Finally a map to break the file drought ;).
I wanted to create a level that appeared fluid, packed full of curves and flowing architecture, yet using only brush work. With this in mind, I have managed to avoid resorting to patches almost completely. The 4 Jump Pads each have a central patch and that's about it...everything else is done purely with brushes.
Very well done since all the map's geometry is built with brushes. This map, like Salinga's last conversion "Amanda", feels like it belongs in Elite Force because of all the green. If you think about it, the map resembles maybe what romulan ruins would look like. Download now to add Algopole to your Salinga Collection! :)
Elite Force conversion by Lt. Cmdr. Salinga with permission of the author. Following is the readme of the original Q3A map: date: August 2003. Quake3 Arena level ==================================================== title: Algopole file: dk_gc.pk3 author: dONKEY email address: firstname.lastname@example.org URL: http://www.leveldk.co.uk description: Quake 3 Arena level ==================================================== play information skills 0,1,2,3: no tourney: yes deathmatch: yes CTF: no Bot File (aas): yes other: no new sounds: yes new graphics: no new music: no new textures: yes how to play place dk_gc.pk3 in your /baseq3/ folder start quake 3 Arena Map should appear in the create server menu or... hit ~ type \map dk_gc type \addbot <botname> <skill> hit ~ (to clear the console) ==================================================== info: Geometry challenge entry I wanted to create a level that appeared fluid, packed full of curves and flowing architecture, yet using only brush work. With this in mind, I have managed to avoid resorting to patches almost completely. The 4 Jump Pads each have a central patch and that's about it...everything else is done purely with brushes. ==================================================== construction base: none editor: GTKRadiant 1.1.1 other progs: Q3Tool Kit,PSP, PS,Editpad know bugs: none known....I'm sure you will let me know, however... build time: Limits set by competition ==================================================== thanx to ...Textures from Evil Lair and Berney Boy and me. Inition, RasputiN, Myth, Godmil, M4DM4PP3R...Fjoggs, Twisted and HReaper, not for beta testing but for posting such quality screenshots I figured I best improve my own map! ==================================================== Distribution / Copyright / Permissions Copyright (c) 2003, dONKEY,email@example.com All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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