CTF Asylum

This is the map that show where people from the Raven Board is keep when they don't post on the Board. :) Yes, it's a great CTF map, with n...

Download

Uploading...
Do not refresh or leave this page!

File Description

This is the map that show where people from the Raven Board is keep when they don't post on the Board. :)
Yes, it's a great CTF map, with new shader, sound and texture. It has a good start for good CTF match, however, his size is quite big. This is the only problem. As always, Stukatto give us a great map. Bot/CTF support.

Read More

Readme
"CTF (CCC) Asylum" Full Version README
=================================


*********************************************************************************
*********************************************************************************
    <<<<<<<<<<<NOTE>>>>>>>>>>>>

You must delete any previous version of this map that you may have
or they  MAY conflict..    
*********************************************************************************
*********************************************************************************


Author:
Melv "Stukatto" Miller  

email:
stukatto@cableinet.co.uk

Date:
29th August 2001

Map Name:
"CTF (CCC) Aslyum"

----------------------------

Description:
Full Version   Full-vis

Welcome to the open day at the =CCC= Asylum. Come take a look round at the wonderful complex
in which members of the =CCC= clan are housed when not playing EF. Remember don't poke things through the bars!
AND NO FEEDING OF THE INMATES.

I have created new textures,shaders and sounds for this map and included some new models.
Most of the powerups are in there including the holodecoy,my fave!

Secret: 
There is one main secret located within Asylum, To prevent cheating and players hiding in a serious game, everyone
playing the map at the time will be notified with an on-screen message that someone has accessed the secret.
It will also take some time to actually get into the secret area aswell, it's tricky!

There are also a couple of hidden sounds and items located in the map.To save u hassle, the two jetpacks used by falling areas are not accesible.
They are bait. ;-)

Enjoy  ;)

!!!!!!!!!***********************************************************************!!!!!!!!!!!!
*****************************WARNING!!*******************************************
***************************************************************************************
Some locations in the map may contain scenes of a gory nature and may
not be suitable for younger players.Parental/Player discretion is advised.
***************************************************************************************
***************************************************************************************
!!!!!!!!!!**********************************************************************!!!!!!!!!!!!!

Map supports :
FFA/TDM/CTF  (and modes included in the add-on) You do not need the Elite Force add-on to play this map, although it's
recommended to have the 1.2 patch installed to get full functionality out of the map ie,breakable objects.
Download the patch from   http://www.3ddownloads.com if u do not have it.


Installation
===============
Extract the pk3 file to your \baseEF folder.
Select from the in-game menu.  (or type /map ctf_asylum in the console)

Bot support
=============
Yes,available in all game modes. 
*Note: They may sometimes cause errors when they run into a breakable object,but these are harmless errors
and can be ignored.


********************************************************
+++++++++++++++++++++++++++++++++++++
********************************************************
CONSTRUCTION DATA
---------------------------------------
Tools used
------------------
EFRadient/qeradiant202: 
Map editor

Q3MAP.exe:
bsp compiler

BSP-GUI:
Bot support creation (.aas)

Pakscape/Winzip:
Pk3 creation/manipulation

Notepad:
arena/readme file creation

Adobe Photoshop 6 and Wally:
Custom textures and screenshots manipulation

Q3ase:
Shader construction
------------------
Creation Time:Couple of months on and off,this is it's second layout design.
Known Bugs: Only thing I can think of is Bots and that sometimes they act stoopid! ;-)         

Compiler Computer:
AMD K6/2 500Mhz
128Mb RAM
Nvidia TnT2 Pro 32Mb
HD 12.6Gb  6Gb Free
SB Live player 1024

Compile data:                                     
Full-Vis  -light -extra 

bsp write=101 secs

Active portals=5764
vis data size=176328
0..>10= 25 secs
6 average passes per leaf
12Mb required passage memory
0..>10= 48secs
0..>10= 44secs

