This is an updated version of Eric's previous release of the Arachnatron conversion, this time the shaders have been fixed, and the model now has lights and a shiny texture!
Original Creators: Demon, Dark Horizon (skins), Limbo (sounds) Converted By: Eric2534
Bot Support: Yes CTF Support: Yes New Sounds: Yes
<04/23/01> ================================================================ Model Name : Arachnatron installation directory : /baseef/players/arachnatron Author : Demon EF Converter : Eric2534 Skins Author : Dark Horizon Sound Author : Limbo Email Address : firstname.lastname@example.org Model description : Oh yes. The Arachnatron. He has returned form the depths of hell. This time with a new style. Let me stress this is NOT supposed to look exactly like the arachnatron form DOOM, but is supposed to be what I think he should have looked like. I am especially fond of the soft body animation on the brain. It was completely done by hand with bends, twists, and morph targets, over physiqued max bones. I know there is no LOD's. Since this is mostly a demo reel peice, I felt the time spent on it would be better used on the other models I have plans for. And there is a small issue with the walk/run/backpedal: the max bones were extremely difficult to loop well. I edited curves and even placed keyframes outside of the active range and it didnt seem to solve the problem. As a result the walk/run/backpedal cycles seem a little bit abrupt at the point where it loops. Also the jump isn't quite exagerated as much as it should be. The bones started wigging out and twitching if i moved the legs below that point. So it is what it is. Anyways, ill quit my rambling now and let you play :) Additional Credits to : id Software, ================================================================ * Play Information * New Sounds : YES CTF Skins : YES * Construction * LOD : nope sorry Poly Count : 950 polys Vert Count : 477 Verts Skin Count : 3 Base : id softwares original sprites from DOOM, but entirely new 3d mesh. Editor used : Max r3.1, Character Studio 2.2, photoshop, popnfresh plugs, Nphernos NMD3 compiler, Q3ASE Build/Animation time : a long while :) * How to use this model * drop the arachnatron.pk3 into your baseef dir. Known bugs : None yet * Copyright / Permissions * QUAKE(R) and QUAKE II(R) and QUAKEIII(R) and DOOM(R) are registered trademarks of id Software, Inc.
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