This is something I stumbled upon reading the old topics at the late Raven boards. It's a cool tool that's pretty useful for mappers making HM maps. It can make arena files for you sparing you the time and effort trying to put one together, it's a great tool and works well
============================================================ .Arena File Generator By [OO]CyberGeek{TE} ============================================================ Thank you for downloading the .Arena File Generator By [OO]CyberGeek{TE}. This program, while designed for Star Trek Voyager: Elite Force, will likely run just fine with Quake 3: Arena and other Quake 3: Arena powered games. This program was designed to make it easier to generate the .arena file for maps, a task which while not considerably difficult, has many rules which can easily be accidently skipped. The .Arena file generated by the program is a bit uglier than most manually made .arena files, but it works just fine. ============================================================ Installation ============================================================ Well, if you're reading this you have probably installed the program correctly. Sorry for having an installation program for such a small little tool, but since it was written in Visual Basic (I know, I know, sorry) I felt it'd be easier to create an installation program rather than posting the VB6 runtimes on my webpage in case the user doesn't have them. After all, this program IS about making things easier =). ============================================================ Running ============================================================ First, open the program. Oooooh, take a look at the revolutionary interface ;). Ok, you'll probably notice that there is already data in the program. This is just a wee example, if you hit generate as is it'll create ctf_voy1's .arena file. The presented stuff is just to help give you hints as to what to fill in. If you want to clear it out hit the Clear Fields button. If you don't want the program to start up with the sample info at all, you can create a shortcut to the program which uses the command line option -nosample, I was so proud of putting in command line functionality in the program =). Now, as to what everything does. ==================== FIRST FOUR LINES: ==================== The first line should be the name of your compiled mapfile (ex. mymap.bsp) WITHOUT the .bsp extension (so the example would be mymap) The second line is what you would like the map to be called, NOT the map file name again. To be a bit clearer, when you load the map Geothermal, you see it called Geothermal in the selection screen, not ctf_geothermal, Geothermal would be the map name. The third line is where you provide a German translation of the map name, if you don't speak any german or are lazy or something then just plug in the map name (most EF MP maps come without German or French translations, so don't feel like scum if you don't.) The fourth line is where you provide a French translation of the map name. Again, if you don't speak French (shame on you, its a beautiful language ^_^) then simply provide the English map name again. You MUST provide at least some form of name in the German and French boxes, if you leave them blank then players using French or German will just have a blank area where the name should be. ==================== FIRST FRAME: ==================== In order to add any text to the two text boxes in the frame you'll first need to click the box above them. The title on the check box might be a little misleading, clicking it will NOT automatically add bot support to your map, there's already a program out which makes that aspect of mapping easier ;). You know that after you load EF MP, then click on Single Player, there's that screen which shows four maps at a time and you go through them in a tournament-style ladder? This button will add your map there. After you click the box if you haven't started the program with the -nosample command line parameter then some sample data will be filled into the boxes for you. If your new to adding bots to this page take a bit of time to notice the sample names. Some names, like Chakotay, are exactly as they appear in-game. Others, like 1_of_12, appear with underscores instead of spaces in their name. Still others, like BorgQueen, just simply remove spaces. When you add bots take note of this and find out the names you should use for each bot. You should also be able to figure out just by looking at the sample box what it does. If you can't here's what it does: Any bot who's name is in that list will be included in the deathmatch during play (on that first tournament-style thing, not regular gameplay, everything in this frame applys ONLY to that screen.) Just type in the names of the bots into the box seperated ONLY by a space, do NO place commas or anything between names. The next box down is how many frags you want the player to score before "winning" the map. Important note: PLEASE do NOT place in an unreasonable number here (like 100, I've even seen up to 300.) This just drags the deathmatch on to a point where its annoying, and some people who download your map (like me) will want to be able to realistically finish the thing. This tournament-ladder thing is NOT set up as an all-nighter, please don't make it that way. I'd say no more than 30 as a limit is reasonable. ==================== SECOND FRAME: ==================== This applys for regular gameplay. We're done with that first screen now =). Simply check the boxes for the game modes you want the map to be selectable by default in. Note that 1v1 doesn't really do much good one way or another. Without downloading a mod 1v1 isn't a selectable game mode without going into the console and manually changing the game mode. ==================== LAST TEXT BOX AND THE TWO BUTTONS: ==================== Almost done. You still with me? Cool. Now, in the Recommended players box just type in how many people playing you think would be appropriate for the map. Its not a restriction on anything, people can go above or below the number as they please. It really doesn't have an effect on anything, gameplay-wise. Clear Fields will wipe out all previously entered data. Warning: Once lost anything in the fields CANNOT be retrieved. Generate! will create your .arena file in the same directory that the program exists. Move it into your BaseEF/scripts directory for it to take effect. When you're ready to distribute your map plop it in your .pk3's /scripts directory. ============================================================ Final Notes ============================================================ - Questions? Comments? Send them to [email protected] - Please DO NOT sell this program. I'm not selling it (I probably couldn't legally since its for a game which I don't own the copyrights for, and people would probably hate me for selling such a dinky little thing) and you have no right to. Sound mean? I always gotta include a mean portion on any readme I make, sorry ^_^. - I am not responsible for any damages this program does to your computer, use at your own risk. It shouldn't do anything to your computer, but I just don't wanna be sued, ya know? - In case you skipped it earlier, you can run the program without those sample lines of text! Just load the program with the command line option -nosample! Joy! - I like Brownie Bites. If anyone at Hostess is reading this then PLEASE don't stop making them =). - Bingham High School Rocks!!! - This is getting irrelevant! - I got a PS2 for christmas :P. - X clan: you guys don't know how to lose, do you? We beat you and one of your guys says, "We didn't lose, they won." What's up with that ;)?! - Everyone else, X clan doesn't know how to lose, so watch out ;). - Sorry, those last two lines were rude. - Ok, not done being rude yet. How do you feel about leaving TE now, Boom?! Huh?! HUH?! - Ok, should be done now ^_^. - My goodness I just can't stop typing, can I? - In case you didn't notice, there isn't anything useful or relevant left in the document, please move on to something more useful =). - Id software makes cool games. - Valve does, too. - Ravensoft can't accuratly recreate Voyager sets ;).
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