173 secs elapsed

-light-
Extra Detail Tracing

243 light emitting surfaces 

0..> 10 =33 secs
0..> 10 =849 secs

944 secs elapsed.  (approx 20 mins)
---------------------------------------
234    Textures (Custom)
15      Shaders (Custom)
3205  Brushes
715    Entities
0        Leaks

BSP Size (Uncompressed) 5.255Mb

********************************************************
+++++++++++++++++++++++++++++++++++++
********************************************************

Credits/Thanks:
-------------------------
Me, Raven for EF, ID for engine, Mr Chapel(Chief Beta Tester), Paul Cross(beta tester),Crazy Dave (Dave Boyer) for his input into Asylum.
Everyone in the  =CCC= Clan (http://www.clanccc.co.uk),for playtesting,keep it up and we'll be rulers of the galaxy.;-),
Agent007 for feedback,all the moderators and members at the Raven boards for help and support over the (almost) past year and anyone I missed. ;) 

Raven Mod Forums:
http://www2.ravensoft.com/cgi-bin/ubb/Ultimate.cgi?action=intro&BypassCookie=true&category=2

(GO HERE TO LEARN ABOUT MODDING,THIS SHOULD BE YOUR FIRST PORT OF CALL, NOT MY ICQ/ OUTLOOK EXPRESS. ;-) )


----------------
Textures/Prefabs:

Stukatto (ME) Signs,transparencies,appliances,sky ect ect ect ;-)

Some of the outside ground surfaces :I2K2 "Surface Tension" ( http://digital-eel.com/surface/ )

Asome tiles and surfaces in corridors,some machine panels,Foyleman ( www.foyleman.com )

Textures in the "instil" folder,courtesy of  Alex "HOBBIT" Manilov. (no email supplied)

Original Custom red laser beam shader courtesy of Agent007 ( DavidCRivera@home.com ). Modified for Asylum by me.

Prefab Truck courtesy of {IS}Bael ( bael@infernalseraphs.com )  (http://www.infernalseraphs.com/). Modified for Asylum by me.

----------------
Sounds:

All custom, apart from 3. All trademarks and copyrights of their respective owners.All rights reserved.

----------------
Models:

Bushes and ferns are copies of the ones included in the addon for Elite Force. (The addon is not required for them to appear in game.)

Impaled skeleton courtesy of Oak. ( oak@abonados.cplus.es ) Found at Oakshiro's mapobjects.
(http://www.planetquake.com/oakshiro/objects.htm )

Skull Video Camera courtesy of Peter Bˆhme. ( Peter.Boehme@westka.de )  Found at Oakshiro's mapobjects.
(http://www.planetquake.com/oakshiro/objects.htm )

----------------
===========================================================
Stukatto's Map Page:(email me: stukatto@cableinet.co.uk)
  http://www.stukatto.pwp.blueyonder.co.uk
For news,views,previews,maps,tutorials and files related to mapping for EF.
===========================================================

Disclaimer:

I/We, will not be held responsible for any damage or loss of data as a resulting from the use or mis-use of the files located in this zip file, 
as always I recommend using a virus checker on all downloaded material.

This map MAY NOT be decompiled and used as a base map for any other creation, 
without the written consent of the original authors permission,nor shall any part of this zip be used for commercial gain.

However if you wish to distribute this map it must contain ALL the original files,that were present during the initial download, 
and must not be altered in any way shape or form.It may be distributed in any form other than normal snail mail. ;-)

The .map file is available on request, subject to status and conditions,not mentione herein.

I reserve the right to modify these files in anyway, at any time, without warning. 

================================================================

"CTF_Asylum" and custom textures ©2001 Melvin "Stukatto" Miller. All rights Reserved.
"Star Trek","Voyager" ©2001 Paramount Pics Inc.
"Elite Force" ©2000 Activision Inc.  All rights reserved.
All other copyrights and registered trademarks acknowledged of their respective owners.

Engage.....

Read More

Comments on this File

There are no comments yet. Be the first!

Stukatto


50 XP


Registered 30th November -0001

18 Files Uploaded

Share This File
Embed File