Bastir is another amazing map conversion from Lt. Cmdr. Salinga. This fairly large marvel supports; Capture the Flag, Team Deathmatch and Free For all.
Upon loading the map I was rather impressed with the overall atmosphere. The setting of a gloomy prison really does come through in the lighting and style. Although there are a good few of corridors, it's surprisingly difficult to get lost which means added fun for your gameplay.
This is a quality conversion that is extremely download worthy, see the readme for additional information and usage instructions.
Elite Force conversion by Lt. Cmdr. Salinga with permission from the author. Gametypes ......: CTF, TDM, FFA Date of release : 23.09.2007 Installation ...: Copy the pk3 file into the baseef folder of Elite Force. For more Q3A map conversions visit: http://www.salinga-maps.de.vu Following is the readme of the original Q3A map: -------------------------------------------------------- ==================================================== title: La Bastille file: bastir.pk3 author: Sock email address: email@example.com URL: http://www.planetquake.com/simland Version: 88 description: Dark gloomy prison map. Carved from mountains and chasms. ==================================================== Finally completed this map! Its been a long and hard journey with many things breaking on the way but it finally compiled and here it is! This map was built with plenty of help from people in the Q3 community and without their assistance it would have stayed on my HD for good. The map is based on a gloomy keep/prison atmosphere, a placed carved from oppressive mountains and bottomless chasm's. The layout is based on my favourite Quake 3 Capture The Flag map Q3CTF3. I've spent many a hour playing that map and have on several occasions started to make my own version. Finally after years of failed start maps I have created my tribute to Q3CTF3. With this opportunity I have re-arranged several key items and hopefully made the layout more open for player movement. There is so many area's of this map I do love the look of and spent many weeks and months re-creating each section over and over again until they looked and felt right. Not all of the original detail is in this map (for r_speed reasons) but most of the original impressions are still present. The map supports many different game types from Vanilla Quake 3 to Team Arena and finally Threewave. I have included enough spawn points for a good 4v4 game and with the size of this map, I recommend you have plenty of players anyway! Unfortunately most of the testing I have done with this map has been with bots and no matter how much you bend the map to their needs it still does not compare to human players. One final note is that without djbob's help this map seriously would not have seen the light of day. Very early on the development of this map I hit a compiler limitation which stopped me duplicating the bases. Luckly for me I spoke to djbob about the problem and he very kindly produced another compiler version. It required 600Mb of memory to compile and alot of HD space but evenually it popped out of the compiler oven. Enjoy Sock ==================================================== play information CTF: VQ3, TA modes, 3W compatible Bot File (aas): Optimized how to play place bastir.pk3 in your /baseq3/ folder start quake3arena hit ~ type /map bastir type /addbot <botname> <skill> hit ~ (to clear the console) Note: If the map does not start automatically after loading then make sure you have the SV_PURE variable set to 0. I also included an arena file in the pk3 file so that it can be loaded from the menus. ==================================================== Distribution / Copyright / Permissions mapobject models for Quake III Arena:Team Arena (missionpack add-on for Q3) by mark "nakedape" fry (http://www.planetquake.com/nakedape) Original readme.txt file included under the nkd_taspawn directory. Sock_techlig1 mapmodels created by me with help from Grim Brothers. Special Thanks to : Auhsan, Bal, Maj, Nunuk for Betatesting and advice. NakedApe for advice and support on the TA layout. djbob for a new compiler to create this monster with. Copyright (c) 2002 sock, firstname.lastname@example.org All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
There are no comments yet. Be the first!