Algopole

Finally a map to break the file drought ;).

I wanted to create a level that appeared fluid, packed full of curves and flowing arch...

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File Description

Finally a map to break the file drought ;).

I wanted to create a level that appeared fluid, packed full of curves and flowing architecture, yet using only brush work. With this in mind, I have managed to avoid resorting to patches almost completely. The 4 Jump Pads each have a central patch and that's about it...everything else is done purely with brushes.

Very well done since all the map's geometry is built with brushes. This map, like Salinga's last conversion "Amanda", feels like it belongs in Elite Force because of all the green. If you think about it, the map resembles maybe what romulan ruins would look like. Download now to add Algopole to your Salinga Collection! :)

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Download 'dk_gc.zip' (2.03MB)

Screenshots
Readme
Elite Force conversion by Lt. Cmdr. Salinga with permission of the author.

Following is the readme of the original Q3A map:

date:  August 2003.
Quake3 Arena level 

====================================================
title:            Algopole
file:             dk_gc.pk3
author:           dONKEY 
email address:    allhallows@allhallows.karoo.co.uk
URL:             http://www.leveldk.co.uk
description:      Quake 3 Arena level
             

====================================================
play information

skills 0,1,2,3:   no
tourney:          yes
deathmatch:       yes
CTF:              no
Bot File (aas):   yes
other:            no
new sounds:       yes
new graphics:     no
new music:        no
new textures:	  yes
how to play       place dk_gc.pk3 in your /baseq3/ folder
                  start quake 3 Arena
		  Map should appear in the create server menu or...      
                  hit ~
                  type \map dk_gc
                  type \addbot <botname> <skill>
                  hit ~ (to clear the console)
                  
====================================================
info:
Geometry challenge entry
I wanted to create a level that appeared fluid, packed full of curves and flowing architecture, yet using only brush work. With this in mind, I have managed to avoid resorting to patches almost completely. The 4 Jump Pads each have a central patch and that's about it...everything else is done purely with brushes.
====================================================
construction

base:           none
editor:         GTKRadiant 1.1.1
other progs:    Q3Tool Kit,PSP, PS,Editpad
know bugs:      none known....I'm sure you will let me know, however...
build time:     Limits set by competition

====================================================
thanx to ...Textures from Evil Lair and Berney Boy and me.
Inition, RasputiN, Myth, Godmil, M4DM4PP3R...Fjoggs, Twisted and HReaper, not for beta testing but for posting such quality screenshots I figured I best improve my own map!

====================================================
Distribution / Copyright / Permissions 

Copyright (c) 2003, dONKEY,allhallows@allhallows.karoo.co.uk 
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================

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Lt. Cmdr. Salinga


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Registered 30th November -0001

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