Arachnatron is like a mechanical spider with a living brain on top. Some very nice model and skin work, and love the brain animations :D I couldn't see any 'uglies' or weird mishaps, so the conversion from Q3 came out pretty nicely! The sounds are pretty interesting, too. Some weird form of mechanical grunting ;)
Arachnatron's original author is Demon, with skins by Dark Horizon, and sounds by Limbo.
Bot Support: Yes CTF Support: Yes New Sounds: Yes
EF readme: <05/30/03> =============================================================== Model Name : Arachnatron Installation Directory : \Raven\Star Trek Voyager Elite Force\BaseEF Converter : Eric2534 Email Address : Eric2534@hotmail.com Original Q3 readme: <04/23/01> ================================================================ Model Name : Arachnatron installation directory : /baseq3/players/arachnatron Author : Demon Skins Author : Dark Horizon Sound Author : Limbo Email Address : firstname.lastname@example.org Model description : Oh yes. The Arachnatron. He has returned form the depths of hell. This time with a new style. Let me stress this is NOT supposed to look exactly like the arachnatron form DOOM, but is supposed to be what I think he should have looked like. I am especially fond of the soft body animation on the brain. It was completely done by hand with bends, twists, and morph targets, over physiqued max bones. I know there is no LOD's. Since this is mostly a demo reel peice, I felt the time spent on it would be better used on the other models I have plans for. And there is a small issue with the walk/run/backpedal: the max bones were extremely difficult to loop well. I edited curves and even placed keyframes outside of the active range and it didnt seem to solve the problem. As a result the walk/run/backpedal cycles seem a little bit abrupt at the point where it loops. Also the jump isn't quite exagerated as much as it should be. The bones started wigging out and twitching if i moved the legs below that point. So it is what it is. Anyways, ill quit my rambling now and let you play :) Additional Credits to : id Software, ================================================================ * Play Information * New Sounds : YES CTF Skins : YES * Construction * LOD : nope sorry Poly Count : 950 polys Vert Count : 477 Verts Skin Count : 3 Base : id softwares original sprites from DOOM, but entirely new 3d mesh. Editor used : Max r3.1, Character Studio 2.2, photoshop, popnfresh plugs, Nphernos NMD3 compiler, Q3ASE Build/Animation time : a long while :) * How to use this model * drop the arachnatron.pk3 into your baseq3 dir. also put zbot_imp.pk3 in there if youd like to play with the arachnatron bots Known bugs : None yet * Copyright / Permissions * QUAKE(R) and QUAKE II(R) and QUAKEIII(R) and DOOM(R) are registered trademarks of id Software, Inc.
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