This is a map that was started a long time ago, it was created initially to have a RP map of an Intrepid class ship. Cassini was originally developed as a group only project for Federation Reborn (FR) and during its beta stage it was leaked, that and other contributing factors led to the original creator JanMike34 dropping out the project.
A long time later a person by the name of Deltoran talked to JanMike34 and he gave him the .map which Deltoran gave to Arron Dominion who then passed it on to me and I have released this Beta to show off what I have thus far, this version has lighting (though badly applied on Deck 1) and as such can only be ran in ioEF.
Some of the features of this map include:
- Working Warp drive
- Red alert
- Engineering to bridge visual communication
- Pre-activated brig forcefield and telelocation in brig cell allowing admins to beam unruly players directly into it.
- Has a separate Highrez texture pack for optional high resolution textures
Refer to the readme for more information.
*************** THE USS CASSINI *************** >Author:zEE >Email Address: firstname.lastname@example.org >MSN Address: email@example.com (please make sure to send a note explaining who you are, if you don't I won't accept the add contact request) >A Map create by Cart Completed by zEE >NOTE!: At the time of this release all of my .map files have been corrupted and as such this will be the newest release of the map until further notice. >Build time: Roughly a year and a half (6 months of original construction and a year of my work) >Map Name: cassini_beta3 >gametype intended: RolePlay >Installation: Simply extract all the files into you baseef and while ingame bring down the console and type: sv_pure 0 (RPG-X 2 doesnt load the map with pure on) map cassini_beta3 >Uninstillation: Remove the .pk3s highrez and cassini_beta2 from your baseef >PLEASE NOTE: If you have a low end computer do not install the highrez texture pack into baseef to decrease lag and possible crashes AND you must use ioEF for this version due to the lighting, Vanilla EF hits max shaders about halfway through loading the map. >Current Features: Working Warp drive Red alert Engineering to bridge visual communication Preactivated brig forcefield and telelocation in brig cell allowing admins to beam unruly players directly into it. and all other general RP features has a separate Highrez texture pack for optional high resolution textures Lighting >KNOWN BUGS: the camera for the bridge screen is screwed up and is inside the wall partilly Lighting on deck 1 is way to dark, but my most recent attempts to fix this has destroyed the .maps in question The bottom of the Skybox in the bridge seems to have decided to disappear during compilation. The bathroom doors in the captain quarters and the quarters down the hall dont open right, guess you have to hold it. *:has been fixed at the time of this release but was not included >Credits/thanks: JanMike34 the Original Author of the map Delt and Dominion for getting permissions to finish the map Scooter for his highrez textures Everyone who has helped me with the errors The RPG-X Team for making such a awesome mod that this map was made for Raven for making Elite force Gene Roddenberry for Making Star trek >Permissions: At the moment due to it being in its beta stage I am currently not giving out permissions.
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