Bomb Diffusion

Bomb Diffusion is a server-side teamplay modification for ST:V HM v1.20. Two teams battle for possession of the single bomb. Teams score b...

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Bomb Diffusion is a server-side teamplay modification for ST:V HM v1.20. Two teams battle for possession of the single bomb. Teams score by arming the bomb at the enemy base to destroy it. Clients must bind +use if they wish to launch the bomb (and to arm/disarm the bomb if autoarm is disabled). The Bomb has been made fully compatable with the Elite Force physics and will react when it is shot at, lands on jump pads, and goes through transporters. Since Bomb Diffusion is coded in virtual machine bytecode, it is compatible with any platform that runs ST:V HM v1.20.

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Download 'bombdiffusion.zip' (165KB)

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                                ____         ________   _________   ____
                               / __ \       / ____  /  / __  __  / / __ \
                              / /  \ \     / /   / /  / / / / / / / /  \ \
                             / /___/ /    / /   / /  / / / / / / / /___/ /
                            / __  __/    / /   / /  / / / / / / / __  __/
                           / /  \ \     / /   / /  / / /_/ / / / /  \ \
                          / /    \ \   / /   / /  / /     / / / /    \ \
                         /  \____/ /  / /___/ /  / /     / / /  \____/ /
                         \________/  /_______/  /_/     /_/  \________/
       ______     __   ______   ______   __   __  ________    __   ________         __
      / ____ \   / /  / ____/  / ____/  / /  / /  |  ____/   / /  / ____  /  /\    / /
     / /   / /  / /  / /      / /      / /  / /   | |       / /  / /   / /  /  |  / /
    / /   / /  / /  / /__    / /__    / /  / /    | |      / /  / /   / /  / | | / /
   / /   / /  / /  / ___/   / ___/   / /  / /     | |     / /  / /   / /  / /| |/ /
  / /   / /  / /  / /      / /      / /  / /      | |    / /  / /   / /  / / | | /
 / /___/ /  / /  / /      / /      / /__/ /  _____| |   / /  / /___/ /  / /  |  /
/_______/  /_/  /_/      /_/      /______/  /_______/  /_/  /_______/  /_/   |_/

Copyright (C) 2004, =)^(=


---------------------------------
Bomb Diffusion Overview
---------------------------------
Bomb Diffusion is a server-side teamplay modification for ST:V HM v1.20.  Two teams
battle for possession of the single bomb.  Teams score by arming the bomb at the
enemy base to destroy it.  Clients must bind +use if they wish to launch the bomb
(and to arm/disarm the bomb if autoarm is disabled).  The Bomb has been made fully
compatable with the Elite Force physics and will react when it is shot at, lands on
jump pads, and goes through transporters.  Since Bomb Diffusion is coded in virtual
machine bytecode, it is compatible with any platform that runs ST:V HM v1.20.

---------------------------------
Installation
---------------------------------
Extract the zip file along with the directory structure to the folder containing "baseEF",
(usually the "Star Trek Voyager Elite Force" folder), you should then have a "BombDiffusion" folder
inside this folder, which contains the files listed below.

---------------------------------
Files
---------------------------------
'*' represents the contents of the fs_basepath cvar,
"C:\Program Files\Raven\Star Trek Voyager Elite Force" by default.

*/BombDiffusion/vm/qagame.qvm
-This file contains the bytecode for Bomb Diffusion

*/BombDiffusion/bd.cfg
-This is the primary configuration file for servers

*/BombDiffusion/bomborigins.cfg
-This is the file used to define the bomb origin for maps without origins set in
its .arena file, however you can also adjust the following cvars:
g_bombOriginX, g_bombOriginY and g_bombOriginZ

*/BombDiffusion/Readme.txt
-This file

*/BombDiffusion/RunServer.bat
-This is a sample shell script for running a Bomb Diffusion server

---------------------------------
How To Run A Bomb Diffusion Server
---------------------------------
Run ST:V HM with the following command-line parameters:
+set fs_game BombDiffusion +set dedicated 2 +exec bd.cfg
OR (In Windows only):
Double click RunServer.bat

---------------------------------
How To Configure Additional Maps
---------------------------------
Every map must have a specific set of coordinates for the Bomb to initially
spawn.  Conventionally this burden belongs to the map designer.  Since Bomb Diffusion
supports all CTF maps, these coordinates must be explicitly configured in the
bomborigins.cfg file. Many maps' coordinates have already been configured in this file
and you can add more whenever you wish.
However, mappers should place their bomb origin coordinates inside the .arena file
belonging their map. An example of an arena file is:

{
map "bd_reflexion"
bots "Chakotay seven doctor"
longname "Reflexion Station"
longname_deutsch "Reflexion-Station"
longname_francais "Reflexion Station"
fraglimit 10
type "single ffa team ctf tourney "
recommended "8"
bomboriginx "5"
bomboriginy "0"
bomboriginz "100"
}

---------------------------------
How To Design Maps For Bomb Diffusion
---------------------------------
Bomb Diffusion bases will automatically replace all CTF flags.  The bases occupy an area
of 70 square map units and are 5 units in height.  The Bomb itself occupies an area of
24 square map units and is 36 units in height.  Place the bomb origin coordinates inside
the .arena file (as shown above).

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Bomb Diffusion Version History
---------------------------------
000 Beta - Restricted BETA
001      - First release build
002	 - Fixed detpack origin on movers, fixed hypo/phaser ammo issue, fixed podium taunting in specialties

---------------------------------
Special Thanks
---------------------------------
Destroyer - BETA Testing/Trailer
Gez - BETA Testing/Coding/Ideas/Trailer
MacGyver - BETA Testing/Trailer
Merlin - BETA Testing/Code Suggestions/Ideas/Trailer
Peace - BETA Testing/Trailer/Website
True Captain - BETA Testing/Ideas/Trailer
Worf - BETA Testing/Trailer

---------------------------------
Contact
---------------------------------
Web: bd.thewiZclan.com

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Gez


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Registered 10th December 2003

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