Leviathan is proposed to be a complete starship set in the vastness of space. The ship will consist of around 6 to 7 decks when complete.
As of now, there are several rooms complete and ready to explore, including the Bridge, Ready Room, Engineering, Transporter Room, several Quarters, Jeffries Tubes and lots of corridors :D Since it's just a demo I won't be reviewing/rating it, but I suppose suggestions are welcome on how to improve :)
A lot of the panels are usable, so give them a try!
- VAST improvement in FPS needed. There are times when 70,000+ polys are being drawn.. even high-end systems might complain some. You could achieve this using areaportals a lot especially since the ship has many doors and sections that can be separated. Keep in mind the structural/detail brushes as well..
Use textures to replace the ship name on the hull.. might save up from space as well as let you use a cool font or something :)
The current metal shader you've used might also be causing the FPS slowdown.
- Lighting should be less 'simple' (though this could be a WIP still)
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ o---)=====> USS Irish Leviathian A DEMO <=====(---o /////////////////////////////////////////////////////////// Map name = USS Irish Leviathian A DEMO Developers name = Darkness Knight 15 (Michael Matthews) Construction start date = The day the EF2Radient was released. Construction finish date = For the final, I don't know, For the DEMO, 11-9-03. Tools used = EF2Radient (for the mapping), Word (for the scripting). Installation = Just put the pk3 file in your base file and it should work. Description = USS Irish Leviathian: This is a ship map with probably 6 or 7 decks. I have so far done some hard work on the Bridge Deck (over Deck 1) and Decks 1, 2, and 3. Bridge Deck so far has: the Bridge, and the Conference Room. Deck 1 so far has Sickbay, Engineering (Engineering goes from the Bridge Deck, through Deck 1 and down to Deck 2), Mess Hall, Captains Ready Room (will be moved to Bridge Deck soon, Airlock 1, a Turbolift, an entrance to one of the Jeffries Tubes, and the Armory. Deck 2 so far has 6 Crew Quarters, Engineering (Engineering goes from the Bridge Deck, through Deck 1 and down to Deck 2), Transporter Room, Turbolift, and an entrance to one of the Jeffries Tubes. Deck 3 so far has Cargo Bay 1, Airlock 2, Science Bay 1 (research area), Turbolift, and an entrance to one of the Jeffries Tubes. It is a good sized ship which will hopefully be an exceptional RPG map with working tactical systems, transporters, shuttles (set up so you can pilot the shuttle craft [finished]), though it is pretty hard to pilot it, functioning communication systems, warpcore ejection systems, lights that can be turned on and off, viewscreen, shields, internal forcefields, turbolifts, science systems, and as many panels as possible having a function (some on the bridge already beep when you use them). The construction of this ship is going to take an estimated 1 half to 1 full year to complete. Thanks to = Raichu (person, not Pokemon or whatever they are called) for Beta testing and for ideas. Phillip = who gave me ideas for rooms mostly not yet built. Special Thanks to = Ritualistic/ Activision for creating one of the best games around. Paramount Pictures for making Star Trek possible. Gene Rodenberry for creating Star Trek. Legal Garbage (Copywrite) = You MUST NOT distribute this level UNLESS you INCLUDE THE ENTIRE ZIP WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. The author is not liable for any damage this file may cause to your computer. This LEVEL may be distributed over the Internet and/or BBS systems. Elite Force 2 (C) 2003 Activision. All rights reserved.
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