Weekly Poll Results - Which EF2 Phaser do you prefer?

Please wait...

This article originated on the original FileFront

Formatting may be lacking as a result. We apologize for this inconvenience. If this article is un-readable please report it so that we may fix it.

Published by AdmiralHocking 10 years ago , last updated 1 year ago

 

Which EF2 Phaser do you prefer?

The STX Phaser 58.2% (149)
pr1.gifpr2.gifpr3.gif
s.gif
The Voyager Phaser 41.7% (107)
pb1.gifpb2.gifpb3.gif
s.gif
Total: 256
Start: 08-10-2008 10:16
Last: 08-24-2008 14:34



 #1 - Posted by: Admiral_Carter (Member) on 08-11-2008 at 22:08

Speaking of which, I think it would be really neat if someone did a really clean mod of an EF2 phaser for EF1! Ditto for the tricorder.

 #2 - Posted by: Chrissstrahl (Member) on 08-13-2008 at 19:28

@#1 How do you mean that ?

 #3 - Posted by: fraggles (Member) on 08-15-2008 at 13:24

That would be impossible, as EF2 uses Ritual's .tik modeling system while the original EF uses the id Tech 3 .md3 model files. You could take the ones in RPG-X which are a lot better anyway, but you have to ask permission to do it yourself, or ask them to do it.

 #4 - Posted by: Chrissstrahl (Member) on 08-16-2008 at 11:51

You are incorrect fraggles, many models from ef2 have been imported to ef1, don't ask how exactly I dono, but I know that it is possible, it just requires advanced knowledge.

 #5 - Posted by: Stuka94 (Staff) on 08-19-2008 at 11:30

I personally prefer the STX phaser over the Voyager one.

 #6 - Posted by: oberlerchner123 (Member) on 08-19-2008 at 12:37

They are both good, but on the STX phaser the blinking lights are annoying me a bit, one moment it's set to stun 3 seconds later it's set to maximum. :rolleyes: So i voted for the Voyager Phaser.

 #7 - Posted by: fraggles (Member) on 08-19-2008 at 18:43

Yeah Ritual did some good Star Trek models but had no idea how they worked. Like the fact that a single micro quantum torpedo would devastate the whole level or arena one plays in.

 #8 - Posted by: 7o nine (Member) on 08-22-2008 at 09:14

You would need Milkshape at the least, I think. If the weapon models are stored in .tan, then you can import them with the EF2 Importer plugin for MIlkshape.... then make a couple changes and then export to .md3 For some reason I think they're in skb format though.. which may or may not work (The Milkshape importer is a bit finicky with skb's). But if it imports fine into milkshape then you're good to go. 7

Comments on this Article

There are no comments yet. Be the first!