base directory) mp_winDuringWarmup Example: mp_winDuringWarmup "1" 1 allows the maplist to continue during the warmup, 0 disallows it from changing sv_photonSpeed Example: sv_photonSpeed "2500" Sets the speed at which the primary photon torpedo travels sv_showDamageFlash Example: sv_showDamageFlash "0" 0 disables the full screen blood damage effect, 1 enables it ---Item Filter System:--- This feature will filter out items that you specify in the following cvars, to enable the item in question, change it's respective number in the cvar to 0, to filter it out, change it to 1 Cvars (the function of each number in the cvar is listed after the dash): mp_filterAmmo "000000" - //Federation Large//Plasma Large//Idryll Large//Federation Small//Plasma Small//Idryll Small mp_filterArmor 000" - //Large//Medium//Small mp_filterHealth 00" - //Large//Small mp_filterHoldables 0000" - //Holdable Explosive//Holdable Transporter//Holdable Forcefield//Holdable Medkit mp_filterPowerups 00000" - //Cloak//Metaphasic Shielding//Nano Regenerative Protoplasmer//Haste//Quantum Weapon Enhancer mp_filterRunes 0000" - //Ammo Regeneration//Armor Piercing//Death Quad//Empathy Shield mp_filterWeapons "0000000000000000000" - //Tricorder//STX Tricorder//Romulan Tricorder//Phaser//STX Phaser//Batleth //Compression Rifle//Enhanced Assault Rifle//Tetryon Gatling Gun//Romulan Disruptor//Federation Sniper Rifle //Romulan Radation Gun//I-mod//Grenade Launcher//Assault Rifle//Drull Staff//Attrexian Rifle//Photon Burst//Enterprise Cannon Cvar Example: mp_filterWeapons "0000000000000000000" This would enable all weapons Cvar Example #2: mp_filterWeapons "0000000000000000000" This would disable all weapons Cvar Example #3: mp_filterWeapons "1001001010100010000" This would disable: the tricorder, the phaser, the compression rifle, the burst rifle, the romulan disrupter and the grenade launcher ====================================================CREDITS===================================================== gameRevolt Me Tempest True Captain Valix Worf All those people who joined my beta server and put up with it crashing while I fixed the bugs :) =============================================COPYRIGHT/PERMISSIONS=======================================
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