CTF Circle

Description: -This map is a pair of concentric circles floating in space. -Flags are located directly next to eachother on the lo...

Download

Uploading...
Do not refresh or leave this page!

File Description
Description: -This map is a pair of concentric circles floating in space. -Flags are located directly next to eachother on the lower level, but are seperated by a forcefield (like in ctf_Spyglass). -Players must go all the way around the circumpherance of a circle to get the flag, and must bring it back the same way. -3 transporters send players to the upper level. -Weapons 1, 2, 3, 4, 7, and 8 are present along with correct ammo. -There is full BOT support (but sometimes the Bots sit in corners and don't move until you kill them). -Disintegration matches are very difficult on this map because there is almost nowhere to hide ;) -This map should not be played with low gravity, because it would allow photon jumping over the forcefield.

Read More

Download 'ctf_circle.zip' (1.12MB)

Readme
--CTF CIRCLE--

-By Rodian314

My first released map, but I've made some others.
Just a little Capture the Flag oriented map for Elite Force 1.

To install:
	-Download this file
	-Open "ctf_circle.zip"
	-Place "ctf_circle.pk3" in your Baseef folder 
	 (often located- C:\Program Files\Raven\Star Trek Voyager: Elite Force\Baseef)
	-Start Holomatch
	-CTF CIRCLE should appear in map listing
	-Frag People

Description:
	-This map is a pair of concentric circles floating in space.
	-Flags are located directly next to eachother on the lower level, 
	 but are seperated by a forcefield (like in ctf_Spyglass).
	-Players must go all the way around the circumpherance of a circle to get the flag,
	 and must bring it back the same way.
	-3 transporters send players to the upper level.
	-Weapons 1, 2, 3, 4, 7, and 8 are present along with correct ammo.
	-There is full BOT support (but sometimes the Bots sit in corners and don't move until you kill them).
	-Disintegration matches are very difficult on this map because there is almost nowhere to hide ;)
	-This map should not be played with low gravity, because it would allow photon jumping over the forcefield.

Mapping Info:
	-Brushes: 388
	-Entities: 178
	-Build Time: About 3 days
	-Compile Time:
		Fullvis: 95 seconds
		(q3map2 on 2.4 GHz Pentium 4 w/ 256 meg DDR ram)
	-Programs USed:
		GTK Radiant 1.2.13 update (VERY good program)
		Pakscape V 0.11
		bspc_gui
		Arena Generator
	-As is obvious, these are not true circles.  They are 36 sided brush figures.
	 I couldn't get thickened cylinders to behave correctly, and 58 sided brushes
	 became too complex for the BOT support program.

Thanks to:
	-Paramount/Activision/Ravensoft
	-www.effiles.com
	-mappers.uffiles.com (source of good mapping tutorials by KevinUK)
	-People who download this

Known Bugs:
	-Bots act funny as mentioned before.
	-"Sparkles" are visible in a few places.
	-It takes several seconds for you to die if you jump into space right after respawning.
	Nothing major though.  Please tell me if you find any problems.

Disclaimer:
	I am not responsible if this file damages your computer. YOu use it of your own free will.
	You may freely distribute this map in its current form with this readme attatched.
	Please do not change this map without my consent.

Rodian314
Brian314@rcn.com
3.14159265358979323
	

Read More

Comments on this File

There are no comments yet. Be the first!

rodian314


50 XP


Registered 17th August 2003

2 Files Uploaded

Share This File
Embed File