Achillies is set to be an RPG map. It contains about four decks, with the usual bridge, engineering, crew quarters, holodeck, etc. Getting around the map can be achieved using the "lifts". There should be two of these next to each other at all times, one transports you to the next/prev deck, while the other is the destination of the transport. The transporter room has also transports you to a different spot on the place, one which I will presume is the weapons locker/cargo bay.
To be honest, the map isn't all that good. Chris has said this is his "first full map", so keeping that in mind, I think it's important to give constructive criticism to help him get better :) Short list from me: doors should slide away gracfully within a wall (i.e. no z-fighting or blocking paths); lighting!! there was virtually none.. it can really set an atmosphere; space usage: things are a little cramped up, while other areas are too open; scale: keeping in mind the height of the player and setting the rest of the "accessories" so they look to be more believable; caulking unseen faces; sounds: helps build atmosphere; and lastly just to use as little repetition as possible in a small/narrow area (corridors, small rooms, etc).
I don't really RPG, so I don't know what exactly RPG players look for in a map, however the usual scripting elements seem to be missing (like consoles doing various things, etc.).
Read Me Map: U.S.S Achilles Time to make: 6 months or so Author: Christopher Edmund Version: 1.0 Bugs: 3 minor (will try and fix by version 2.0 Email: email@example.com Game compatibility: Elite force 2 (I will convert it to Star Trek Voyager elite force) Install: put the pk3 file into c:\program files\Activision\Elite Force 2\Base To Play: open elite force 2 and enter the multi-player map selection screen and click on Achilles Bots: None Requirements: A computer with at least a Intel® CPU (computer processing unit) (or something similar) running at around 1300 MHZ (mega hurtz) (in my opinion don’t use or buy a ADM® CPU they are nothing more than a pile of junk!) Incompatibilities : Star Trek Voyager Elite Force and the EF2 1.1. Patch (that thing don’t let any independent uniform mod run) Description: This is supposed to be the interior of the U.S.S Achilles (Star Trek Deep space nine: The dominion War (Pc game)) with all the scripting and other cool RPG stuff the map only has four decks the mapping and covering up all the rough edges took a great deal of time I did go through numerous variations on all decks before I got wanted oh and about the RPG stuff never assume anything were this map is concerned I hope you will take into account that this is my first full map I did release a demo of this multi-player map before since this is my first (full version) please give me an honest option ah Achilles will return in version Achilles V 2.0 and Deland est. (total destruction): Achilles Oh and if your interested on working on a fan film I have started please email me at the above address Credits Mapping: Christopher Edmund RPG scripting: Christopher Edmund Standard scripting: Christopher Edmund Textures: Ritual Entertainment Models: Ritual Entertainment Mapping and Scripting Advice: Dr. Bob ALL rites and other names and properties are copyrighted to their respectful owners Any problems please Email me at : firstname.lastname@example.org Thank You, Christopher Edmund
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